
Classic Asteroids® updated with modern gameplay and perfected controls. Explore hazardous environments and sneak around asteroids to surprise attack giant bosses. Upgrade your ship to use additional power-ups. Single player or fight with up to 3 friends with intense local coop.
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I'm an instant fan. Plus I'm only out $5 (50% off sale). Back in the day I could spend a hell of a lot more quarters on the original in the same amount of time at the arcade. The multiple controls layout is also a nice touch. Apparently this is still an early access game but the only reason I can tell that is because it says so on the store page. Feels like a well polished, complete game to me. I'm not sure what else they could put in here to make it even better. Maybe a story mode or something? Maybe steal some tech from the future and make it 3D with full AI enemies and allies on a quantum processor PC? And it still only cost $5... Ok, maybe not the last bit, but this game is good. Take my money!
Solaroids, developed by Chad Yates and published by DynF/X Digital LLC, is a twin-stick space shooter that takes the timeless foundation established by classic arcade titles and injects it with enough new ideas to feel relevant in the modern era. At first glance, it appears to be another love letter to Asteroids, complete with drifting rocks, neon visuals, and score chasing. However, the longer one spends with the game, the clearer it becomes that Solaroids is attempting to build its own identity through expanded mechanics, environmental hazards, and a steady stream of challenges that keep players engaged long after the first session. The gameplay revolves around navigating dangerous sectors of space while destroying asteroids, hostile ships, and increasingly formidable bosses. Movement is fluid and precise, which is essential considering how quickly situations escalate. Enemies approach from multiple angles, debris fills the screen, and projectiles can transform a comfortable run into a desperate fight for survival within seconds. The inclusion of multiple control options is a welcome touch, ensuring both veterans of arcade shooters and newcomers can find a setup that feels natural. What elevates the experience is the emphasis on tactical play. Asteroids are not merely targets; they become obstacles to hide behind, tools for evasion, and environmental elements that can influence encounters in meaningful ways. Solaroids also benefits from its variety. The game introduces power-ups, ship enhancements, and large-scale boss encounters that add welcome shifts in pacing. Boss battles in particular stand out, demanding patience and adaptability instead of simple reflexes. Each encounter encourages players to learn attack patterns and make better use of their arsenal, creating moments that feel rewarding rather than repetitive. Despite its retro inspiration, the game avoids becoming trapped in nostalgia by continually introducing new challenges that push players to refine their strategies. One of the title's greatest strengths is its replay value. Solaroids embraces the philosophy of classic arcade design, where mastery is the ultimate objective. Leaderboards, achievements, and recurring score competitions provide ample incentive to keep returning. Every failed run feels like a lesson rather than a punishment, and there is a satisfying sense of progression that comes from surviving longer and posting increasingly impressive scores. Players who enjoy chasing personal bests will likely find themselves investing far more time than expected. The developer's continued support over the years further reinforces the impression that Solaroids is a labor of love rather than a disposable indie release. Multiplayer support adds another dimension to the experience. Local cooperative play for up to four participants transforms the game into a lively and often chaotic event. Coordinating attacks while avoiding hazards creates memorable moments, especially when the screen fills with explosions and enemy fire. While the absence of dedicated online multiplayer may disappoint some players, the inclusion of Remote Play Together helps alleviate that limitation and preserves the communal spirit that inspired many arcade games of the past. Visually, Solaroids adopts a colorful and energetic presentation that complements its fast-paced action. Particle effects and explosions provide a satisfying spectacle without obscuring important gameplay information. The soundtrack and sound effects do an admirable job of maintaining momentum throughout each session, reinforcing the game's identity as an arcade experience first and foremost. That said, players looking for a strong narrative or deep progression systems may find the package somewhat limited. Solaroids remains firmly committed to gameplay-driven entertainment, and its appeal depends heavily on an appreciation for high-score competition and repeated playthroughs. In the end, Solaroids succeeds by understanding what made classic space shooters memorable while adding enough modern refinements to justify its existence. It delivers responsive controls, meaningful gameplay variety, and excellent replayability in a package that feels polished and thoughtfully designed. Though its arcade-focused approach will not appeal to everyone, fans of twin-stick shooters and score-based challenges will find plenty to admire. It stands as a testament to how enduring simple concepts can be when executed with creativity and care. Rating: 7/10
