
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The framework for a great game exists but there are just far too many frustrating quirks: (1) not being able to automate miners, (2) mining resources seems buggy or the graphic representation is inaccurate i.e. high color indicator but miner does not recognize this (3) code breaks related to placing facilities along the edge of the map i.e. astronauts cannot repair (4) mini game for Biology Lab genetic mixing is a waste as there is not enough information to figure this out without trial and error. This should be included in the tutorial. Currently if you use up your strains there appears to be no way to resupply them meaning you are stuck for the remainder of the game with whatever level you achieved with the combination you applied. Took trial and error to discover the final strain is applied at the farmer not in the lab. (5). Refinery upgrades do improve efficiency but why is there no way to upgrade the miner to dig for deeper deposits where graphic representation of mineral shows residual amounts left. (6). Why doesn't the Biology Lab have an upgrade to tackle a cure for blight? (7). Astronauts sleep inside so why can't they route through the station for repairs when not carrying materials? (8). Why isn't there an upgrade for O2 Generators that can address overheating? Maybe add a Materials Lab? (9). Why isn't there an upgrade for Recyclers to address continuous ruptures? Add an armor upgrade via the Geology Lab or add in a Materials Lab? (10). Bulldozers and Mining Units should have better routing if not actual in mode to perform a task (BTW which should be automated) If you just want to have some fun this is a perfect game for casual players. If you do enjoy this a better version though not without its own quirks is "Surviving Mars" and its DLCs.
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Hours played at review time, across 40 reviews with recorded playtime.
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The tutorial tells you to place a few buildings, but doesn't teach you to play the game. Food runs out and your people die within seconds of exiting the landing module so you have to be quick building your base. Storms and solar events will destroy your equipment and kill your people, no explanation as to how to make them go inside or protect the equipment. Overall the game feels more like a proof of concept than a complete game.
Infelizmente não posso recomendar esse jogo, ele tem muitos problemas de jogabilidade: Menu Muito pequeno sem configuração de ajuste da escala; Mapa extremamente pequeno e limitador, não é pequeno pra gerar desafio apenas é pequeno pra atrapalhar a criatividade, é praticamente impossivel fazer uma base igual a da foto... Jogo não possui save manual; O Save automatico fica embutido no mapa, então quado vc entra fica até dificil saber onde está o save até achar o mapa... Jogabilidade travada e obsoleta, possui apenas modo de 2x de velocidade, os robos são todos manuais, lentos e ineficientes, é um porre fazer o rover pesquisar o mapa alem de desnecessáriamente lento não tem função automatica; O robo pra remover pedras é muito ruim, vc tem que ficar pilotando ele na mão clicando e empurrando a pedra ao inves dele pegar a mesma... Começar a partida também é um desafio, o foguete manda pouquissimos recursos, pra construir algo tem que ter astronauta que consome comida e água, o problema é que estes 3 itens tomam quase todo o peso de carga do foguete, os suprimentos que vão na nave pra construir é praticamente a conta, é fazer um painel solar, um tubo, uma hidroponica, um taque de água e um oxigenador... O problema é que tem que fazer o palet para descarregar as caixas também, e ela custa suprimentos, no final, se vc não pousar a neve no lugar certo e construir praticamente imediatamente o astronauta morre... O jogo também não é claro no critério de quando novos foguetes são liberados, as vezes vc precisa de um e não sabe quando libera... Outro ponto negativo é o foguete de colonos que tem que ficar prezo a um tubo de acesso, não faz o menor sentido, como ele é grande ele não pode ser feito em qualquer lugar o que limita muito a base. O sistema de fazenda externa pra pesquisa de bacterias, solos e etc também é bem ruim e limitado. Sinceramente é um jogo bonito e tal mas parece uma demo ruim de Survival Mars que da um banho de lavada...
I love this game I would love to see it on the switch
Fairly easy game that was ok, the glitch with the end game dome that made it unusable as well as the land being unusable after it's destroyed makes it not worth playing. I'm sure no one is looking at this older game but if you are find a better one
I like colonization games, this does not disappoint. Would prefer a deeper tech tree and ability to expand. I've only played to about 70 colonists, so maybe you can expand I don't know.
Game is broken
I bought this game years ago and I still come back to it from time to time. For its price point it is well worth the 3.99 its currently listed at. Its not very flashy but it has the most "realistic" feel to this genre. The game play is relaxing yet addictive.
bom
UI isnt brilliant, not very intuative and difficult to follow
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