
I'm Tom and I just got a job as a bartender. Now I have to wipe down the same sticky counters where I used to leave my own marks. In this dive, even the rats look like they're hungover. Alright, the boozers won't pour their own drinks - time to get back to work.
Modeled estimate, not a reported figure. How we estimate →
About
Something to Drink? is a 2D Bartender Simulator in Pixel Art style. Your job is to manage the bar and serve your thirsty patrons. Make sure the local drunks never experience the nightmare of sobriety!
You’ll take orders, mix their favorite drinks, and charge them according to the menu. Sounds easy? Think again - working with customers is pure hell. Out of all the jobs in the world, why did you choose this one?
At first, you’ll mostly pour beers and shots. But over time, you’ll move on to fancy cocktails and more complex orders. Surprisingly, it’s kinda satisfying - you pour apple juice into vodka, and suddenly everyone looks at you like you’re some kind of alchemist.
Behind the counter, you’ll meet all sorts of strange and interesting people. Sometimes you’ll have to react to unexpected events and make important choices. Watch out for weirdos. As they say: “The tips suck, but at least the customers are insane.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bartender papers please
옛날에 즐겨했던 바텐더 플래시 게임이 생각나서 샀는 데 역시 재밌음. 특히 병뚜껑 따서 술 병 따를때 액체가 흐르는 효과가 진짜 옛날 고전 게임 느낌나서 좋음. 갠적으로 일부 번역 빼면, 굉장히 번역 잘된 편.[욕 굉장히 찰져서 하다가 개 터짐] 보통 데모판은 한글 번역 안 해주는 데 요 게임은 한글 번역 해줌. [젠틀 그 자체]
This game has a great artstyle and great choice based story since this game just release i can imagine it will be much better in the future different alc with more bars, drinks, events, customization, music and dlcs
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Indonesian, Japanese, Korean +6 more
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺惬意的游戏 但是倒酒的操作很别扭,Q和E倒的太快,鼠标滚轮又很慢 希望可以优化一下倒酒的操作手感,比如加入一个可以调节操作灵敏度的选项,或者用鼠标牵拉酒瓶瓶身上端倒酒也可以 (作者补丁打的挺勤快的)
他的翻译有问题,特别不稳定,昨天他别的字是中文,酒的名字是外语,今天都是中文了,这挺好的,但是有的时候NPC的话是外语,搞得我不知道是什么意思,他还会夹杂一些奇怪字符像@%之类的,可能是因为才发行有BUG吧,但是挺好玩的,希望能快点修复BUG
This is a really fun game, its my kind of humor that allows you to do some really scummy things and if you like a challenge give this a try.
I love love this game! If you're the type to like games like Papers Please, Novinews, etc. then you will like it. It's super addictive and the story is fun to follow, however the general focus is on making drinks in time, which sounds easier than it is! There's a learning curve but it's very fun and once you buy upgrades it gets even more fun. Unlike most "drink-making" games it doesn't feel like a visual novel with maybe 2 minutes of gameplay in each day, but rather is very focused on bartending and keeping customers happy. If I could add anything, it would be an endless mode or even a challenge mode. The gameplay loop is strong on its own so I'd love to just keep playing. The only issue I noticed, and maybe this is a bug, is that sometimes customers will reject a drink you made correctly, even if it's literally a shot of vodka they requested. No matter how many times I pour and check it, they act as if it's the wrong drink. It's only happened twice so far and I had to restart the day to fix it.
multitaskers wet dream
주류 업계 종사자의 고통을 느낄 수 있는 게임 1. 게임성 게임 난이도는 초반의 간단한 맥주 주문부터 후반부의 다양한 칵테일 제조까지 익숙해 지려 하면 새로운 주류가 추가되어 우리를 괴롭히지만 생각보다 늦어도 손님들의 불만은 없었고, 내가 주문을 받지 않으면 독촉하지 않기 때문에 실시간으로 시간에 쫓기는 일은 크게 없었습니다. 중간중간 개인의 스토리를 가지고 들어오는 손님과 이야기를 하는 재미, 밀려오는 주문을 처리했을때나, 계산하고 나갈때 팁을 받는 도파민, 벌어들인 수익으로 서브 능력 업그레이드를 통하여 플레이어의 시점이 가게 운영의 부수적 요소(계산, 쓰레기 처리)에서 주류 제조와 메인 스토리 쪽으로 집중 할 수 있도록 한 부분도 좋았다고 생각합니다. 다만 후반부로 갈 수록 반복되는 노동으로 인해 템포가 축 쳐지는 느낌이 있어 메인 스토리가 조금 더 빠르게 진행되었으면 좋았을텐데 많이 아쉬웠습니다. 또한 인물들의 언행이 상당히 직설적(?)이고 자극적인 소재들로 게임이 흘러가다 보니 눈살이 찌푸려 지는 사람들이 있을 수도 있을 것 같습니다. 2. 스토리 스토리는 플레이어의 선택에 따라 엔딩 분기가 갈라지며, 엔딩에는 내가 만났던 손님들이 현재 어떤 삶을 살고 있는지 알려주는 부분은 좋았으나, 분기의 일자로 다시 되돌아가서 다른 선택지를 골라 다른 엔딩을 보기보다는 앞서 말한 반복되는 노동의 지루함으로 "굳이 다시 해야되는가?" 의 생각이 들었던 게임 3. 번역 번역 부분은 크게 이해가 어려운 부분은 없었습니다만, 초반 메뉴판의 폰트 깨짐으로 인해 가격 보기가 어려웠습니다. 극초반이라 메뉴판이 생기고 난 다음에는 일부 주문의 폰트가 살짝 깨지는거 빼고는 번역의 문제는 크게 보이지 않습니다.
Good game,make my bow tie spin
Players by region
Where this game's players are, estimated from review languages.
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