
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming in Sonic Superstars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure through the mystical Northstar Islands in this all-new take on classic 2D Sonic high-speed action platforming. Play as Sonic, Tails, Knuckles, and Amy and harness all-new Emerald powers to move and attack in dynamic new ways. Navigate gorgeous, never-before-seen environments solo or with up to 3 other players and stop Dr. Eggman, Fang, and a mysterious new adversary from converting the islands’ giant animals into Badniks before it’s too late!
The 2D Sonic high-speed sidescrolling action platforming is reimagined with fully 3D graphics, new powers and abilities, an all-new setting, and new ways to play! You’ve never played classic Sonic like this before!
Choose from Sonic, Tails, Knuckles, and Amy and take advantage of their unique abilities to blaze a path across the Northstar Islands as they race to defeat Dr. Eggman, who has teamed up with an old nemesis, Fang, and a mysterious new armored adversary.
With the new Emerald Powers, choose from 7 different abilities including Multiply, swim up waterfalls, and even change your form. Explore new parts of the map, unlock new abilities, and unleash devastating special abilities against your enemies.
Play through the entire campaign with up to 3 other players with 4-Player Local Co-op and Compete locally or online with up to 8 players in the all-new Battle Mode!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.9Kreviews | 68% | — | $3.1M |
| $69.99 | 5.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está bueno, pero definitivamente no como un juego de $60 dólares. Yo recomendaría comprarlo por $20 o incluso menos si de por sí ya te gusta Sonic. El juego es divertido, pero tiene varios problemas. Para empezar, no hay una manera clara de saber que te estás enfrentando al jefe final. Simplemente llegas a esa parte y parece un nivel más, así que se siente un poco anticlimático. La dificultad también es bastante constante y, en muchas ocasiones, se siente injusta. Cuando el juego quiere que mueras, simplemente pone trampas muy complicadas de esquivar, y algunas muertes se sienten más como resultado de aprenderte el nivel que de haber cometido un error. Los poderes de las Esmeraldas también hacen que el juego sea considerablemente más sencillo y, combinado con la duración, hacen que la campaña principal se pueda terminar en menos de 5 horas. Personalmente, creo que es demasiado corta. Hay rejugabilidad y multijugador local para añadir más horas, pero la campaña principal se queda corta.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.9K | 25% | $14.99 | |
| $3.1M | 4.5K | 84% | $59.99 | |
| $3.1M | 5.4K | 95% | $19.99 | |
| $3.1M | 7.9K | 88% | $14.99 | |
| $3.1M | 5.1K | 87% | $19.99 | |
| $3.1M | 8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 28.9K | 94% | $19.99 | |
| $1.4M | 1.8K | 67% | $39.99 | |
| $460.6K | 2.3K | 74% | $9.99 | |
| $2.8K | 26 | 58% | $4.99 | |
| $3.1M | 4.5K | 84% | $59.99 | |
| $147.8K | 1.1K | 94% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Polish, Portuguese - Brazil +1 more
| $59.99 |
| 716ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
| $11.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is the most mid experience i had in a sonic game so far. the sonic story was actually pretty fun with a tough but fair final boss but sadly Trip's story and the "true finale" really dragged this game down for me. the music is also sometimes good sometimes really mid and some themes like the 1st main boss theme are just plain bad. trips story are the levels from the "storymode" (which is all over the place with nothing being really explained in regards to the true final boss) but with the worst way of adding difficulty aka by just spamming spikes and placing enemies in awkward spots. i also had a cool bug in frozen factory act 2 of trip's story that made it impossible for me to clear the level for some time, in the end i fixed that by starting the game in compatability mode and turning down my graphics settings to the minimum. fang's final boss isn't really difficult just long and tedious if you know what you are doing as it has a bunch of one hit KO attacks with no checkpoints. the fight is like 9 minutes long btw. same with the true final boss which is straight up luck based as your main source of rings can just get despawned by screen transitions and the final attack is straight up bugged no letting me home in on the meteors. the game is fine in the sonic story, heck if it only had the sonic story and cost 20$ i would probably praise this game but in the state it is in it is very overpriced and it's latter parts being straight up frustrating with the final bosses needing atleast checkpoints if not straight up rebalancing. 5/10 buy it for a discount if you must but for me it wasn't really enjoyable after sonic's story.
