
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
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Engagement
Reviews
Themes across 1194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В обучение иконки не перетаскиваются, невозможно пройти дальше.
开荒期十分有趣,第一感觉是冒险岛的PLUS加强版。然而后期内容略显乏味,后期缺少核心游戏内容以及有趣的终局挑战内容。
Bagus tetapi melelahkan
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 57 | 60% | Free | |
| $0 | 0 | — | Free | |
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| $0 | 3.4K | 68% | Free | |
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全是挂
ゲーム自体良くできていてとても楽しい ただ、レベルの仕様がマゾすぎて現代のドパゲーに慣れてしまっている人はどんどん離れていきそう 良くも悪くも昔のMMOって感じ 人口がどんどん減っていてマーケットの価格もインフレしているので、これらをどうするのかが今後の鍵になりそう
I like this game. Expected to dump just a few hours into it, but ended up spending much more. Make no mistake: this is a grinding game. I have never played MapleStory, but it seems there are plenty of parallels. Walking around in 2D platforms, exploding countless mobs with a variety of builds for EXP/money and playing some minigames to level up gathering/crafting professions for good gear. There's a clear progression path, but it *is* at it's core a game about killing mobs all day. The good: 1) Right out of the gate, game gets pretty much all of the basics right: Game feel, skill impact, core gameplay loop, basic social features. 2) Ironman mode pretty much constrains the base game design to be, in some way or another, fully self sufficient. 3) Sprite work is charming, and a clear artistic identity is vital to an MMO. It sets the overall game tone very quickly. 4) For all intents and purposes, so far, there is zero pay to win involved in it's cash shop systems. Though you are heavily influenced to a couple of items on it, it really isn't a big deal to go without them. 5) It's gathering and crafting system breaks down grinding sessions at a player's leisure, avoiding burnout from both gameplay fronts. At the same time, it's also fine to ignore them, if you'd rather fund your gear some other way. The bad: 1) As a free game, it's been struggling with bots. I assume a lot of negative reviews here are botters as well. As a result, some anti-bot measures can interfere with legit gameplay. This is an issue for some and can potentially become worse. 2) Though mitigated in several ways, "kill-stealing" is legal and you can technically be harassed by it at any time. You're also currently unable to ignore people. 3) As an early access game, it has a lot of little things, from UI/UX to balancing that can be mildly annoying. No real overarching plot if you care about that, and a good but ultimately small monster variety with some recolors here and there. I expect most of those to be addressed in a few months. 4) I'm personally not huge into giving too much freedom in character customization, specially when it allows players to become walking lighthouses. The cash shop items are thus 80% irrelevant to me. Overall, I think this game is a gem and worth a shot. I like it's gameplay, I like it's community and I like that it's being actively iterated with in ways that benefit an early access structure. If you like grinding games and 2D platforms, please do give it a shot. To play it expecting not to kill mobs over and over would be like wanting to play a MOBA without player friction.
I've played this game for 185 Hours so far, and I still think this game is pretty fun. I just hit level 35 and I haven't even gotten through half the maps available in the game. I really love the Shepherds that offer early-game quests to help learn some of the mechanics, and to help me get familiar with some of the monsters. I think this game is awesome to kill some time with friends and grind XP. Some of the best games don't require too much thinking and the objectives here are so easy. Dungeons are fun and grinding for rare drops is also fun. There's plenty of cool inventory items for free-to-play players. Love the cat ears, book on the head, bamboo hat and things like that. Definitely seems like a game that was developed by people who had fun with it, and with consideration for all players in mind. Pay-to-play players definitely look cool and it's neat to see all the cosmetics and cute pets flying around on a map sometimes haha Love the game and can't wait to get to level 100 someday :3
多巴胺無限分泌遊戲
给到夯
TRASH TEAM SUPPORT, BAN YOU FOR NO REASONS, AND KICK YOU OUT OF THE DISCORD, AND DO NOT REFUND YOU. I am the first one who level up and they banned me due to account sharing, I took the results of ban and reopened a new account. Than banned again for ban of evasion, YOU GUYS SHOULD ASK EVERYONE GO TO SCHOOL BEFORE PLAY GAMES.
Active players
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