No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
An epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here (Parts 1-3 not required) - or conclude your epic adventure. "One of the finest RPGs ever made" - Rock, Paper, Shotgun, Best RPG of 2016 "Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work." - TechRaptor 9/10 Praise for Part 3: Editors Choice, Apple; iPad Best Game of the Year selection "One of 2015's best iPhone games" - TIME magazine "An amazing adventure..." - TouchArcade 5/5 An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3. + Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do + Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed + Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl? + Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters... + New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe + Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3 + New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike Schley You have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the Old World. You must make your way past chasms, guards, walls and evil magic if you are to face the Archmage - and survive. From the creators of TIME's Game of the Year 2014 and four-time BAFTA nominee, "80 Days", comes the final part of the epic, acclaimed Steve Jackson's Sorcery! series, co-creator of Games Workshop and Fighting Fantasy (with Iain Livingstone). Using inkle's unique ink engine, the story is written in real-time, built around your choices and actions. Every action is remembered, and every decision, however small, can make the different between life and death, success and failure, humiliation or triumph. Sorcery! 4 is our most complex story to date, featuring over half a million words of adaptive content which incorporates all your choices from previous parts. The Sorcery! is true epic, interactive storytelling - and it concludes here.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
An epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here (Parts 1-3 not required) - or conclude your epic adventure. "One of the finest RPGs ever made" - Rock, Paper, Shotgun, Best RPG of 2016 "Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work." - TechRaptor 9/10 Praise for Part 3: Editors Choice, Apple; iPad Best Game of the Year selection "One of 2015's best iPhone games" - TIME magazine "An amazing adventure..." - TouchArcade 5/5 An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3. + Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do + Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed + Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl? + Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters... + New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe + Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3 + New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike Schley You have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the Old World. You must make your way past chasms, guards, walls and evil magic if you are to face the Archmage - and survive. From the creators of TIME's Game of the Year 2014 and four-time BAFTA nominee, "80 Days", comes the final part of the epic, acclaimed Steve Jackson's Sorcery! series, co-creator of Games Workshop and Fighting Fantasy (with Iain Livingstone). Using inkle's unique ink engine, the story is written in real-time, built around your choices and actions. Every action is remembered, and every decision, however small, can make the different between life and death, success and failure, humiliation or triumph. Sorcery! 4 is our most complex story to date, featuring over half a million words of adaptive content which incorporates all your choices from previous parts. The Sorcery! is true epic, interactive storytelling - and it concludes here.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| — | 19 | 84% | $19.99 |