
Sniper: Ghost Warrior 2 takes the bulls-eye precision of its predecessor to new and exciting heights!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.8Kreviews | 76% | — | $4.6M |
| $0.99−90% | 184ratings | 72% | #96 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funciona fatal, se te pone una textura en camara cuando coges un arma y no te deja ver casi nada
Не рекомендую
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Italian, Spanish - Spain, Polish, Czech, Japanese, Korean, Russian*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
**Rating: 5/10** I picked this up during a sale for basically nothing, knowing it had a mixed reputation. After playing through the campaign, I can see exactly why opinions are all over the place. This is a game that does some things genuinely well, but the flaws are impossible to ignore. Let me start with what surprised me: the sniping mechanics are actually solid. You have to account for wind, distance, and bullet drop, which adds a layer of realism that makes landing a long shot genuinely satisfying. When you nail a perfect kill, the bullet-cam follows the shot in slow motion—it never gets old . The game runs on CryEngine 3, and when it looks good, it really looks good. The jungle environments, the snowy Tibetan mountains, the war-torn streets of Sarajevo—these settings have real atmosphere . But then the problems start piling up. **The Good:** - **The core sniping feels right.** The bullet physics are well-implemented. On higher difficulties, you lose the helper markers and actually have to judge wind and drop yourself, which turns each shot into a real calculation. That's when the game shines . - **The atmosphere hits.** The Sarajevo mission in particular does a decent job showing the horrors of war. It's not subtle, but it's effective . - **The Siberian Strike DLC.** I grabbed this separately, and honestly, it's a prequel mission that's arguably better than parts of the main campaign. If you end up getting the game, make sure to get the complete edition . - **Shooting works on both keyboard/mouse and controller.** Controls are responsive and you can play whichever way you prefer . **The Bad:** - **It's incredibly linear.** This is the biggest issue. You're essentially playing on rails. Walk here. Shoot this man. Set up your rifle here. Sneak past these guards. The game rarely lets you make your own decisions . At one point you lose your rifle and have to retrieve it—but you can't pick up enemy weapons. You have to do exactly what the designers wanted, common sense be damned . - **The campaign is short.** Around 4-5 hours for the main story. That's it . - **The stealth is frustrating.** The AI is either blind or psychic. You can be perfectly hidden and suddenly everyone knows exactly where you are. When you get spotted, enemies rush you with reckless abandon and you'll probably die . Then you get sent back to a checkpoint that was 10 minutes ago. No quicksave option makes this painful . - **The AI is also dumb.