
Some of You May Die is a strategic autobattler where you can upgrade everything! Go head to head with other players in online PvP where clever tactics and cunning plans make the difference between victory or defeat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Some of You May Die is a strategic autobattler where you assemble a team of heroes and upgrade them to absurd levels of power. Test your skill against other players in Online PvP!
Breaking the game IS the game. Stack upgrades and heroes to level them up. Invest gold in customizing your heroes with full control over their stat sheet.
Want a high armor priest who reflects incoming damage? You can do that.
How about an assassin with lightning fast movement speed who skips your opponents defensive line entirely? Yup.
No two heroes are the same! Every time you are offered a hero, they come with a different combination of Boosted Stats and an Ability that give them a unique edge. These combinations create a huge amount of variety. After choosing a hero, you are offered dozens of highly synergistic upgrades to push the customization even farther. This empowers you to create ultra-powerful teams that feel completely unstoppable - until your opponent reaches for the perfect counter.
Realtime & Async Multiplayer: Face other players and put your strategies to the test. Matches are full of clever counters so it's never to late to stage a come-back! You can choose between Realtime Multiplayer or Asynchronous Multiplayer so you never have to wait for matches.
A Constantly Shifting Meta-Game: Each match has a different pool of upgrades a randomized squad of heroes to pick from. This keeps the meta-strategy fresh every time you play!
Deep Customization: Each hero comes with 2 Boosted Stats (like health, attack speed, or range) and an ability. Boosted Stats start higher and upgrade faster than a non-boosted stat. This means that each hero offered in the shop has unique potential and some can be upgraded to absurd levels of power.
Become Overpowered: Stack heroes of the same kind from the shop to level them up. Leveled heroes get a significant boost to their stats, making each level a meaningful step up. Invest heavily in one or two powerful heroes or go wide and flood the battlefield to outnumber your foes! The choice is yours.
Stack your Upgrades: Level up your heroes' upgrades too! Upgrades offer a high variety of customization. Some add effects to your heroes' attacks like Poison or Stun. Some trigger actions on events like "on death" or "on kill". Leveled upgrades become significantly more powerful which leads to highly strategic and specialized builds.
Matches are tactical, full of wild synergies, and will have you on the edge of your seat right up to the end!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is not bad but for the real time (ranked i guess) matches take forever. It´s so slow. Feels like it drains me.
This is a really enjoyable game, I started with the demo of it, and instantly what I liked is the "play your own way" aspect, as you can build whatever you wish to fight and that's my favourite thing in games, to play however I want or not in the intended way. I recommend it.
This game really flipping hard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese, German*languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good so far, units are unique and we need more roguelike autobattlers, the music and such could loop better, but all of that can be improved.
挺好玩的,就是字太小,调了之后又会有些界面被挡住,希望可以设定个开关商店的按钮
While sitting in matchmaking patiently waiting for a game, I lose patience and tab out to notice 4 copies of the game running. That's weird. Tab back in, Tab out again, another copy is running. Before I know 7,8,9 copies of the game are running. Still have yet to find a multiplayer match. Matchmake ETA says 1 minute for last 10 matches, that isn't true. This game needed to be async not lobby based match making. Especially with a niche player base. I'm sure the game client duplication is a bug, but good lord. Not a good one. I love the game mechanics and overall concept but this is a case of poor execution, false matchmaking and game instances duplicated itself.
I really like this game, and I have played it for 34 hours so far. It's simple, fun to play, and reasonably challenging. If you think it looks like a game that you might enjoy, then you probably would like it.
[h1]Some of You May Die:些许人亡,我也要会死吗?[/h1] 本作是一款肉鸽自走棋游戏,通过商城里购买英雄或者特性,组建不同的英雄小队!(可以理解为每一个英雄小队是一个牌组,这里有常规小队、替代品小队、玻璃大炮小队、精简阵容小队、群英小队等七支小队)升级他们,堆叠不同的天赋,提高他们单个的能力,个体的强度和方向的构筑怎么样,全由你来决定。既有单人模式 也有多人 PK,来去击败一个个又一个个敌人!难度也很丰富,入手需要一定的门槛,期待你的挑战。 故事的背景发生于世界诞生之初时,众神和异兽正在争夺政权,这个时候可谓是血流成河, 只有少数才能胜利。剩余活下来的神也好不到哪里去,躲到了世界一个角落,他们就归隐了,于是世界又和平了。但是好景不长,古神自天穹之灾降临,坠落大海,混沌和死亡的阴影又重返人间,而人类和异族纷纷结盟,相互争权夺利,整片大陆笼罩在腥风血雨之下。这时候就需要你来召集小队开始冒险了。 本作的难度也不小,分为PVP 和 PVE , 不过在线匹配,匹配不到人,不管是美服还是亚服,但可以玩私人对局,所以我建议还是玩常规的 PVE 吧,直接从常规的难度打起,越往后面可以解锁更多的难度选项,就是有更多的debuff。 玩法上的话,就是类似于自走棋,整体给我的感觉偏难的,不仅仅是因为新手引导的太过简略了,而且敌人也是比较变态的,不过唯一好的一点就是我们可以选择自己想要打的对手(但看不到站位),比较有难度的话就会有金币的奖励,不过如果失败的话就要扣除生命值,要慎重。本作的核心就是从你的小队之中构建一个核心的棋子,然后选择好的天赋以及金钱,用很多的资源来疯狂地养它。因为从第二幅冰原开始就上强度了,更别提后面的沙漠、火山、沼泽这几个关卡了。 天赋和角色(相同角色也可以升星的)的 结合你都不知道你会把这个英雄变成什么样的怪物?不同种类多的词条再加上一些技能,高甲反弹所有伤害的牧师以及速度很快的刺客,完全就不是想象了。 最后呢,再给点玩法建议吧,这个金币是有利息的,记得存啊,本作很缺钱,缺钱还是他妈的缺钱,尽量多吃点利息,可以给把法师找一些黑币和引爆,更多的游戏乐趣还是交给你们探索吧! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力
I really like the visual style and pace of this game. It's fun to play and I recommend it The upgrade system confused me when I first started. I was under the impression units would level up from killing enemies. I thought sacrificing units to gain XP was just an option to expediate the process, but the only way to level up characters is to purchase units and use them as XP for an existing unit I spent my first two attempts funneling money into individual stats and then getting easily overpowered by higher level units. I did try dragging a unit onto an existing one, but the game has a quirk where it'll place them next to the intended unit instead. You have to be very, very careful or use the auto XP button on the purchase screen (when I first used this button I was confused because nothing seemed to happen, but it gives 1 XP to the highlighted unit on screen) After I figured out leveling, I beat the game easily with the standard squad. I beat it with the alternate squad, glass canon squad, sparse squad, everyone squad and custom squad each on the first try. I saw a post from the developer that people have been upset with the high difficulty, so maybe I got lucky or maybe the mechanics just click with my brain in a weird way I feel like upgrading individual stats is fairly useless. The amount that HP & damage increase from gold means you want to prioritize leveling. The stats that aren't increased by leveling can significantly improve a unit (so it's nice to have), but you can win without manually upgrading any stats
good potential, needs a bit more time to mature. It's difficult to understand what's going on, the game doesn't convey that very well. Some stats don't make a lot of sense (attack speed is mana regen on mana unit for example). It should have been renamed that. multiplayer have you sit in a lobby for a minute or two, it's too long, it's a problem with the matchmaking system itself.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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