
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
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Engagement
Reviews
Themes across 1210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Put about an hour into it so far, game has a very good framework and it definitely scratches that Maplestory itch, but it is severely lacking in content at this point. From what I've seen and heard, you can see pretty much everything the game has to offer after only a couple hours, after that its just grinding for grinding's sake. I look forward to popping back in in a couple years to see what the devs have done, really hoping this game sticks around and the devs add some meaningful content because what is there is truly good. I loved Maplestory back in the day but current Maplestory is a MTX nightmare, so it would be awesome to see a Maplestory-like take off.
Nice graphics, A lot of mix and match skills, calm games
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this game, but it's a soft recommend. The game is fun, but it has several issues that could end up ruining the game if updates don't address them before exiting early access. The biggest showstopper is that right now, being on the same map as other players doesn't really matter. Since drops appear to be winner takes all, and XP is almost never your bottleneck for progression, it's often better to go to maps with less players than seeking out randos. That's not ideal for an MMO, especially one like this. Another issue is information clarity, tons of stuff is really hard to understand or get feedback on. The game spams your screen with XP gain on the right side, but XP gain isn't useful information, especially considering how much space these popups take. Drops are far more important, but are often pushed off the screen by the XP popups, it should be the other way around with items taking precedence. It's also sometimes difficult to figure out what skills are doing more damage than others, compare this to other games that often provide more feedback. This game has so much going on that it can be next to impossible to see what's doing what. Having a chart or tracker for skill damage would be super useful. The last noteworthy problem is the lack of good guidance for how to play the game. I had no idea life skill quests existed until I read the wiki, these vital quests should be added to your quest book automatically imo. Things like dungeons, gear upgrading, and the market are all massive parts of the game that are poorly explained to the player. Of course, there's plenty to like as well. The game looks good; the NPCs/characters are charming (if samey), gear looks cool, enemies are thematically appropriate and fun, and the world is nice. The controls are solid; skills feel good to use and combat feels satisfying in a way that many games like this don't. Despite my complaints, the game is still really fun and way better than the competition. I hope the game improves and continues to get better.
the spiritual successor to maplestory if you like killing mobs, this is very much your bag.
摸了一下+看別人影片大後期刷怪情況,堆10年就長這樣,那是真無聊了。 原本看到一些水面一些地形構造好像還有點意思,到頭來也就這樣那些根本不是重點,怪物也沒有任何有趣的攻擊需要玩家應對,不說別的,早期舊楓怪物你都還得為了省水精細的拉扯卡點算攻擊角度,走路算準距離跳過怪物跟超大地形豐富的跑圖,任務也豐富的多還有經典的忍耐任務...等等。 就只剩純打怪,不說跟新楓谷那種放三顆球放置割草一樣無聊吧,但也沒好去哪,純堆數值瞬過去看怪啥時被你抡死而已,搞一堆詞條屬性唯一重點也還是傷害,殊途同歸大同小異,根本沒什麼化學變化或除了傷害以外的追求與挑戰。 打怪事件也跟新楓一樣可能還更少,要這樣堆10年那不如別堆了。 可能有些人認為"阿不就刷刷刷遊戲就該長這樣嗎?"那我只能說只要遊戲性無聊,你拿"ox類遊戲不就這樣嗎?"來合理化無聊的問題,就只是避重就輕罷了。遊戲就該為了有趣好玩而進步,整天拿"ox遊戲不就這樣"的標籤分類來合理化無聊,不覺得本末倒置了嗎?
Very nostalgic, Maple Story vibes while still feeling like its own fun thing. Great movement options and ways to express yourself traveling and killing packs of mobs. Fun to play with a squad of friends. Very user friendly experimentation with free resets early on and low cost resets later. Lots of incentive to grind, getting permanent stat boosts, learning skills within your archetype and between others. Macros make the experience of firing off all these skills chill.
♥♥♥♥♥♥♥♥ ITS MAPLESTORY BUT BETTER!
hits the maplestory spot i alway wanted
Игра просто постоянно выкидывает из сессии, я вообще еле создал перса, и то зайти не могу.
Maple story like mmo, free to play with cosmetic monetization. Quests are strictly limited to kill x and gather x, but its fun if you enjoy brain off grindy type gameplay. Robust and flexible skill tree means you can play any combination of melee, ranged, magic, an faith builds, ive been playing melee/faith and its very solid for solo play and group support. Worth a try!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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