
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
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Engagement
Reviews
Themes across 1210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy divertido, lo super recomiendo, progresion divertida, arbol de habilidades creativo y dinamico, lo jugué con amigos y se pasaa muy bien
Siempre dudé de la existencia de Dios, ahora sé que soy yo. Faith build
Ta muy bueno, no hagan caso!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 57 | 60% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.4K | 68% | Free | |
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| $0 | 0 | — | Free |
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would like to offer some serious feedback regarding the current state of Ranged builds. Right now, the balance between Ranged and Faith/Melee builds feels heavily skewed. Here are the specific issues: 1. Underpowered Ranged Skills: Skills like "Arrow Storm", "Arrow Rain", and "Feather Jump" ,"Heaven Arrow"are currently non-viable. Are there any plans to rework or buff these skills to make them useful? 2. The State of "Realm Piercing Arrow ": This skill was previously nerfed because it was too strong against bosses early on. However, in the late game, it is completely outclassed by Faith skills. Will this skill be re-adjusted for late-game scaling? 3. Severe Mana Sustaining Issues: Ranged builds suffer from terrible mana regeneration. The "Drain" mechanic combined with purely ranged distances and its effective area-of-effect is highly inefficient, making it impossible to sustain a fluid combat rotation. At Level 90, Ranged builds should feel complete, but they still feel severely underwhelming. It currently feels as though the development focus is heavily biased towards Faith and Melee builds, while the blatant issues with Mana and Ranged mechanics are being overlooked. This has been discussed by other players before, but not many people play Ranged. It's currently very dull. I hope the team can look into balancing other playstyles to make the game more diverse. Furthermore, why are other stats completely missing from upper and lower equipment, leaving only SPR, CON, and LUK? Or is this game actually called "Faith's Remnant"? Also, leveling up gets much harder at higher levels, meaning end-game players are stuck in the same top-tier maps. But the Desert only goes up to Lv88, causing all Lv80-100 players to pack into Deep Cave 7. Why is the map design like this?
Als je Nederlands bent en je mist maple met trade en alles erbij is deze game 100 % een aanrader je hebt niet persee jobs je kan altijd switchen en alles werkt klein dev team van ongeveer ,2-5 echt een aanrader
This game targets a very specific niche and while I wasn't there for the peak of it, this feels like it hits that niche pretty well. Unfortunately, I don't have any nostalgia for it and the game just feels like repetitive grinding. I am staying for the fishing though.
Pretty poggers
Incredibly made social MMO, been following for years since 2020 and the dev is very vocal and listens to feedback, acts fast, the gameplay is early maplestory like with a huge focus on community, just fantastic play it yourself, runs incredibly fluid on my desktop, as well as my 6 year old laptop
游戏很好玩 比冒险岛好玩,问题是运营.
I'm absolutely having a blast with this game. It's fun and super addictive.
Active players
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