el juego es bueno,el soundtrack,la historia,pero prefiero jugarlo en mi steam deck,los controles son mas comodos,pero los jefes,la cagaron bine cagado son muy dificiles y hay otros faciles pero con esto la cagaron por culpa de los jefes de mierda que hay me quede atrapado en el acto 2 de lagoon city
Mediocre un 6/10 safa hasta ahi nomas, se cae a pedazos si lo comparo con Sonic 3 y mania
클래식 소닉의 느낌은 잘 살렸는데 특수 능력 활용도가 제한적이고 보스전 부조리가 너무 심해서 아쉬움
This was a fun game if you're looking for a side scrolling new sonic game. Its fun if you have kids that like sonic but may find the classic side scrollers too difficult. The co op makes it so the person doing the best is the leader and if player 2 keeps dying it just spawns them back in. I could see how adult gamers may find it 'too easy', but this is exactly what I wanted to just have fun couch co op with younger players. When playing single player its still a good time, its nice to have a modern side scrolling sonic (where as Mania was just reusing old levels).
As the old saying goes, history is written by the victors, and there’s no doubt that Nintendo ended up winning the console war of the 90s. As someone that swore allegiance under the blue flag, before eventually defecting to the red side during the 3D era, I’ve seen both sides of the fight and see the best in both. With SEGA effectively losing after tripping over their own shoelaces, Nintendo were left to claim victory and have claimed the best history for themselves. As such, Mario is often seen by reviewers as a beloved IP that can do no wrong; whilst Sonic tends to get the short end of the stick, with critics often (in my opinion rather unfairly) being overly harsh on the spiny spinner. Sure, Sonic may have had its fair share of mediocre (sometimes even bad) games, but then so has his plumber rival. Regardless of his past though, there has been somewhat of a resurgence with Sonic. Against all odds (and social media), we’ve had Sonic Mania, Sonic Frontiers, The Murder of Sonic the Hedgehog, and two fun Sonic movies all in very recent memory. It certainly is a good time to be a Sonic fan. Would Sonic Superstars let the side down? With Headcannon, the team behind Sonic Mania, having nothing to do with this one, it was rather unclear as to whether this game was going to fall flat on its face. Thankfully, I can say that it absolutely does not. FANGS FOR THE MEMORIES Taking place on the Northstar Islands, a beautiful unchartered archipelago, Dr Robotnik / Eggman seeks to turn the island’s inhabitants into badniks with the help of a mercenary known as Fang and a mysterious native known as Trip. With the chaos emeralds in his sights, it’s up to Sonic, Amy, Knuckles, and Tails to put a stop to his plans before it’s too late. It’s hardly an innovative plot as it essentially mimics almost every other 2D Sonic game in its setup, but the beautiful animated cutscenes that bookend the story certainly make the narrative at least pleasant – especially as the game makes an effort to include some kind of transitional sequence between each stage. They’re not quite as creative as the ones in Mania, but they’re certainly briefer and allow you to get straight back into the action. There are eleven zones in total, comprised of a variety of locations that touch on familiar themes from the series, such as the normal Green Hill clone, an island full of snow, a perilous factory, and of course the notorious water stage (that doesn’t actually want to put you in the water all that much, which is a pleasant surprise); however, what sets them apart from other similar stages is that every single act contains its own unique gimmick to work around. Speed Jungle, for example, has you grinding along branches in one stage and using vines to spring yourself upwards; in the next you’ll be pursued by Fang as he pounds you with rockets and lasers; and the final act has you going through foggy caves using butterflies to illuminate your path. These examples are far from the most interesting gimmicks the game has to offer, but I’d rather leave you to experience those for yourself! Every level in the game feels fresh due to this constant playing around with new gimmicks, and it really works to the game’s advantage. There are some gimmicks that carry over across the entire zone, but for the most part every act feels likes its own thing. Part of this is due to Sonic Superstars shunning the usual formula of having the same number of acts for each zone, as some may have three, others may have a bonus stage to earn coins, and others may just have a single act to choose