** If you miss a shot on easier difficulties, enemies react so slowly you have time to just shoot again. And somehow, no one hears the massive unsilenced rifle crack coming from 200 meters away . - **Cutscenes look awful.** They're pre-rendered at low resolution with terrible compression, so you get visible pixelation that completely pulls you out of the experience . This is especially jarring because the actual gameplay visuals can be quite nice. - **CryEngine 3 has technical issues.** The game can lock your framerate to your monitor's lowest refresh rate—some players got locked at 24fps. I ran into some stuttering and one or two crashes during my playthrough . - **No weapon variety.** You can't pick up enemy weapons after they die. You're stuck with what you're given . - **Multiplayer is dead.** Don't buy this expecting to play online. It's a ghost town . **Quick Tips:** - **Play on the hardest difficulty.** This is non-negotiable. On lower difficulties, the game holds your hand with red dot markers and giant icons over every enemy's head. It becomes a boring shooting gallery. On hard, those helpers disappear and you actually have to calculate your shots . - **Grab the Siberian Strike DLC.** It's a full extra mission that adds some value. If you're buying the game, get the complete edition . - **Manual save is not an option.** The game uses checkpoints only. They can be spaced poorly. Be prepared to replay sections . - **Patience is required.** This is not a run-and-gun game. If you treat it like Call of Duty, you'll die constantly. Move slowly, scout before you shoot, and think about the order you take out enemies . - **Buy it on deep sale only.** At full price, this is hard to recommend. For $5 or less? It's a weekend distraction if you're a sniper game enthusiast . - **The original Sniper: Ghost Warrior had some freedom in its levels. This one is more restrictive—go in knowing that . **Verdict:** Sniper: Ghost Warrior 2 is a game caught between ambitions. It wants to be a realistic sniper simulation, but it also wants to be a cinematic Call of Duty-style shooter. The result is something that does neither perfectly. If you're a sniper game fanatic who loves bullet physics and lining up long shots, there's fun to be had here, especially if you stick to the hardest difficulty. The core shooting mechanics are genuinely satisfying when they work. But the restrictive level design, frustrating stealth AI, short campaign, and technical issues hold it back from being anything more than mediocre. The game actively fights your attempts to play creatively. Want to pick up an enemy's weapon when you're unarmed? Sorry. Want to sneak past enemies without killing them? The script won't allow it . Want to explore that jungle over there? "LEAVING MISSION AREA" . Compared to Sniper Elite, which came out around the same time, Ghost Warrior 2 feels shallow. Sniper Elite has more freedom, better stealth mechanics, and those glorious X-ray kill cams. This game's bullet-cam is tame by comparison . If you can find this for a few dollars and you're a fan of sniper games who doesn't mind a linear experience, you might enjoy it. Everyone else should look elsewhere.
