No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Ascend the Sorcerer's Throne — a 200-floor magic tower where every step is a puzzle and every monster is a calculation. This is a love letter to the classic "magic tower" puzzle-RPG: no reflexes required, no timers ticking, no energy bars to refill. Just you, a locked tower, and the question on every floor — which monster do I fight, which key do I spend, and which door do I open first? CLIMB 200 HAND-TUNED FLOORS Ten themed zones, from the mossy lower halls to the throne room at the summit. Every floor is a self-contained logic puzzle: the keys, doors, and monsters are placed so the path through is always solvable — if you plan it. COMBAT IS MATH, NOT TWITCH Walk into a monster and the outcome is already decided by your stats. Read the preview, count the damage, and decide whether this fight is worth the HP. Spells, skills, and a growing bag of magic tools give you ways to bend the numbers. GROW YOUR WIZARD - Level up and choose new skills - Learn spells: Fireball, Frost, Heal Pulse and more - Build a passive skill tree - Equip gear from tower merchants - Adopt a pet that fights alongside you - Uncover secret rooms, hidden walls, and rare NPCs PLAY YOUR WAY - Multiple difficulty modes, from a gentle climb to a brutal Nightmare - Nine save slots - Auto-save so you never lose progress - Full keyboard support on Mac, touch controls on iPhone and iPad - Ten languages - 100% offline — no account, no ads, no tracking Whether you have two minutes or two hours, the tower is waiting. How high can you climb?
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Ascend the Sorcerer's Throne — a 200-floor magic tower where every step is a puzzle and every monster is a calculation. This is a love letter to the classic "magic tower" puzzle-RPG: no reflexes required, no timers ticking, no energy bars to refill. Just you, a locked tower, and the question on every floor — which monster do I fight, which key do I spend, and which door do I open first? CLIMB 200 HAND-TUNED FLOORS Ten themed zones, from the mossy lower halls to the throne room at the summit. Every floor is a self-contained logic puzzle: the keys, doors, and monsters are placed so the path through is always solvable — if you plan it. COMBAT IS MATH, NOT TWITCH Walk into a monster and the outcome is already decided by your stats. Read the preview, count the damage, and decide whether this fight is worth the HP. Spells, skills, and a growing bag of magic tools give you ways to bend the numbers. GROW YOUR WIZARD - Level up and choose new skills - Learn spells: Fireball, Frost, Heal Pulse and more - Build a passive skill tree - Equip gear from tower merchants - Adopt a pet that fights alongside you - Uncover secret rooms, hidden walls, and rare NPCs PLAY YOUR WAY - Multiple difficulty modes, from a gentle climb to a brutal Nightmare - Nine save slots - Auto-save so you never lose progress - Full keyboard support on Mac, touch controls on iPhone and iPad - Ten languages - 100% offline — no account, no ads, no tracking Whether you have two minutes or two hours, the tower is waiting. How high can you climb?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7 | 77% | $2.99 | |
| — | 0 | 0% | $2.99 | |
| — | 4 | 40% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 1 | 80% | Free | |
| — | 0 | 0% | $5.99 |