
"Songs of wuxia" is a role-playing game with Chinese and anime style. You will control the heroine, confirm her confidence, find the path of wuxia, then change the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实在是糟糕的作品 原画什么不是弄得挺好 为什么这么执迷于3D 做3D我不反感 但这出来的内容真的不是什么动画大学的结业作业吗 场景做的乱七八糟 角色看上去像神秘网站上廉价视频里跑出来的 优化奇差的同时很多东西都一团乱麻 尤其令我无语的就是战斗系统 为什么非要做战斗系统呢 有不错的立绘在手 完全抛弃3D和这些莫名其妙的玩法 多用立绘 然后做几张差分 背景图弄点2D场景 把ui精修一下 作战系统随便用数值达标或卤蛋对对碰 再加个内置的简易模式可以在所有战斗中自动获胜 正经八百把故事完整讲完 根本就是两头讨好 平心而论 我不觉得这东西真会有人玩的下去 玩这个根本就是在浪费时间 糟透了 1/10
不想给但很抱歉。喜欢回合制但不喜欢(时间管理类)。尤其在我喜欢的回合制里边加入(时间管理类)。不按要求就打不过了,只能挨打😄。管理个der。有时间昼夜交替可以,(时间管理类)不行。其他不想多说。仅限个人
人物建模不错,其他一般
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推薦這款遊戲,以下總結幾個讓我非常討厭的點 1.意義不明的時間設定與練成系統: 明顯是模仿女神異聞錄的日期推進系統,但是邏輯架構堪稱垃圾,該學習對方的優點一個都沒有缺點倒是學了不少﹐鍊成系統與採集素材的功能也是如此,素材採集本來就需要充足的時間讓玩家農素材,但是這狗屎遊戲偏偏去模仿女神異聞錄的時間推進系統,這導致玩家蒐集『一次』素材就會浪費珍貴的行動回合。 2.智障的等級平衡與血量設計: 遊戲來到第二章BOSS的血量就來到1千多護盾也來到了300多,而我方連敵人一半的血量都不到,而且為什麼敵人要先破盾才能扣血而我們被BOSS攻擊是直接掉血,這遊戲的戰鬥還有一個拖累玩家的『延遲』系統,我們釋放任何技能都有一定程度的『延遲』這導致玩家基本沒有戰術可用尤其是女主呂靈姬一場戰鬥幾乎沒出手幾次。 3.稀爛的優化: 這是整個遊戲最嚴重最失敗的地方,這破爛遊戲才幾G而已,我玩隔壁的超閾限空間運行就非常穩定,而這款遊戲隨時都處於崩潰邊緣,隨時都會突然跳出your device ran into a problem and needs to restart 總結: 沒那個技術就不要做遊戲了,遊戲要好玩才有意義顯然該工作室沒有玩過自己做的遊戲,只是沉浸在自我滿足的世界。
又背刺了?咦,为啥说又... 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
垃圾游戏
挺好玩
还行吧,及格线。
8个小时玩了两章,只能说还行,完全对得起价格的小游戏(这价格我实在是不忍心不给好评) 强迫症慎入,会玩得非常纠结和痛苦: 主线没有迷宫,每日只能看剧情没有战斗,只有7天一次的boss战,没有平时能无限刷材料的副本 这种时间管理的玩法不是不行,但是只有这个玩法确实挺累的,每天的4次行动都得想半天。 全靠时间管理的结果就是容错极低,比如每个npc能共处的时间段、各种活动的时间段,材料掉落等等白天还和晚上不一样,稍有不慎可能就漏掉什么了。
太简陋了,各方面都透露出粗制滥造的感觉,几十年前的仙剑都比这个厉害多了。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 28.3K | 79% | $34.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $3.5M | 8.2K | 97% | $11.99 | |
| $143K | 617 | 93% | $8.99 | |
| $57.9K | 267 | 86% | $6.99 | |
| $18.6K | 40 | 68% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71K | 299 | 85% | $14.99 | |
| $71K | 2.2K | 91% | $2.24 | |
| $71K | 137 | 78% | $19.99 | |
| $71K | 189 | 99% | $14.99 | |
| $71K | 328 | 95% | $9.99 | |
| $70.9K | 665 | 77% | $4.99 |