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Languages: English, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Japanese, Simplified Chinese, French, Russian, Dutch, Greek +2 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solaroids is a fast, fun, solid iteration on a well-established formula, and gets a lot of things right: [list] [*] [b]Difficulty:[/b] It's easy enough for a kid to pick up, but with a reasonably high skill cap. For perspective: beating the initial 10 levels would be considered a "good" run, and would be maybe 2,000,000 points. The current global high score is nearly [b]600,000,000![/b] [*] [b]Controls:[/b] The controls feel just right, and there are multiple control schemes available depending on your preference. Personally I like the "twin stick shooter" style the best. [*] [b]Replayability:[/b] It's an arcade-style game that lacks a progression system, but the daily/weekly/monthly/global leaderboards are enough motivation to keep coming back for another game. [*] [b]Features:[/b] The set of features and content isn't extensive, but all of the gameplay elements it does have are polished (especially by Early Access standards) and cohesive. None of them seem extraneous or half-baked. [*] [b]Graphics:[/b] The display options are a nice touch. Options include original sprites, vector graphics, and CRT emulation that can be added to either mode. While not yet finished as of writing, the vector graphics mode is my personal favorite so far. It's also fun to just mix up the options between games to add some variety. [*] [b]Destructible ship components:[/b] Picking off turrets and missile launchers from enemy ships is satisfying, and also adds a bit of strategy: it gives you the option to prioritize disabling their weapons as quickly as possible rather than completely destroying them one at a time. [*] The game is clearly a labor of love, and the developer is responsive to player feedback. More on that later. [*] Finally, the game feels relaxing even though there's a lot going on at once. [/list] That last point is important. Part of the fun factor comes from feeling like there are really no cheap deaths; in other words, when you lose a game, you think [i]"I totally could have dodged that missile/cleared a path over there/shot down that ship first instead of chasing that powerup."[/i] This lends itself well to that "just one more quick game" feeling, rather than making you want to ragequit. To illustrate by contrast, I'm not a big fan of manic shooters (with a couple exceptions). Even though they're skill-based more than luck-based, and satisfying to win, the game of "stay on the one pixel on screen that isn't a bullet" makes deaths feel cheap. That means that after several tries, I'm more likely to give up in frustration rather than feeling like [i]"hey that was fun, I'll try that again soon."[/i] Solaroids feels more like the latter. Another noteworthy point is that the developer is very responsive. If you take a look at the issues and feature suggestions in the Steam discussions, you can see that the majority of them have been fixed and implemented with relatively quick turnaround time, and the game is noticeably better off for it. The aforementioned "twin stick shooter" style controls that I like, for example, appear to be largely based on player feedback. Solaroids doesn't forge any bold new innovations in the space shooter genre, but it doesn't have to, it's just fun. At $10 USD I think it's easily worth it at full price.
This is a Twin Stick shooter and a really well made one. It's basically a high score challenge where you can play solo or local multi player/co-op. I couldn't find any online multi player mode. The game is really cool. It has loads of different pick-ups that give you all sorts of different abilities from rapid fire to increased manoeuvrability. It has a great sound track and a cool array of enemies. It's quite simple to play, you have three lives and you need to stay alive as long as possible while grabbing all the drops everything you blow up leaves behind. Watch the video and see for yourself.... https://youtu.be/pzB5gERregI Thanks for watching, please like, subscribe and comment.
This is a great throw back with some modern twin stick controls you should try out, even if you're a hardcore fan of the classic. As always, its better with friends. we need more couch co-op like this.
Met the developer at a gaming convention! Really cool guy and game (especially since its a in-house engine!). Very adrenaline inducing.
Давно хотел оставить отзыв, и номинировав Solarids как "ЛЮБИМОЕ ДИТЯ", понял, что время пришло! :) Очень зацепила игра, и уже больше года нет-нет, да захожу полетать и отвлечься от повседневных проблем сюда. Игра не требовательна к ресурсу ПК и идёт даже на моём полумёртвом хламе, что безусловно радует! Игра медленно, но развивается (не забываем, что разработчик у игры ОДИН!). Конечно, хочется больше контента внутри игры, но того что есть хватает, чтоб отвести душу в космосе. А ещё надеюсь и жду, что удастся расширить игру для других платформ! Желаю дальнейшего развития и успехов разрабу! <3
Recommended for Asteroids and shooter fans - you can just use classic controls to start with but will need to assimilate the extra controls to do well - looking forward to the updates, especially the option for plain starfield classic background !
Does what it says on the tin, it's a reboot of Asteroids. I just don't think that gameplay translates into something I want to play in 2021. Also no update since July of 2021 so this appears to be a dead game rotting in the early access bin.
It's Asteroids with a heaping handful of modern mechanics. I've been following it in Early Access for over a year and the progress is excellent and regular. Excellent game.
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