
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
Genres
Stats
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BS Game, tutorial bugged as hell. Screen getting dark , while "hints" popping up. cant navigate and blocking the screen. Portals for switching stages are placed redic. stupid. not worth to play in that state.
Pretty fun. MS fans will enjoy this, but it's really its own thing, with a very different (though still fairly deep and robust) style of itemization. Skill-based, rather than class-based, so builds are fairly open-ended, with some limits. Sometimes lag, at least for me. A bit of an overcrowding problem rn, though hopefully this gets resolved.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重复度极高,构筑没深度,构筑的强度随时可能因为一次更新彻底崩塌,每天打开游戏都像在排雷,不知道哪一天就会因为莫名其妙的原因被封号,申诉毫无用处,甚至连退款都无法做到。 The game has extremely high repetition and lacks depth in its design. The balance of the meta can collapse entirely with a single update, making every day feel like walking on thin ice—never knowing when you might get banned for no apparent reason. Appeals are useless, and even refunds are impossible to obtain.
乱封号
240小时没任何提示说封就封 冲了20多刀傻逼游戏
Great game. I am loving it. Great devs. Consumer friendly. Respects gamers.
无缘无故封禁我的账号? 1、没有挂机刷怪 2、就11小时游玩时长,平常只有空闲时间玩 3、甚至我还氪金支持游戏,希望这游戏越做越好,玩家不是人? Why was my account banned for no reason? 1. I was NOT AFK‑farming at all. 2. I only have 11 hours of playtime, and I only play in my spare time. 3. I have even spent real‑money supporting this game, hoping it will keep improving. Are players not treated like human beings?
I downloaded out of curiosity expecting to play for a few hours at most... Obviously being a solo dev project you can't go in expecting super in-depth systems or perfectly balanced gameplay but the game is already a lot better then it was 2 weeks ago with the dev pumping out updates daily (sometimes multiple times a day) based on player feedback. If you are the type that enjoys grindy looter games, what's there is fun and honestly pretty addictive. As other reviews have pointed out, there is a bot problem in the lower level areas (as there is with most F2P MMOs) but outside of the starter zones i've not had to report a bot in ages so the GMs seem to be keeping on top of them pretty well.
什麼強就砍什麼 血祭搭分身回盾強,沒魔放技可以扣盾造成循環,能說的上是技能build的玩法被砍爛,變成改扣血,搞的你要降攻速或拔掉分身 直接造成一個流派玩法死亡 影步全傷害覆蓋強,現在給你加冷卻,從撐高攻速跟加點增加持續時間可以全覆蓋增傷,現在硬是給你多了兩秒多的空窗期 這遊戲什麼buff強,就會被怎麼砍 我笑了 更新超慢,然後廢技超多,不加強其他技能,每次更新大砍強勢流派核心技能,把人家dc流派攻略直接搞到創流派者刪文 另外這遊戲內容你跟我說已經做十年 我笑了 roadmap是預計什麼時候有什麼重大更新 不是讓你畫未來想出什麼餅,而且光畫個餅就好幾天沒消息,這效率到底是啥鬼 更新只有剛開服勤更新,然後就開始拖了 海外社群看起來很維護作者,說啥作者有本業所以刻意放慢更新速度 我笑了,商城營利賺飽飽還會有人幫說話 估計要再做下一個十年了
it fun at first but after Dev try to fight against BOT and RMT turn out it effect normal people to hard turn fun fest to ♥♥♥♥ fest very fast , you cant make afk build or stand still build to work at all cuz Dev force you to move all the time if you stand still for 5 sec you fck up , so what the point to make some build to get comfy stand still and just press one button
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 57 | 60% | Free | |
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| $0 | 3.4K | 68% | Free | |
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| $0 | 0 | — | Free |