
Push one block at a time to solve sokoban-style puzzles on beautiful and relaxing islands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🐾 Sokocat - Islands is a charming puzzle adventure where you guide an adorable cat across peaceful islands filled with clever challenges!
Slide blocks with precision and solve smart, minimalist puzzles. Every move counts — think carefully, explore each space, and find the best path forward.
With captivating visuals and a relaxing soundtrack, Sokocat - Islands is perfect for players who love logic, calm atmospheres, and a touch of cuteness.
• Simple and intuitive gameplay
• 50 handcrafted puzzles, from easy to challenging
• Unlockable achievements
• A cute feline as your hero!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent Sokoban game. The puzzles started off easy but got challenging. The ability to change camera angle is useful and effective for the 3D puzzle elements. I like playing as a kitty cat and the music is relaxing (though eventually a little repetitive). I've completed 40 of the 50 puzzles so far, in about 4 hours of play. The only 'bug' I have encountered is that each time I restart the game, it wants to toggle itself to fullscreen (I prefer playing in a window), so I toggle the setting each time I play. Seems to me a solid sokoban, worth the price for a few good hours of gameplay.
고양이 캐릭터를 이동시켜서 회색 바위를 밀 수 있고, 빨간색 버튼 위에 모두 얹으면 스테이지가 클리어 됩니다 wasd키 혹은 방향키로 캐릭터 조작할 수 있습니다 회색 바위를 더이상 밀 수 없는 구석으로 이동시키거나 바다에 빠트리게 되면 R키를 눌러서 스테이지를 다시 시작할 수 있어요 [u]이미 진행한 무브를 취소하는 기능이 없으니 한칸 한칸 신중하게 옮겨야 해요[/u] 화면이 대각선으로 되어 있는데 상하좌우 화살표로 이동하려니 어려웠는데 Q, R키를 통해 제대로 된 방향으로 회전시킬 수 있더라고요 ㅎ... 저는 캐릭터가 원하는대로 움직이지도 않는데 실행 취소도 없고 게임이 너무 어려운 것 같아서 H키를 누르면 보여주는 정답 따라서 갔습니다... 화면 회전할 수 있는 걸 미리 알았다면 퍼즐을 풀 생각을 했을 것 같아요... 실질적인 평가는 음... 별로... 이런 느낌인데 제가 조작법을 제대로 몰라서 게임을 잘 못 즐긴 느낌이니까 일단 추천으로 체크는 합니다...! 단축키 설명... 튜토리얼... 같은게 초반에 있으면 더 좋을 것 같긴 하네여
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優れた倉庫番ゲームだと思います。 スイッチを押すと動く橋とか、同じくスイッチで上下する足場とか、ギミックがあってうまく機能しています。 倉庫番ってたくさんありますけど、これはパズルとしてよくできてると感じることが多かったです。 特に、全50ステージあるうちの40問目は傑作でした。ただ、難しかったので答えを見る機能を使ってしまいましたが……。 全体的には難易度はそこまで高くないです。中堅よりやや難しいかなってくらいですね。 自キャラが猫だし、いいゲームですけど、しかし「一手戻る」がまったくできないのは困ります。 操作ミスで萎えたことが、かなりありました。
Muito bacana, fazia tempo que não passava horas jogando um puzzle bom!!! Vale a pena! Música cativante e os elementos do jogo são muito bonitinhos!!!
Mandaram bem no game design, puzzles bem desafiadores.
没有撤回,一旦误操作必须Reset。
nice game ,,aber es hängt sich auf wenn man zurück geht
Sokocat: Islands, developed and published by Rising Moon Games, is a serene and deceptively challenging puzzle game that takes inspiration from the classic Sokoban formula but reimagines it with a gentle, feline twist. Rather than dark warehouses or abstract grids, the game unfolds across a series of tranquil, sunlit islands where a small cat—your avatar—must methodically push crates into their designated spots to complete each level. On the surface, its concept appears simple and familiar, but beneath its calm presentation lies a series of intricate puzzles that demand patience, foresight, and logical precision. Sokocat: Islands is the kind of game that invites you to slow down, take a breath, and think several moves ahead, all while basking in a peaceful atmosphere that makes even the toughest challenges feel approachable. Visually, the game embraces minimalism, opting for bright, soothing tones and clear geometric layouts. Each island feels hand-crafted, with puzzle layouts that vary from compact micro-challenges to sprawling mazes where one wrong move can ruin your entire plan. The soft color palette, smooth textures, and subtle animations combine to create a meditative environment that contrasts beautifully with the sharp logic the puzzles demand. Accompanied by a gentle, melodic soundtrack, Sokocat: Islands cultivates a sense of quiet focus. There are no timers, no pressure systems, and no distractions—just the rhythmic push and slide of crates across the island floor. The presentation feels deliberate in its simplicity, reflecting a design philosophy where clarity and calmness enhance the puzzle-solving process. The gameplay is, at its heart, a modern interpretation of Sokoban’s traditional mechanics. You can move the cat in four directions, pushing boxes across the grid, but you cannot pull them or undo moves. This means every decision carries weight; a single careless push can render a level unsolvable, forcing a complete restart. While this might sound harsh, it’s exactly what gives the game its tension and satisfaction. The puzzles are built around this restriction, requiring the player to visualize sequences of moves long before committing to them. Early levels serve as tutorials, easing you into the core logic and teaching you the importance