
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
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Engagement
Reviews
Themes across 1194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game, with a lot of heart and soul behind it. I won't deny it's had its growing pains as the developer combats ongoing issues, but the fact that the game remains ongoing is a testament to their efforts. I didn't think it'd be for me, at first, but it hooked me in quick and I'm glad I've stuck with it so far. The community itself is quite lovely, despite the occasional bad egg, but no community is immune to those. I hope to see it thrive and at its best.
Адская дрочильня, но если разобраться в механиках и экономике — затягивает будь здоров. За ~49 часов взял 43 уровень, параллельно прокачал на пару десятков уровней копателя, создание оружия и ювелирку. И в какой-то момент понял, что Soul's Remnant вообще не столько про тупой гринд, сколько про **эффективность гринда**. Главное правило прокачки для меня: **смотреть не на EXP с одного моба, а на EXP в минуту**. Нет смысла идти на локацию с более жирными мобами только потому, что за каждого дают больше опыта. Если ты долго их ковыряешь, выгоднее остаться там, где можешь практически без остановки летать по карте, ваншотать/быстро убивать пачки и получать больше суммарного EXP за то же время. А когда начинаешь понимать экономику, крафт и Echo — начинается отдельное казино. Фармишь ресурсы → качаешь профессии → крафтишь → ловишь хорошие роллы → продаёшь или собираешь шмот под себя → идёшь фармить ещё эффективнее. И вот этот цикл неожиданно работает. Короче, **Soul's Remnant — дрочильня для тех, кому нравится оптимизировать дрочильню**. Если просто бегать по квестам и бить мобов — быстро становится душно. Если начать считать EXP/час, разбираться в рынке, профессиях, крафте и Echo — появляется совсем другая игра. Пока что 49 часов улетели подозрительно незаметно.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 57 | 60% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.4K | 68% | Free | |
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You ban the playerbase for autoclicking macros you implemented in the game. There is nothing to do in ur game, just grinding. (no mmo bosses and dungeons are boring). At least the skills sets are cool but u can't really use them, you'll get ban lol. I do not recommend the game in this current state.
Banger music
Giochino a scorrimento niente di che o rivoluzionario, però abbastanza divertente anche se tanto grinding; più che altro l'ho provato solo perchè sviluppato da ITA anche se nn ho capito bene come un pixel game 2D possa essere in sviluppo da 10 anni .
Best mmo i've ever played for casuals! The chaomoon is also super chill and approachable and the community is great!
Best 2D mmorpg I have played this year! gg
scratches the maplestory itch. practice resource management early game :) love it so far, does get a bit laggy in player heavy areas (spawn) tho, but understandable, you just have to move to a different map
It's fun and free
이 게임 현재 유저 20% 가량 봇 이니까 걍 하지 마시길 바랍니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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