
Sorry We're Closed is an eccentric story-driven survival horror game about demons, angels and what happens when both sides collide. A mix of classic fixed-camera exploration and arcade-style shooting where Michelle must use her Third Eye to see between worlds, uncover secrets and solve puzzles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 4 → 1.14/day in the week after.
About

Sorry We're Closed is a fusion of nostalgic survival horror with a new perspective on combat, combining atmospheric environments with fixed-camera angles and the thrill of arcade-style first person shooting. Collect items and manage resources to help Michelle survive. Optional tank controls are available for those who enjoy the classic survival horror experience.
Follow the final days of Michelle as she battles to break the curse placed on her by a powerful archdemon looking for love. Help (or hinder!) the lives of the curious residents in Michelle’s bustling London borough as she pursues freedom from her own untimely demise.
Michelle’s time is split between the perilous demon world and mingling with the locals on her residential street. Everyone is battling their own inner demons and through Michelle you can help guide them. Multiple endings are available through RPG-style dialogue interactions with the extravagant cast.
Michelle gains the power of the Third Eye, allowing her to peer between worlds and learn about the hidden denizens in her neighbourhood. Peel away the boundaries to uncover secret identities and solve puzzles.
The Third Eye will be Michelle’s strongest tool while battling her most threatening adversaries - especially in boss encounters! It can expose a demon’s weak points to deal maximum damage. Take enemies down with perfect weak point combos to charge up for the ultimate shot.
Thrust into a world of celestial beings, you can follow Michelle’s story as she battles to break the curse placed on her by a powerful demon looking for love. See what it means to be an angel or a demon, and what happens when they mix.
With multiple endings to discover, influence Michelle’s fate as the choices you make will open new opportunities to avoid or embrace the allure of the archdemon. Is there a right or a wrong? The more Michelle meddles, the more the lives of those around her change too. She’s not the only one whose fate can change.
If Michelle can brave the demon world, and keep her Hellhound pistol loaded, she might find a way to reclaim her destiny.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2Kreviews | 98% | — | $1.1M |
| $24.99 | 422ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
This game is a masterpiece
So normally for survival horror games, I do a pro/neutral/con points for the review. I still plan to include that for this one, but frankly "Sorry, We're Closed" was weird and cool enough that I wanted to just write about how I felt about it first. You can see those feelings below the pro/neutral/con list. Pros of Sorry, We're Closed: - Fatal Frame-esque first person shooting sections paired with fixed camera angles and tank controls - Colorful and bright art style that balances itself with ugly and nasty environmental work, creating a beautifully surreal mix of styles - Story choices that lead to 4 possible endings (more writing on that below) - A plot revolving around queer romance and flawed relationships that is very compelling - Fun ranking system at the end of each core level that promotes improvement and replayability - Static item placement, meaning that you won't be able to skirt by on bad play just because the game keeps you constantly stocked up - Robust accessibility settings that allow you to curate your gameplay experience Completely Neutral Points: - There's a bit of a difficulty gap between normal and hard, which makes normal a bit too easy and hard a bit too hard - The four endings are locked in a little over halfway through the game, meaning that you have to replay the majority of the game to see more than one or two endings - The game is quite short. My first complete playthrough took about 9 hours, but bear in mind I have a serial habit of leaving games open while I cook and clean. Actual playtime was closer to 6 or 7 hours, with a little bit of replaying here and there Cons of Sorry, We're Closed: - Some of the audio used for dialogue lines are a bit repetitive, and one NPC in particular is more grating than it should be, Sorry, Chef Armando, you're just a bit much - You can't skip cutscenes or dialogue very easily, which is a hassle for replays expanded thoughts below MECHANICS: "Sorry, We're Closed" is a colorful and bright survival horror game that uses first person for shooting, akin to Fatal Frame. It's big interesting twist is that you have a short range AOE surrounding yourself that affects how you can attack enemies, revealing weak points for them that you have to hit. If you miss the weak point, you don't do damage. While this zone is up, if you fire at an enemy outside of the zone, your bullets dissipate. Enemies have a chain system, where when you hit one weak point, another weak point will pop up after until the enemy is dead. You can combo those weak points to keep the enemy in a stunned state, and to charge up a OHKO move that instakills all smaller enemies and is central to most of the boss. If you attack an enemy without this zone, the game feels more typical: hit the head and deal a bit more damage, but really you can shoot wherever. It's survival horror, though, so