
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Most likely between $4.2M and $11.9M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $7M |
| GOG | $24.99 | 94% | #39 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.38 on GOG · Russia (−78%). Compare 30 prices in 15 markets →
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game could be fun but it falls short for me in so many ways. Pros: -Runs really REALLY well, I never had any crashes or lag, even at high city population. -The vibes are usually good. Music and graphics are both nice and fit together well. It's fun to watch the little dudes go swimming or perform a play for a crowd. Cons: -The only viable way to play is min-maxing everything to the point of exhaustion. Even on easy difficulty it's hard to make a pretty looking town that still functions. -Combat is kinda crap. There's no strategy to it other than having more/better equipped soldiers than the other guy. Every battle is on an empty map where you have to defend a spot from the enemy and it feels exactly the same every time. When you take a city there is no siege map, it all happens on the world map and it's terribly unclimactic. -Diplomacy is on par with an old Civ game. My neighbors are all making demands, patting me on the head calling me precious while they try to extort resources from me. I look and see they have like 5 soldiers why are they making threats to a much larger power?! -The tech tree in this game now requires 3 different types of resource that require constant management and expansion because the pool of tech points degrades over time and it feels just as bad as it sounds. -The developer has decided to insert real world politics into the flavor text of this fantasy game. There's not even an attempt at satire, it's just a 1:1 IRL political statement that, even if I did agree with it (I personally do not), has no place in a game like this. Weird and sad behavior on the part of the dev.
Внезапный скрытый гемчик Визуал что-то между Rise to Ruins и Dwarf Fortress, который прекрасно умещается в целую половину гб занимаемой памяти. Очень классный фэнтезийный успокаивающий саундтрек (внезапно очень хороший) и даже проработанный свой мир. Не просто эльфы, гномы и люди, а что-то большее. Целые религии, миры и всё такое. На всё это наложилась очень детальная проработка удовлетворения нужд граждан (которая очень сильно зависит от выбранной расы), цепочки производства и даже механика войны и осад. Даже политика с торговлей, союзами и завоеваниями! Хотя казалось бы, что ещё такого можно впихнуть в эту игру. Однозначно гемчик и точно можно приобрести, если нравится подобное, а перегруженный интерфейс не отпугнёт количеством графиков и чисел. Правда игра у меня вылетает практически каждый час, но всё равно умудряется не испортить впечатления (дело наверняка в широкоформате). Pem. Подписаться
Do you like Total War? Did you see the trailer and wish to try an awesome battle with thousands of soldiers? Well first you gotta start building your little city, convince yourself you don't need farmers and that you'll live off only by trading, find out too late that you indeed NEED farmers and bring in your city more people to work as farmers that also will increase the number of mouth to be fed. Barely have enough food to survive until the next harvest, loose one third of your population twice because you were not ready to handle a pandemic and hundreds of dead body in the streets, give your citizens clothes only after you reached 1100 of population and then send 500 of them to war with no training nor equipment against a neighbour city just to see them all killed by 50 armored dudes. I've played this game for almost 120 hours and yet there is so much i yet have to learn about this game. Even tho everytime i try to make a new game i fail to reach the conquering phase i still think this game is one of the best i ever played. There is so much depth and liberty of choice in this game that makes any playstyle possible if you understand what you are doing and the stories you experience during playing it's worth enough even if you fail in what you desire. Plus the SINGLE developer is an absolute chad and deserves all the support.
Disparadamente o melhor city builder que eu já joguei na minha vida. As opções de dificuldade fazem com que seja bom tanto pra quem quer desligar o cérebro e só construir uma cidade bonita, tendo a possibilidade de criar seu design pra cada prédio individualmente (em vez de usar um já pronto), mas também podendo ser difícil o suficiente pra challenge runs. É muito legal ver um jogo que recompensa tanto criatividade em soluções de problema de logística e tentar otimizar ter um exército decente mas sem ocupar tanta gente que sus produção cai. Acho que pelo fato de que vc tem tantas possibilidades de resolver um problema nesse jogo, acaba que ele te recompensa muito por saber como o jogo funciona por dentro pra abusar das mecânicas. A pior parte desse jogo pra mim é que as vzs o dev vai lançar um update que muda como todo funciona, fazendo com que o jogo seja um 8 ou 80 a depender da versão. O feature breakdown da v71 me deixou bem preocupado com o futuro do jogo.
The game is a great concept with a lot of depth and appeal to a certain audience. I can't recommend EA at all to a semi-casual or casual audience because the UI is a major struggle. It takes a long time to learn and every update makes so many changes to learn all over again. Hopefully the thing settles down when it is closer to full release.
https://gall.dcinside.com/mgallery/board/view/?id=songsofsyx&no=873&exception_mode=recommend&page=1 V71 대응 브랜-뉴 한국어 패치가 있으니 사용하시길 바랍니다.
Great game, very approachable and not too complicated up front but a lot of depth to the mechanics. Dev cares a lot and updates regularly (his update videos are the best part)
这是一个好游戏,而且目前还有很大的提升空间,未来可期。就是这个游戏非线性的发展需求让后期玩起来很费力。这个游戏发展的一切基础是人口,人口越多越好。人口是根据幸福度涨的,幸福度高移民噌噌往你的城市跑,幸福度不够这些刁民立马就跟你说拜拜。但这个游戏的幸福度度机制是人口的满足度除以期望值,而期望值是随着人口增加而增加的。初期村子里没几个人,随便挖点野菜吃就幸福感爆棚。后面几千人口的时候必须每个人都用几份大鱼大肉美酒伺候,身上要穿金带银,屋子得是豪宅摆满家具和珠宝,城市的配套设施也必须是高标准,包括食物储备能维持的天数等等等等,这样才勉强能让这些市民大人满意。而所有的东西都是消耗品,需要不断生产来维持。科技也不是解锁了就完事,需要始终保持相应的劳动力去维持科技点数,如果点数下降解锁过的科技会重新上锁,科技解锁的建筑也会无法维护最终报废。这些加在一起导致人口越多劳动力缺口反而越大,如果过程中哪个环节出问题了没及时处理,你就能体验一夜变回原始人的刺激。玩到后面属实是被这帮刁民气笑了。
Советую игру людям кому хотелось от градостроя больше экономики и больше песочницы. Впрочем графика весьма понятный минус, но лично меня увлекло и так, механики, как по мне, куда важнее
this game is massive and complex and a lot of it is extremely cool, but the user interface and explanations and tooltips are just awful. i want to recommend this, but every single system is poorly explained and myopic.