
Snowed Under is a first-person game about shoveling snow in the mountains.
Modeled estimate, not a reported figure. How we estimate →
About
Snowed Under is a first-person game about shoveling snow in the mountains.
Dig deeper and deeper through the snow.
What will you find buried beneath it? Food? Buildings? Or something else entirely…?
What happened in this place? What is about to happen? And what will you think when you uncover the truth…?
Estimated Play Time: 2–4 hours
Dig through the snow and make your way toward the steel tower. Keep moving forward. Keep digging.
Use scrap materials found beneath the snow to upgrade your shovel and improve your digging efficiency.
As you dig onward, you will reach various buildings buried in the snow. What waits inside them…?
As the days pass, your conversations with Kai, your friend, will continue to unfold.
What is Kai thinking? And what does the protagonist begin to feel?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, French, Hungarian, Korean, Vietnamese, Traditional Chinese, German, Polish, Portuguese - Brazil, Lithuanian, Spanish - Spain +2 more
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
banger
カイ君がいる拠点から遠のくほど雪が硬くなるので 雪かき強化するために周辺スクラップ集めると缶詰も出てきて効率よく進めます それわかってればサクサク進む 知らないとマジでストレスすぎて地味作業が続く あとYoutubeだと曲引っ掛かるので収益化されません
사실 제설 자체는 로그라이크 느낌이라 재밌었는데, 이게 칠라스아트 게임인게 문제인거같습니다. 우리가 원했던건 이런게아닌데.. 차라리 우미가리처럼 철학을 집어넣던지, 뭔가 교훈이라도 있으면 좋았을거같은데 이게 대체 뭔 스토리고 , 뭔 개 억지 감동인지 모르겠음 ㅠㅠㅠㅠㅠㅠㅠ .... 우미가리는 낚시하는 재미라도 있었는데... 제설도 재밌긴했는데 건물 들어갈때마다, 스토리고뭐고 고철만 내놔 하는 이 마음이 맞는지 잘 모르겠습니다... ㅠㅠ 카이랑 토시는 대체 무슨 사인지 모르겠음.. 둘 사이에 뭐가 있었는지 너무 궁금한데 설마 우리가 예측한 그 스토리라면 진짜 실망스러움. 마을에 대한 스토리와 카이에 대한 사상 같은걸 연결하고싶으셨던 것 같은데, 잘 표도 안나고, 딱그냥 공포향나는 제설 시뮬레이터 느낌. 언제부터 뭐에 영감을 받아서 이렇게 된걸까... 그냥 B급인척하는 A급 게임을 만들고싶었던것 같지만 좀 실패한거같아요. 하지만 다음번에 게임 새로 내주시면 또 버선발로 나갈 자신있음 ㅎㅎ 화이팅 ~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
제설 시뮬레이터 아직 하는중인데 괜찮은 듯 합니다. 다음엔 노가다 비중이 줄고 공포 + 스토리 비중이 늘면 좋겠네요.
不知道你们的游戏是换人做了,还是想转型,但是这次真的不好玩,重复动作可以有,但是奖励机制一定要匹配上,这个游戏重复挖雪洞的奖励只有废料和罐头,废料到后期根本没有用,罐头也是绰绰有余,,剧情也基本没有,所以根本没有动力继续下去,真的太差了,以前你们的游戏都是可以拿来反复玩的,这一部真是一遍都打不下去
すごい怖かった
잠이 솔솔~~
game apa pon tak tahu. korek korek da 2 jam
挖了3个多小时才全收集,强迫症要累死,游戏还行
初めてチラズアートさんのゲームをプレイしましたがあまり類を見ないほどのボリュームで驚きました。 除雪作業は冗長に感じられる部分もありましたが、考察の時間と割り切ってプレイさせて頂きました。 ですが冗長になりすぎるあまり恐怖というよりは単純作業ゲーをしている気分になるタイミングもありました。 私は都市開発ゲームが好きなので開発をしているつもりになれて大変楽しかったです。 除雪ゲームとして考えると十分満足のいく作品ですので、除雪経験のない方には是非プレイをお勧めしたいです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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