ammo is sparse if you don't play smart enough. Playing smart (hitting weak points), the ammo economy is honestly fairly generous, and I didn't find myself running out of ammo very often. I consider this a pro more than a con, because the combo system works best on the pistol and shotgun, and horribly on the melee weapon. Having enough ammo to engage with the weak point system at all times matters more to me than the balance. Health, on the other hand, can be much stricter, and gives you that survival horror feeling. The game's systems are interesting and compelling in a way that made me want to start up another run immediately after beating my first, just to chase those elusive 6 star level ranks. Once you know all of the patterns to everything, it's less about surviving and more about dominating. This game lets you play without tank controls, but let's be real honest with each other. Why would you ever want to play a game with a fixed camera angle but not tank controls? What are you, some kind of sicko? Some kind of societal deviant? You want fixed camera angles and no tank controls? You don't like tank controls at all? You will not survive the winter. Tank controls should be on by default in my opinion, and players should be forced to turn them off. There are a variety of accessibility settings as well, such as an infinite healing item, strong aim assist, and being able to adjust the difficulty whenever you please. STORY (and interaction with it): This game has an honestly rather impactful story about queer romance. Your character is still coming off the sore spot of a 3 year old lesbian breakup, when a new nonbinary demon enters her life, desperate for her to fall in love with them. While you figure out what you want to do with that relationship, you're constantly asked what you should do about other people's relationships. Do you let them last? Do you step in and reveal the lies one person has told their partner for years? Do you attempt to patch up a centuries old abusive romance? What are you willing to do for a mere *chance* to get your ex back? Could you stomach falling in love with that demon yourself? This theme is so embedded into the core of this game that the weakpoint mechanic is literalised as breaking hearts. You are a constant heartbreaker, whether you want to be or not. The love and lives of your friends around you is often questionable and dangerous, let alone your own. Do you let them continue anyway? Or would you rather break every heart possible to prevent future hurt? I'm going to be thinking about these characters and the way they treat each other for a while. The story leaves its impact with an audience that understands.
Media

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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
| $24.99 |
| 215ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | 90% | — | not modelled |
| $13.74−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A survival horror title that uniquely covers themes of love, heartbreak, and relationships through Angels and Demons. Mixing it with an art-style that I can only describe as if you threw Silent Hill 3, Catherine and Suda 51 into a blender. All while being made by only 2 people. If that doesn't convince you then I don't know what I can. I love the themes it is trying to say, I mean. Can you truly define love? And sometimes is it worth it even if it can hurt you? Do you accept change in the sake of love? Or do you turn away? Those are the kinds of questions Sorry We're Closed tries to tackle. It is a very unique survival horror title and I would gladly give it a 7.5 or 8 out of 10. My only critiques are I think the promotional media for the game such as the trailers shown the game off as way more survival-horror/Silent Hill-like, when I don't think that is really the case. There is much more dialogue then the game shows off in trailers. And there are only really 4-ish survival horror-like levels. And even then they are usually pretty easy to grasp and do not have much puzzles. It would be more fun to have puzzles like ones from the Silent Hill games. Another critique I have is that the weapons aren't unique enough to differentiate each other, mainly in boss fights. Boss fights require you to charge up your Heartbreaker to deal damage to the boss. But there is no reason to use any gun other then the pistol, The pistol has the fastest fire rate and lets you gain charges for the heartbreaker the fastest, there is no reason to use the shotgun in situations other then for regular enemies. And for the axe there is no reason to use it as it has the slowest fire-rate and usually leaves you hit instead. I'm sorry for all the Silent Hill comparisons but I think looking at those games and what made the weapons different would help much more, and also adding more weapons and levels to spice things up would help. Perhaps if à la mode games make a new game? But other then that I do not regret my time with Sorry We're Closed, I had a great time and it was well worth it to experience such surprisingly good writing and themes. I wish the C.B. and tom all the best and that we see more creations from you both. 💜 (Edit. I'm still thinking about it even after finishing it and I notice details I haven't noticed before. Damn the writing in this game is good 😭💜)
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Where this game's players are, estimated from review languages.
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