
This is a simple love story set in a modern city, featuring me and three girls. The story takes place in the company where I work as a supervisor. Together with the three women, The game follows a linear narrative, with hundreds of video clips providing branching choices for the players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A long time ago, I came across a comic filled with inside jokes from the game design industry. It depicted a scenario where the player was given two choices—A and B, each representing a different door. Yet, no matter which one you picked, both led to the exact same path.
Later, I often heard people say that games should better reflect the realities of life—if you choose one person, you might never get the chance to meet another.
I suppose both situations exist in their own right. From this perspective, games and life do share some common ground.
That’s why, in this game, most choices are like the ones in that comic—different paths leading to the same outcome. But some decisions are truly black and white. If one character enters your story, another may leave. If you listen to her patiently, she’ll gradually reveal her true self. If you break the rules or act in unexpected ways, it may lead to surprising results—for better or worse. And if you only chase what you want without regard for anything else, the story will quickly come to an end.
At its core, this game explores the dual nature of love: affection and desire. This is reflected in the endings. If you blindly follow desire, you’ll end up in its hell—where the three female characters transform into succubi, embodiments of lust, overwhelming you all at once. But if you experience romance with one of them, there is no “have it all” option. When the story concludes, you may end up with one girl, and your journey together becomes a lasting memory for both of you.
Each person is like an iceberg, or like a mermaid—what’s above the water and what lies beneath can be two entirely different forms. I’d like to borrow a line a friend once told me: “This game is just a little reflection on love—nothing more.”
Xu Zhaozhao – Pure, adorable, and radiating sweet energy—
Yet her heart seems to hide a secret tied to you...
Zhong Ran – Graceful, wise, and impeccably poised—
Yu Zhi – Independent, decisive, and fiercely alluring—
Now, it’s your choices that will shape this love story—but wait, this shouldn’t be a fantasy game.
Why This Game Was Made
The first draft was called "too technical and unromantic" by a friend. After several rewrites, I decided to leave this message instead:
Like water needing a source, we were inspired by similar games and wanted to create a story that would linger in players' hearts.
So perhaps the real question is:
What makes our game different?
From day one until the final build, we held one principle: create a romance experience that feels authentic.
In real life, everyone—including ourselves—wears a mask. When you first meet someone, they may seem perfect. But over time, layers fall away like an onion, revealing their true self. Often, that person ends up seeming less "perfect" than before.
What do you do then? Hold their hand anyway? Walk away? Stay quietly by their side?
Love offers countless choices—but there’s no one right answer. That’s why in this game, there are only different kinds of love, no wrong kinds of love.
During development, we realized something: to feel real, the pacing had to slow down. It asks for patience—to observe, to understand. In a world where everything moves faster, including relationships, that’s a risky choice. A playtester warned us: “This isn’t a mindless feel-good game. It might struggle in the market.” He wasn’t wrong. But we stuck to our vision—maybe it’s just our old-school, single-hearted stubbornness.
Lastly, we also wanted to see how well we could portray one of humanity’s most beautiful emotions: love. It may sound ambitious, but to us, it was a precious opportunity. Like love and friendship themselves—once you’ve lived through them, they leave a mark.
We tried our best to depict the emotions and characters we never fully understood in our younger years. But limited by experience and skill, some parts still fell short. If you’ve played the game, we’d love to hear your thoughts and learn together.
I’ve written more than I intended. Let me end with a line that resonates with me—even if others find it puzzling:
“It was the season of light, it was the season of darkness. We had everything before us, we had nothing before us.”
Let’s press on, together.