of positioning and spatial awareness. Later stages escalate dramatically, introducing tighter layouts, additional boxes, and obstacles that demand multi-step strategies. By the time you reach the final islands, every move feels like part of a delicate dance—one that rewards planning and punishes impatience. Rising Moon Games has a knack for pacing, at least in the early half of Sokocat: Islands. The difficulty progression is gradual, allowing players to gain confidence before facing more complex designs. However, as the levels advance, the game’s true nature reveals itself: this is a puzzler that expects mastery. Some of the later islands introduce configurations that feel almost impossible at first glance, with multiple crates positioned in tight spaces where only a few tiles can be used for maneuvering. There is no rewind or undo feature, which reinforces the sense of consequence but can also lead to frustration during lengthy attempts. Solving a difficult level can take dozens of restarts, but when you finally succeed, the sense of accomplishment is immense. The lack of an undo button may deter some players, but it also gives victories more meaning. Each solution feels earned, the product of real problem-solving rather than trial and error with safety nets. The game’s presentation of its puzzles also reflects an understanding of player psychology. Each new island introduces slight visual or structural variations, preventing monotony from setting in. The gentle background music never overwhelms the experience, instead acting as a companion to concentration. Small visual details, like the way the cat’s ears perk up or how the crates cast shadows on the ground, add subtle warmth to what could have otherwise been a sterile grid-based puzzle game. The interface is streamlined and intuitive, keeping focus entirely on the challenge at hand. The developer clearly wanted to craft a pure, undistracted puzzle experience, and in that sense, Sokocat: Islands succeeds beautifully. While its peaceful design and clean presentation make it easy to recommend to fans of the genre, Sokocat: Islands is not without its caveats. Its strict adherence to Sokoban’s limitations means it inherits the same frustrations—especially the irreversible nature of errors and the lack of variability beyond pushing crates. Players seeking additional mechanics or twists on the formula might find the experience repetitive after many levels. The challenge curve also becomes quite steep in the later islands, which could discourage casual players attracted by the cute visuals and relaxed atmosphere. However, those who enjoy cerebral puzzles that demand logical precision and persistence will find the increasing difficulty rewarding rather than punishing. The game never feels unfair; it simply requires discipline and foresight, qualities that define the best logic puzzles. For its modest price and focused scope, Sokocat: Islands offers an impressive amount of content. The fifty handcrafted levels provide hours of engagement, and the steady escalation of challenge ensures that even puzzle veterans will find themselves tested. It’s a game designed for contemplation rather than adrenaline, and that’s part of its charm. You can play it in short bursts, completing a few levels at a time, or lose yourself for hours as you try to untangle a particularly devious setup. Its accessibility—both in controls and concept—makes it suitable for players of all ages, yet its complexity ensures it never feels overly simplistic. Ultimately, Sokocat: Islands stands as a love letter to the Sokoban tradition, combining the purity of classic logic puzzles with modern aesthetics and a relaxing tone. It is both calming and mentally stimulating, a rare balance that few games achieve. Rising Moon Games has succeeded in crafting a puzzle experience that respects its roots while offering a meditative escape for those who enjoy thinking a few steps ahead. It may not reinvent the genre, but it refines it with care, precision, and charm. For anyone seeking a peaceful yet challenging puzzle game that tests the mind without overwhelming the senses, Sokocat: Islands is a quiet gem that deserves a place in your library. Rating: 8/10
※2025年8月追記:アップデートが来てリマスターされたそうなので久々に起動したら、GPU負荷がずいぶん減ってファンがフル回転しなくなった。旧バージョンの最大の不満点が改善されたので、赤から青評価に変えておく。フルスクリーンとウィンドウモードの切り替えに関しては相変わらず挙動がおかしいが、モニタの解像度を勝手に変える系統のフルスクリーンではないのでまだ我慢できる。操作も改善された気がするし、猫の姿も旧版よりは見えるようになった気がする(どちらに関しても旧版の事を正確には覚えていないので曖昧な書き方になってしまうが)。 ゲームはちょっとギミックが付いた倉庫番。斜め上からのビューなので猫の姿が見えにくいし鳴き声も無い。斜め上からのせいで時々操作方向がわからなくなる。猫は海に落ちないがブロックは落ちる。 オプション周りの動作が安定しない。ウィンドウにしても勝手にフルスクリーンに戻るから腹が立つ。小さなゲームなのにGPU負荷が大きくてGPUファンがブン回るので長時間やる気がしない(これが一番嫌な欠点)。安い動物ゲームにはめったな事では赤評価を付けないがこれに関しては不満が多いので赤にした。
[b] 2/5 [/b]
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