No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Solitaire After Dark is a solitaire roguelike set in a smoky 1960s cocktail lounge. Each Night deals a fresh Klondike board with a Heat target - you don't have to solve the board, you have to make it score. EVERY MOVE SCORES. Chips x Mult across your shelf: reveals, foundation plays, emptied columns, chains - and Trysts, when a Queen lands on her King and the whole table heats up. CHARM THE REGULARS. Fifty-plus club patrons join your shelf as relics, and their order changes the math. Arrange the shelf; that IS the strategy. MIX THE COCKTAILS. Tear a card into wildcards, fuse two into one, peek at face-downs, destroy a dead card. The rules are more of a dress code. SURVIVE THE VIPS. Boss Nights impose house rules - The Tease, The Bouncer, The Rush. Plan a week ahead and build for them. A SEASON OF NIGHTS. Eight Weeks, Tips and interest, Memberships, Outfits, Floors to climb, a Guest Book to fill - and seeded runs to share. OR JUST PLAY CARDS. Classic Klondike, Draw-3, Vegas, Winnable deals, Spider (1, 2, or 4 suits), and FreeCell - all dressed for the evening: living-portrait cards, club lighting, a swing soundtrack. FREE, NO STRINGS. No ads. No paywalls. Nothing at these tables is locked behind a purchase - every Night, every Regular, every classic table is just there. If the house treats you well there is an optional tip jar behind the Support Us door. A tip unlocks nothing. It just keeps the lights on.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 7: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Solitaire After Dark is a solitaire roguelike set in a smoky 1960s cocktail lounge. Each Night deals a fresh Klondike board with a Heat target - you don't have to solve the board, you have to make it score. EVERY MOVE SCORES. Chips x Mult across your shelf: reveals, foundation plays, emptied columns, chains - and Trysts, when a Queen lands on her King and the whole table heats up. CHARM THE REGULARS. Fifty-plus club patrons join your shelf as relics, and their order changes the math. Arrange the shelf; that IS the strategy. MIX THE COCKTAILS. Tear a card into wildcards, fuse two into one, peek at face-downs, destroy a dead card. The rules are more of a dress code. SURVIVE THE VIPS. Boss Nights impose house rules - The Tease, The Bouncer, The Rush. Plan a week ahead and build for them. A SEASON OF NIGHTS. Eight Weeks, Tips and interest, Memberships, Outfits, Floors to climb, a Guest Book to fill - and seeded runs to share. OR JUST PLAY CARDS. Classic Klondike, Draw-3, Vegas, Winnable deals, Spider (1, 2, or 4 suits), and FreeCell - all dressed for the evening: living-portrait cards, club lighting, a swing soundtrack. FREE, NO STRINGS. No ads. No paywalls. Nothing at these tables is locked behind a purchase - every Night, every Regular, every classic table is just there. If the house treats you well there is an optional tip jar behind the Support Us door. A tip unlocks nothing. It just keeps the lights on.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | 0% | Free | |
| — | 3 | 100% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | Free | |
| — | 2 | 100% | $4.99 | |
| — | 0 | 0% | $2.95 |