
This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.
Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.
I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.
That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.
At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.
Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”
Xu Zhaozhao – Pure, adorable, and radiating sweet energy—
Yet her heart seems to hide a secret tied to you...
Zhong Ran – Graceful, wise, and impeccably poised—
Yu Zhi – Independent, decisive, and fiercely alluring—
Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.
Why This Game Was Made
The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:
Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.
So perhaps the real question is:
What makes our game different?
From day one until the final build, we held one principle: create a romance experience that feels authentic.
In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.
What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.
During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.
Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.
We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.
I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”
Let’s press on, together.
Stay updated on The Succubus Game:
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Developer’s Description:
The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
女角三個,擦邊幾乎沒有,都是劇情, 喜歡劇情的可以入,昭昭可愛,但我還是喜歡波浪長髮~~
挺新奇的游戏体验
值得入手,内容不少且质量不低,打折性价比更高。 首通随心选择,昭昭好感线通关,后续俞之也打了个共存结局。 演员的表现力很好,应该都是科班选手,基本没有其他影游中常见的矫揉造作的表演。 剧情比较简单,虽然男主设定比较单薄,但三女主的故事都还可以,都有容易让人共情的情节。 另外共线的比重较大,一度让我以为是纯开后宫,结果等到了医院才开始分支线。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
三个女主角,各有特色,活泼的学妹,事业型女总,温柔的女主播。 三个女主的魅魔形态,昭昭大人是最好看的。俞总的人类形态明明就很有魅惑感,魅魔形态反倒是没有这种味道。 至于温柔女主播,由于第一章没有她的专属分支剧情,让她有些吃亏。 男主的手模希望下部作品能找个好看点的。
不错
比起其他影游只有三个女主角,但三个女主角演技颜值都很在线。活泼可爱的小学妹,温婉知性的钟冉,性感妩媚的俞之,她们的眼神都演的非常传神。小学妹的人设过于完美了,不然我肯定要被俞之狠狠吸引。 游戏内容很多,最大的缺点是很多内容的触发条件太麻烦了,好感度和杂念的交替,真的很麻烦,这也是我第一款不想做全成就的真人影游
沉浸代入感很强的游戏,对三位女主角的刻画程度非常深入,有别于一般钓翘嘴的恋爱小品影游。沉下心玩进去,每个女主都是那么令人印象深刻,特色鲜明,实在难以取舍。就像进入了一个很美好的梦,那种对感情的依恋羁绊感如影随形。如同一部经典爱情电影令人回味,在影游作品里达成了难得一见的高度。
各方面都非常出色的影游,无奈魅魔剧情要求太高了,拿个全成就毕业吧~ 俞之真的是心巴上的女主~
量大好玩
打开应用程序开始,就深深的圈住了用户的心,我是钟情于这种具有张力且错落有致的UI风格的。 界面构图攻击性很强,借着粉色的点缀更加凸显了游戏标题中的魅。 互动简单,但不简陋,悬浮或触点事件会有额外内容,却不显臃肿,游戏内QTE拉满了用户体验。(各种意义上) [b]以下内容涉及严重剧透,请慎重阅读![/b] [h2]全流程剧情简析及评价: [/h2] 经典的三人行剧情,身不由己的感性女强人&爱慕八年的长情学妹&往事不堪回首的贴心姐姐 开篇先入为主的告诉你选择的走向,用表里形象的极致反差来明示选择的结局 [spoiler] 以斐济杯直播销售为主线,三位女主分别以合作方,助理,主播的身份与男主的命运交织在了一起,各种契机都是冲着主角来的,真就是十里桃花开,开到头上来,缘分来了挡也挡不住,各种投怀送抱的同时还不忘争风吃醋,快节奏的连续攻击真的很难去选择哪个当老婆!直播过程前后一波三折,一己之力翻盘后却还是成了半路开香槟,接着带出三位女主的内心脆弱世界,相知相遇互相理解。[/spoiler] 许昭昭作为邻家小妹类型的傻白甜,却意外的在剧情里出彩,果然好的对象在毕业之前就被圈走了。 钟冉的背景故事尤为亮点,用一章去刻画毫不过分,童年的不幸需要一生去治愈,甚至为此走上了理疗的路,可是有些虎头蛇尾,怪可惜的。 俞之在剧情里显得背景强大,就这样鸽了订婚对象真的不会有问题么?哥们以为自己是古天乐啊。 总结,在女主的刻画上,剧情中下足了文笔,如果你能细细留意每个人的台词,撇去有单独剧情的钟冉,你会发现俞之一直渴望着某些情绪,许昭昭埋藏许久的恋情也快溢出心底,甚至不需要你推敲,你就能明白心意,不论结局你选择了友情还是爱情,从开篇就能体会到被包围的温柔。 [h2] 不足之处:[/h2] 除去昭昭,俞之和钟冉的感情都爱的莫名其妙,在特定三人行剧情前,也存在非此即彼的选择,好感度此消彼长却又能在下个剧情同时出现,除了主角光环很难自圆其说。 主线前后大段没有意义的分支,故事线能回档的地方也少,甚至没有倍速设定! [h2] 简述一些剧情里的东西:[/h2] 俞之座驾840i,果然双门才是840i的精髓,配上M运动套装,完美体现了被设计好人生的俞之内心依然有着一颗热忱奔放的心。(剧组下本真狠啊,单纯对BMW的赞美,这段忽略) 许昭昭看的漫画“一吻定情”,原作相原琴子因戏剧性的一吻对天才入江直树产生爱慕,并逐渐温暖了直树原本冷漠的心的故事。也明示昭昭从很久以前爱慕男主的人设。 googlemap,因为地图更新,常常会留下意想不到的画面。 [h2] 结语:[/h2] 带着主观意愿体验了一周目,困惑的是,明明好感拉满却进了魅魔线,回想起作者的留言,稍稍百感交集。(用百感交集来形容可能有点过了..) 于是接下来的多周目用理性的角度去看待每个选项,轻松走完了三个现实结局,确实是非黑即白的路线。 追寻灵魂的碰撞?渴求欲望的交织?A或B,也是一种隐晦的描写方式了,从某种意义上讲这些都是正面结局,GE和HE的区别..可能? 沿着作者的思路再探讨下去难免牵扯到感情的路线,会怎样对待喜欢的对象,从平凡的开始分离出不同的道路,是日久生情或是“日久生情”... 遵从内心的欲望,点滴陪伴走到缘分的最后? 贯彻初衷的真爱,跌跌撞撞奔赴厮守的未来? 通往真正结局的选项就和简介说的一样,答案早就写在了游戏说明里, PS:花酒虽好不可贪杯,虚拟娱乐之余也不要忘了地球online! [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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