Stay updated on The Succubus Game:
QQ Group: 112663490
Developer’s Description:
The game contains suggestive scenes, including swimsuit parties and water gun fights, as well as depictions of alcohol use and mild non-consensual interactions. These elements may not be suitable for all ages or workplaces.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
睡魔的游戏,打拳的演员,又臭又长,里外拉完了
此作饰演俞之的演员桥曜娜于26.8.29在微博发表。“看了最近的热搜,我一个拍过男频互动影游的女演员,都对男性产生恐惧!” 热搜是什么呢?我请问了!锁你不存在的全价呢。 你收入是打拳来的?还是上岸了,要砸锅?立清高呢 库里就一款国产影游,居然还能遇到女拳师。再也不买国产影游了
先说优点吧,游戏整体体量比较大,我这种强迫症的希望可以走遍每一条支线的人玩起来都很累。说明拍摄的时间的确足够长,演员找的也比较符合人设,也的确有一定的颜值尤其是俞之,我最喜欢的一个角色。演员演技谈不上非常优秀但是也不尴尬,代入感比较强。 好了下面说说缺点,剧情是硬伤,首先太生硬了,情感缺乏铺垫。三个女主说喜欢你就喜欢你说有多爱你就有多爱你,爱的莫名其妙,其次故事讲的不好,大段的是没有意义的内容,比如一起吃饭,一起吃饭,还是一起吃饭。就吃饭拍了好多场,又或者是开会,裁员,再开会,莫名其妙的缺乏创新和内容。最后是大段的没有意义的分支。有些分支完全是没必要的存在好吧。我玩了这么多影游,你们家的分支是最多最繁琐最没意义的。魅魔空间也是看的晃眼,故弄玄虚的成分太多了,要真正表达的东西又太浅显了。就好比在凑时长,字数一样的去创造作品。 12个结局我玩了9个,最后三个说真的我也玩不动也看不动了,其实对于玩家或者制作者来说,不能全面的体验一款游戏对于彼此都是遗憾的。但是无奈这游戏玩的太累了,分支多如牛毛,我也不知道为什么好评如潮,反正对于玩的比较多这种类型的玩家来说,只能是及格,远远谈不上好评如潮。
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Hours played at review time, across 57 reviews with recorded playtime.
玩这游戏才发现懂得及时拒绝很重要,可惜更多现实不是选项太多,而是没有选项。
这个游戏比较出彩的ui设计,还有牵扯魅魔的设定,算是比较吸引人进来,但是也就只有外表光鲜了,内在比较空洞无聊,不推荐入手。 1、这游戏除了3个女主颜值不错,妆造好看,活泼可爱的昭昭,温柔知性的钟冉,性感妩媚的俞之,人设很好,但是没有撑得住的剧情,所以整体显得很一般。 2、首先是奇怪的滤镜,和女主单独相处的时候,朦朦胧胧的,莫非导演觉得这样就是坠入爱河的表现?反正我看着挺头大和眼花的。 3、编剧也是故弄玄虚,主线剧情平淡如水,完全没有剧情起伏,属于是随便找个理由就让演员们自己看着办演下去,虽然每个女主的魅魔妆造确实眼前一亮,但是最关键的魅魔到底是什么来的,映射什么,一切到了结局依旧模糊不清,说是魅魔,实际也就停留在打嘴炮阶段,什么福利都没有,还不如日泳池剧情发福利就搞笑了。 4、那个弱智蜻蜓侠还抢了不少镜头,我就想问了,有他没他有什么区别,恋爱游戏加这玩意缩短了其他剧情,完全的无用功,看到这个b我的尴尬症都要犯了。 5、难搞的多结局,数值搞那么多的好感和欲望,结果要来回跳剧情调数值,但是结局也就哪样了,纯纯的高开低走,浪费时间刷,特别是要搞全成就的,有的地方来回搞好几次就是不跳,然后莫名其妙又跳出来说完成了
一款夯爆了的作品,演技+ui+音乐+剧情+剧情深度+互动+福利+体量都是优秀级别,一打开根本停不下来,一直没出戏沉浸体验,甚至单通之后的二周目三周目都是从头开始玩慢慢探索的,他值得。 无需多言,39块钱能无脑入,不算价格给9.5分,算上价格给9.6分,和“你好”并列T0级恋游。超级无敌推荐
别看我玩了超过10个小时,其实到现在我并没有玩完全部的线。因为里面的内容体量会比想象中的还要大。表面上是有3个女主,但里面三个女主有魅魔线(需要提高欲望)。所以除了要达成每个女主三个不同的结局,“纯爱”,“魅魔”,“融合”,你需要多周目尝试玩。而且不同女主遇到不同的魅魔,对白也不同,如果要看全部,你还需要多尝试。 是一种玩到越后面,越有惊喜的游戏。不过坦白说,我刚开始玩的时候,其实差点睡去,因为前期游戏比较偏慢热。到中期开始有意思起来,然后一发不可收拾。无论是爱情内容,小小的擦边,都有。是一部冷门的佳作,极力推荐大家去买。
虽然挺好玩但是我还是想说一句,玩家有自己的想法,我不喜欢这个人为什么还要去安慰,还上手,我是真的接受不了这种渣的剧情,不喜欢这个女主就别强制安排剧情了呗
演员颜值太戳我了,很有代入感
剧本差,破剧情还不能跳过,硬看太烦。除了俞之,其他提不起兴趣玩。
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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