
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumanity
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Many people have complained that this game hurt their political feelings, Too bad! Go back to R/Socialistgaming, and you guys wonder why people satirize you! Pros: Simulates the entire solar system with intricate dystopian future societies, on earth war rages, the Inner System is highly contested and packed with Earths rejects fighting for living space between foreign dystopias, fanatic militarists, fledgling democracies, money grubbing corpos. On the outer reaches of the system fledgling empires expand rapidly outward away from the chaos of Humanities home world. Cons: Extremely early access and nonsensical design choices on several interfaces create immediate confusion and annoyance for new players, don't bother with the "tutorials" they don't work. If you are the kind of person who needs their hand held on the learning curve of niche autism games this may not be for you. Things are not explained and often times you have to figure it out yourself. This game needs some more time in the oven but it is promising and with enough time and effort could become the next autism strategy game.
>found this game >more schizo than TFR and you can do cool ♥♥♥♥ that a certain Swedish dev's games couldn't do >for some reason decide to look up this game on google >reddit posts show up on top results because reddit pays for them to >all of these posts are salty redditoids I'm sold now.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Spanish - Latin America, Swedish*languages with full audio support
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
refunded this game. developer is a Nazi. do not give them your money
Weird economic rules stacked on top of weird ideological ideas stacked on top of jank dressed up as more flexible Terra Invicta. Not a serious game, right now. Drop the ideological weirdness, re-work stability as the primary factor in making _any_ changes in the economy/industry of your nation and then we might have something to cook with.
Has the political insight of prion disease, and worse mechanics.
actually gas game for $10 CAD. relatively feature dense, lots of customization, very stable (seen 1 crash in multiplayer), great multiplayer (no having to resync like a paradox game!) hard to say in a review what it is I like in specific, as this games detail dense enough to be hard to explain. only downside is the UI isnt the greatest, but its serviceable. gonna be getting quite a few more hours especially in multiplayer with a bunch of ppl. dev should charge more for this icl, feels like robbery
Its a fun space game where when you finally learn how to actually play it, it can be tones of fun running around colonising planets and on occasion causing multiplanetary conflicts because the Chines Union took some land that you REALLY WANTED. though not without its flaws I will dedicate the next half of this review to aspects I was either disappointed with or feel needs to be worked on in the future. some of this might be out dated since the game can change after all this is an early access game as of making this. the political aliments have a lot to be left wanted, a lot of the political systems in this game feels weirdly out of left field and not aligning at all. For example, there's an economic policy called "corporatism" that makes factory buildings work 20% better, now with a name like this you'd think this would be a corporate leaning stance right? wrong! its religion dummy. why dose this affect the religion alignment? idk it just dose :3. its just silly to me. another issue I have is that a lot of the alignments and policies have upsides and + affects but not many downsides to them, I can only think of 2 policies that actually have some kind of negative and its never anything big either (normally just like a -5 to something) and there's also no penalty's and such to wildly changing government types in this game. basically there's very few downsides to changing ideology and many of the ideology changes don't really have major downsides that can actually affect gameplay in a meaningful way. There's a mechanic for culture that feels really one sided most of the time since it feels very... under cooked for what you can do with it? ie, its better to just play with 1 culture and just close your borders and convert everyone else who isn't your people. idk if its just me but I'd like to see some way to benefit by letting you upgrading an ideology that isn't your main one and sort of juggle them around, like maybe I want to make a colony using x people instead of y because I invested in y people for 1 benefit that would really work in that spot. also I feel it would really help if there was a way to increase the culture power to make it work. Think about it, you get 2 options, option 1 is to invest into just 1 culture at the cost of earning less culture power over all since you only invested into the 1 culture, and option 2 invest into multiple cultures with multiple benefits that you can try and control the immigration of to benefit you either in making colony's or by adding some kind of incentive to go somewhere, and of course add a way to increase the culture power you gain to help with all the new opportunity's you might have by going multicultural. Also, it feels like the "accepted, promoted, non accepted and oppressed culture options don't add much affects/different options to really feel like there worth using since a lot of the time you can just set all cultures outside of accepted to non by default and just have it set to some of the more extreme options since for some reason you can just use them in what's basically the "neutral" option for culture management. You have NO CLUE as to what's happening where and why, you can be looking at one of your colony's for a good 20 minutes not looking at earth and return back to your home on earth and- good god since when did Lithuania own the entirety of Russia??? (taken from real experience while playing lol) put simply, there needs to be a news broadcasted or something somewhere that can at least mention when a country is at war with another or if someone's trying to colonise something so you know what the ♥♥♥♥ is happening where. over all, those are my biggest issues with the game, other than that and some badly worded ui elements (good GOD this guy needs to make the ui better sooner rather than later ;-; ) ,I really like this game and I would love too see how development go's on for it since I really like what's already here
Game is fun and the dev path is promising. Unique blend of paradox style games. Will be following this. Ignore the redditors complaining in other reviews.
"oh golly gosh, i sure do hope this game doesn't come prepackaged with racism, cultural supremacy, and conspiracy theories!" the devious alt-right developer: I played for 8 hours so idk why it says fourteen minutes. Maybe because it was on another device? Anyways i cant refund 😔
game is a decent time-killer if a bit thrown together with various features from map-painting games from different companies. game dev clearly has a far-right bias with his description of various ideologies and different types of political options that are blatantly incorrect or misunderstood.,
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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