from. This blatant disregard for consistency allows for some of the really special levels to shine, particularly one towards the end of the game which features some remarkably cool twists, which surely would have been lessened if it was given a second act. Level variety is one thing, but it’d mean nothing without good level design and controls, and Arzest have thankfully pulled that off with aplomb. Taking a slight step back from more recent 2D entries, the movement feels more akin to the early Mega Drive games where you can build up a good amount of speed as you zip around the level, but your base movement is a bit less unwieldly thus allowing for more precise platforming. It feels just right the moment you take control, and I feel like jumping in particular has been refined to ensure that landing on smaller platforms isn’t as much of a pain as it can be in some of the other titles. It’s not as tight as Mega Man or Mario, for sure, but given that the game is designed for you to speed through onceto allow you to go and speed should you require, it feels like it has been balanced well. Speaking of which, levels feature the usual multiple path routes for you to explore. The higher routes tend to feature the trickiest platforming, but reward you with a shorter route should you be able to stay there. Lower routes tend to be less difficult, but also far slower too. There’s some great platforming as a result of the aforementioned stage gimmicks, as well as lots of secrets to find from the game’s currency (more on that in a bit) to an assortment of special stages. What I liked the most about the stage design was the absence of the usual speed traps that tend to plague many sonic games. Rarely did I find myself running into spikes, enemies, or trollish springs, designed to intentionally rob me of my rings; instead, difficult was added as a result of good platforming design instead. It ensured that every act actually felt fun, instead of having a level like Oil Ocean or Metropolis that ruins the fun. After each act, you’ll typically face off against some kind of boss and these are where things get a little iffy. Unlike some of the classic bosses that can be taken down in seconds, these fights often last minutes and really test your skills and patience. Some of the bosses can go on for a little too long, which makes me wish there was some way to manipulate their pattern to allow for quicker kills, but I still found almost all of them satisfying to take down – the exceptions being the final two bosses in the post-game, which like to hit you with instant-kill attacks during very long fights. It’s a disappointing way to round off the game, but thankfully they’re in the minority. One of the new features that SEGA made a big deal of prior to launch were the newly implemented emerald powers: special abilities that you acquire as you collect chaos emeralds via the (surprisingly easy) special stages. These can be used to reach alternate routes within the levels or accessing secrets, but their primary use is basically as an assist mode to help struggling gamers. With certain powers allowing you to navigate the levels easier or to make shorter work of bosses, they can be extremely useful in a pinch. On the flip side, this does mean that you will unlikely use many of them throughout your playthrough, but their inclusion is certainly a nice way at demonstrating your increasing level of power as you gain more and more emeralds before eventually being able to turn into Super Sonic. Seen in this light, they’re a great addition to the series – just don’t expect them to be as major as SEGA made out. Sonic Superstars turned out to be a pleasant surprise. Whilst I was expecting a fun experience, I didn’t realise that it would turn out to be one of my favourite Sonic games. It has its issues when it comes to boss design, but otherwise Arzest did a fantastic job at making a fresh feeling experience for fans of the blue hedgehog. It may not be worth €60 for anyone who isn’t already a huge fan, but this is still a game worth experiencing.
Extremamente divertido e com level disign muito criativo, otimo fator replay e segue o padrao de qualidade que ja e esperado pela SEGA!!!
Certainement le Sonic que tous les nostalgiques de la grande époque attendaient :). De la bonne 2D, du jeu "chill" pour ceux qui le souhaitent, de la difficulté pour ceux qui le souhaitent. Un petit bond en arrière dans le temps, avec un vernis qui rend le tout très agréable.
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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