
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $29.99 | 815ratings | 88% | #287 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HoMM-like but fresh gameplay mechanics
Big ass masterpiece
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.5M | 13.5K | 95% | $29.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.6M | 10K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 36% | Free | |
| — | 0 | — | — | |
| $6.6K | 15 | 60% | $14.99 | |
| $0 | 49 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只能说一般吧,而且英雄无敌是可以使用别的兵种的吧,这游戏只能用选择的种族,就那么点兵种搭配,一眼能看到结局的游戏罢了
Gameplay, graphics, optimisation, music and sounds are good. Also good variety in races and units(although and that's my personal preference there is no purely human race) but units' special abilities are somewhat lacking in exotic variety. Spellbook is average. Quality of life features are nice BUT there is no option to turn off story dialogue/text(especially when you try to win that one battle on overwhelming difficulty with minimum losses and getting the same dialogue over and over again). Plus there is not enough shortcuts. In loot pickup window with two choices, you can't choose without mouse and the same with confirmation in that window. There are also no shortcuts to prebattle screen(battle, autobattle, escape).
A nice twist on the classic HoMM formula.
[h3] ---{ Graphics }--- [/h3] ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS [h3] ---{ Gameplay }--- [/h3] ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't [h3] ---{ Audio }--- [/h3] ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ☐ Playing on mute [h3] ---{ Audience }--- [/h3] ☐ Kids ☑ Teens ☑ Adults ☐ Grandma [h3] ---{ PC Requirements }--- [/h3] ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer [h3] ---{ Game Size }--- [/h3] ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data [h3] ---{ Difficulty }--- [/h3] ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls [h3] ---{ Grind }--- [/h3] ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ High grind level ☐ Too much grind ☐ You'll need a second life for grinding [h3] ---{ Story }--- [/h3] ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life [h3] ---{ Game Time }--- [/h3] ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☑ Long ☐ To infinity and beyond [h3] ---{ Price }--- [/h3] ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money [h3] ---{ Bugs }--- [/h3] ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs [h3] ---{ ? / 10 }--- [/h3] ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
SoC hat all die Aufmerksamkeit verdient, die es bereits, immer noch und mittlerweile erhalten hat. Denn SoC ist ein Werk der Liebe, welches eine große Lücke, mit dem Niedergang meiner liebsten Rundenstrategie Reihe Heroes of Might and Magic, von der ich Fan seit Teil III über V bis VI war, mehr als ausgefüllt. SoC kam zur rechten Zeit und füllte diese Lücke, jedoch nicht nur mit einer "dreisten" Kopie von Spielmechaniken, sondern mit frischen eigenen neuen Ansätzen sowie Ideen. Alle Fraktionen spielen sich erfrischend anders, die Zaubermechanik über das Sammeln und Generieren von Elementen fühlt sich gut an, ebenso die Fähigkeiten verschiedener Einheiten, die Höhenvorteile auf dem Schlachtfeld und vor allem die Kampagnen, Herausforderungen sowie die freie Kartenauswahl über das Community/ Mod Tool, großartig. Der Grafik/ Pixelstil ist erfrischend abwechslungsreich und muss sich nicht verstecken. Selbst seit dem Wiedererscheinen von Heroes of Might and Magic - olden Era, spiele ich noch SoC und das sogar parallel, da beide Spiele ihre Daseinsberechtigung haben sowie Zweck erfüllen. Immer noch kehre ich gerne zurück zu SoC und tauche in die Spielweit ein. Zuletzt seit dem Yulan DLC: 06/2026 ~200,00 h
uh oh oop im wieldin'
밸런스도 꽝이고 후반 갈수록 깊이감도 줄어들어서 많이 아쉬운 게임.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.