
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Most likely between $4.2M and $11.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $7M |
| GOG | $24.99 | 94% | #39 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game would be a lot better if there was an actual tutorial that taught you what you need to know. But the tutorial really only teaches you what to do in the early game, so after that point you're lost not knowing what to do at all. So many mechanics are left unexplained as well, like combat. My city was about to get raided at some point, and I had the choice to stop the attack by attacking the raiders first. This loaded me into a different map with all my divisions, which were split into a division of 1 guy, a division of 19, and of 49. And there were only 12 enemies. I sent my guys after them, and after killing all of them, it said I lost the battle somehow. Then the raiders reach my city, and it's only about 12 of them or so. I muster my army and send them to face off against the enemy, but they all just stand there. Both my army and the enemy just stands there, until one big enemy (who I also couldn't attack) went to my throne room and defeated me. And don't get me started on the other mechanics. Everything is so confusing and unintuitive, it takes so many menus and submenus to trade a single loaf of bread, and my city is constantly just about to run out of food, but never does, and just about to run out workers, which it never does. This is just really annoying. And it's sad because this game clearly has a lot of potential. Hopefully it gets better if it leaves early access. I know there's a good game under there, it just needs a LOT of polish.
Finally, a game where being an autist and a racist makes you better at the game.
Para los que no se animan a comprarlo por la traducción al español, si esta traducido solo que no aparece en la pagina de steam, la traducción actualmente esta al 74%.
Me tomo solo 170 horas salir de mi primera partida para entender bien el juego, creo que ahora si puedo empezar a jugar de verdad.
Thanks and "just wow" to the developer (or team). This is an amazing game. It is both simple and complex at the same time. You can "just play" or "dive deep into the details" and micromanage so many aspects of the game, it is like 50 different games in one. I find this game to be like an excellent city builder, and colony management sim. It is updated frequently and each update that I have seen makes the game better and makes me want to play it again. I play this game on a lap top, on road trips and it makes a 10 hour car ride feel like nothing. After 290 hours of play, I am still finding things I can tweak or focus on to make it interesting. I am also still learning because this game is huge, however, you do not need to know everything to play, and I am amazingly "not good" at games. I did not struggle in the start, however the game actually rewards you if you do. There are benefits given for losing or failing which can then be taken in the next run to help you succeed. This is a good reason to not save scum your first run, just fail in glory a couple times and collect those titles. I even like the graphics of this game. They may not be ultra-whatever but that allows me to run this on a laptop and build a huge colony. Also, as you give your citizens what they want, you can see them adding it to their houses, which is a neat thing for graphics. I have long thought graphics were overrated and craved good games over amazing graphics, which seemed to be a trend for a long time. This developer (team?) heard my prayers. Thanks again! Two thumbs up (if I could).
I really wanted to like this game. The scale and simulation seem incredibly impressive, and I can see why so many people love it. Unfortunately, I never got to enjoy the simulation because I spent most of my time fighting the UI. The text, icons, and interface elements are far too small, especially on modern monitors. The game clearly was designed on a 1080p monitor, and doesn't cleanly upscale the UI to match 2k and 4k resolutions. Scaling aside, the color choices are terrible, dark blue on brown, dark gold on brown, light gray on dark gray, on and on. This has the most uncomfortable, unusable UI/UX I have ever seen in a game. I found myself constantly squinting, leaning toward the screen, and hunting through dense menus just to perform basic tasks. I'm not alone with this - if you read reddit and reviews, this is a very common theme with people. The tutorial didn't help much. I became stuck during warehouse construction because the game never clearly explained what actions finalized a room, what canceled it, or why my work kept disappearing. Instead of learning the game, I was wrestling with the interface and atrocious onboarding. For context, I enjoy complex management games like Dwarf Fortress. Complexity isn't the problem here. Readability and onboarding are. There's probably an amazing game underneath all of this, but the UI and tutorial were enough to make me refund it.
Cool concept unfortunately this game fails at it. The game is very unbalanced. The videos show massive battles but you will never get there as most of the time you won't get enough food to feed anyone. Five fishermen can only get six fish. Ten carpenters make five furniture. Fifty lizards and fifteen workers make ONE egg and .3 meat. The decay rate eats your supplies faster than your citizens. There is not enough feed back to tell you what you are doing right or wrong. It is a farming simulator not a colony sim. You will be farming to barely feed your workers and wondering why the janitors can't find the clay right next to them. Are they too far? Is there enough? What does adding more workers do? Who knows. Playing this game can be summed up as a shoulder shrug.
play the demo it's basically full length game without the recent updates
I wish this game was entirely automated/incremental but keep everything else. Feels like Rimworld and I don't like that because of the job system which is just as annoying as Rimworld. Most of the gripes from other people are true. No matter what you do your citizens will hate you no matter the difficulty. Plebians aka Civillians will spin in circles randomly instead of doing their job. They will also not prioritize foraging which is infuriating because you need fruit to build a fruit farm etc. This games time sink factor just like Timberborn but at least that game has charm and interesting water mechanics. I don't even really like Timberborn that much and I know it is better than this game right now. "Well just fix it with mods!?" Says the person who doesn't realize I only spend $25 to enjoy a game and not have it become game developer work. About the only good thing I can give this game is its art and music. Overall wouldn't recommend this game until developer balances out the fundamental systems of the game.
I genuinely really enjoyed the game but recently the developer decided to make a comparison of one of the fantasy races to people irl and it is in such poor taste imo. Its one thing to be the bad guy in a fictional universe where you are just one of a hundred despots its another entirely to make 1 on 1 comparisons to real world political movements and pit you the player against them. I cannot in good taste recommend buying this game with the dev putting something so blatantly racist into it.