
How far would you go if your daughter didn’t come home? Someday You’ll Return: Director’s Cut is a first-person psychological horror. This story-driven game offers enhanced features, an improved story, and additional content. Enter the woods if you dare and begin a search you’ll never forget.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 297reviews | 85% | — | $89.3K |
| $24.99 | 410ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩体验:一个ProMAX 25T版老父亲在捷克森林里来回走了十万八千里的故事 恐怖氛围?有,但不是你想的那种 没有鬼蹦脸,没有突然关门。 恐怖在于——你明明记得这条路刚才走过,但地图显示你还在原点。 我,一个平平无奇的游戏玩家,点开了《这个游戏》,准备体验一把“寻找失踪女儿”的心理恐怖之旅。结果玩了十几个小时之后,我最想找的不是女儿——是我自己为什么要买这个游戏的脑子。 游戏的剧情是:你是爹,你女儿又双叕离家出走了。注意这个“又”字——姑娘,你这是第几次了?终于,我们来了,真爹来了,非要把你爹骗到捷克摩拉维亚森林里走上十万八千里才行? 走路,走路,还是走路 这游戏的核心玩法,我总结了一下,就两个字:走走走走走,来回走,为什么不是二个字?因为我说谎了。跟这个游戏一样。 标签叫“走路模拟器”,我觉得这评价不真实。这TM明明叫马拉松模拟器 解谜:智商不够,攻略来凑 除了走路,你还要解谜。游戏里你需要利用智慧、地图和旅游路线来探索。听起来很吊很高级对吧?实际上就是你拿着个手机在森林里来回转悠,找线索,修东西,配药水。你多少次你是一边找视频攻略一边打游戏的?迷路了吧,搞不懂了吧,不知道后面要干嘛了吧。 有个评论说“谜题做得很棒,大部分需要敏锐的观察力”。我翻译一下:你需要像福尔摩斯一样盯着屏幕找那个几乎看不见的互动闪点(那玩意叫星星点灯吧)。然后等你找到了,可能发现还需要转个阀门,而阀门转完你还得走回去——因为“来回走的距离有点长”。 哦对了,游戏里还有强制潜行关卡。就是说你不仅要走路,还得偷偷摸摸地走路。遇到怪物不能打,只能躲。一个找女儿的绝望父亲,结果活得像《逃生》里的记者——区别是人家有夜视摄像机,你只有一个快没电的手机。 导演剪辑版:Bug也剪辑了吗? 好消息是,这游戏有导演剪辑版。开发商说他们“修复了超过1000个Bug”。看到这个数字我沉默了——原来原版有1000多个Bug? 那这哪是游戏,这TM是Bug展览馆啊。 导演剪辑版加了新结局、新谜题、新收集品、照片模式,还有超过30分钟的新音乐。听起来很棒对吧?但有人反映还是有Bug。转个阀门都能把道具转没了。建议改名叫“导演Bug剪辑版” 。 不过公平地说,这游戏确实不少好评。有人说它“故事精彩、画面惊艳”。有人说它“虽然游戏性不咋地,但故事值了”。还有人玩了400多个游戏把它排进年度前20——这位大哥,你怕是走路走的已经神志不清了吧。 恐怖?我恐怖的是我的耐心 游戏标榜自己是心理恐怖游戏。确实,当你发现自己走了半小时结果走到了死路,那种绝望感是真实的。飞机到心里了,当你发现一个谜题需要绕一大圈才能解,那种焦虑是真实的。当你玩了十几个小时发现还有多个结局而你完全不想再玩一遍的时候,那种空虚也是真实的. 最后我到底推不推荐?当然推荐,因为不能我一个人这么走~ 如果你喜欢《马拉松模拟器》这个品类,那这部是捷克森林豪华加长plus PRO MAX 钢腿版适合你。 画面可以当壁纸,配音像听广播剧,故事能让你想给女儿打个电话——哪怕你根本没有女儿。 缺点是,你得接受“走两步,解一谜,再走两步,发现,再走回去,然后说我风景很好的”的慢节奏。 走路、来回走路,反复走路,还是走路,倒着走,平着走,打桩机一样的走路和解谜、在美丽的捷克森林里来回迷路,如果你喜欢刺激的恐怖、爽快的战斗、不拖沓的节奏——快闪。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gave it two hours, started off kinda good, graphics are decent spooky sort of atmosphere, but when the game comes to the flower mixing bench in order for the main charecter to bypass having mud in his eyes and blurred vision it just becomes too self indulgent, if you mess up a recepie you have to start fumbling round the woods to collect the correct ingredients again.. and thats the games problem, you just go from one area to the next wondering what to do, nothing scary happens, a lot of it is set in daylight, and the game gives you far too large of a playing space out in the woods for what seem like what should be simple tasks, "find a key".. "yea but find it in this HUGE sprawling forrest 5000000000000000000 times the keys size, its also very incoherent in the sense there are key items you will walk up to thinking they are just part of the background or decoration, which later turn out to actually be key items you just crossed them earlier in the story than the game wanted you to. You will be bored, frustrated, and deprived of any scares or fun playing this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.3K | 508 | 69% | $9.99 | |
| $89.3K | 279 | 92% | $12.99 | |
| $89.3K | 248 | 93% | $12.99 | |
| $89.3K | 495 | 75% | $12.99 | |
| $89.3K | 156 | 63% | $39.99 | |
| $89.3K | 552 | 97% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 72 | 68% | $12.99 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $499.5K | 1.4K | 82% | $15.99 | |
| $204.9K | 929 | 92% | $14.99 | |
| $197.3K | 1.5K | 95% | $6.99 | |
| $191.3K | 857 | 67% | $19.99 |