First playthrough review time. Sniper Ghost Warrior 2 is a first person shooter that mostly focuses on long range shooting. The sniping system is made with some detail, where things like lying down, wind, and distance all matter when taking shots. Most of the time there is also a stealth style approach, where you move quietly and try to avoid open fights. The AI is quite simple, so many situations do not feel very hard. On higher difficulty, the game removes aiming help, so you need to handle everything on your own. The graphics are fine for an older game and some places look clean, but there are small issues in dark areas and a few visual effects. Multiplayer is almost empty now, with very few players, so it is not active anymore. In conclusion, Sniper Ghost Warrior 2 is built around sniping with some good systems, but other parts are not very strong. It is a short game with simple structure and mixed execution across its design. https://steamcommunity.com/sharedfiles/filedetails/?id=2810714489
[h1]<狙击手:幽灵战士2> 以前杉果整的自带官中 总流程大概5-6小时 [/h1] 初代兼容性太差闪退还有CG黑白倒置。 2代就没这坑,而且自带官中支持手柄。 多人居然没有鬼,居然还有人玩!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3671238084 https://steamcommunity.com/sharedfiles/filedetails/?id=3671363131 https://steamcommunity.com/sharedfiles/filedetails/?id=3671385431 休闲模式下的,瞄准镜晃动(写实)。 瞄准镜子弹真实落点有红圈(辅助)。 甚至还有热成像,而且雷达能显示敌人位置。 瞄准镜稳定呼吸法!! (类似稳定瞄具+一点点子弹时间,仅限狙击枪) 还有团队合作进行任务。 手柄扣动扳机的力度能决定镜头的后座力有多大。 每个任务点都有标记,跟着任务点无脑走就好了。 关键敌人也有目标指示和狙击图标。 而且狙击枪是消音的!! 补给都是补给箱里获取弹药,看着好像不会捡敌人落在地上的武器,毕竟主角的枪是最棒的。 休闲模式玩着还是挺轻松的。 至少比起以前那些狙击游戏满脸懵圈不知道敌人在哪的强。 玩法丰富,配合NPC消灭敌人,跟着NPC潜行,攻击特定目标吸引敌人注意力,各种远距离狙击,各种远距离清空区域。 要是你在某些狭窄空间使用暗杀,敌人的活动稍微转个方向甚至能让玩家直接穿墙! 本体一共3章,每个章节3-4个任务,一共10个任务。 每个任务大概半小时,本体总流程大概5-6小时。 剧情流水账: 主角叫安德森系一名狙击手。 他从来不捡敌人的武器,只用自己的狙! [spoiler] 第一章:四分卫行动 主角叫安德森;队友迪亚兹;远程指挥官惠勒; 估计是高空无人机远程命令吧。 1、通信中断 1周前在L国沿海地区。 3个月前R国雇佣兵袭击C地区生物实验室偷走生化武器,他们在L国找到了买家卡拉罗,目标消灭卡拉罗取回生化药剂。 迪亚兹和主角安德森一组切断敌人支援,并和凯勒组汇合。 耕者迪亚兹悄悄穿过村子消灭沿途的关键敌人,在废弃的即将坍塌的民用飞机上作为狙击点消灭远处敌人后飞机坍塌落水,避开敌人过来查看的船只清空区域和迪亚兹分开并爬上教堂钟塔作为狙击点掩护队友行动。 迪亚兹和凯勒组汇合后按指示远距离狙击。过程中还有直升机来回飞,那时候感觉整座钟楼都在震动··· 远程协助敌人拿下雷达设施,此时从雷达那接收到敌人的无线电在说他们抓到间谍准备带到机场附近的老板那。 2、莫名出现 6天前L国,虽然迪亚兹他们从雷达那拿到的录音显示之前的潜伏的间谍的讯息,当时推断他可能已经狗带。任务不变依旧是对酒店进行突击,次要目标是到达基地救下被俘间谍。 主角穿过洞穴前往看守地的高处建立狙击点,侦查发现俘虏和敌人,掩护突击队队友营救俘虏,消灭挟持人质的敌人。 救下人质后穿过洞穴到达另外一个狙击点,消灭沿途敌人清空目标区域敌人。 主要目标卡拉罗坐车出现,主角们发现中央情报局的梅瑞诺吾莫名出现在此。而且敌人知晓主角们正在行动并立刻反击,最后迪亚兹、尼克尔斯撤离时被俘,安德森撤离。 3、一个不留 6天前L国,主角继续追踪梅瑞诺吾和卡拉罗,他们正在前往机场,主角在后面跟着,其实主角跟的是生化剂。 一路弯弯绕绕消灭区域的敌人甚至还乘坐缆车后到达机场,惠勒要主角解决生化武器优先,但主角想要救下迪亚兹优先。 主角同时能观测到武器和队友,但发现队友尼克尔斯被击毙后立马掩护迪亚兹逃离。迪亚兹在明,主角在暗就这么掩护逃离。 最终生化武器上飞机离开了,主角和迪亚兹则在枪林弹雨中逃了··· 结局很不好,就像萨城一样···(不清楚游戏的架空历史) 第二章:大天使行动 1、 19930414,B国萨城,大天使行动。 惠勒让安德森、马多克斯中士打头阵,目标是塞比亚武装的头领马克·维拉迪克少校的罪行录像而不是消灭对方! 主角们和中央情报局的梅瑞诺吾的皮条客会面并录像后撤离。 通过铁路线潜伏在列车底部潜入萨城,使用炸弹炸毁广场上的高射炮(其中一台是A10灰机炸毁的)潜行到地铁通道被敌人发现后掩护马多克斯安装炸弹后离开。 最后和梅瑞诺吾会面。 2、伸张正义 19930414,B国萨城,安德森、马多克斯中士跟着梅瑞诺吾准备去偷拍,这里到处是敌国士兵,到达建筑3层获得视野拍照,但这里没看到目标马克·维拉迪克,但拍到了敌人的种族灭绝行为。 马多克斯此时开始正义感暴崩准备把敌人都干掉伸张正义,主角劝不动而且维拉迪克也不在这里,于是梅瑞诺吾带着他们去找维拉迪克。 穿过黑暗的地下车库,中途还会遇上梅瑞诺吾出去和敌人套交情结果被发现这人卖假货被发现要求还钱!穿过到处是狙击手的敌对区域,最后狙击维拉迪克后逃离。 但最后主角们被梅瑞诺吾出卖了。 3、萨城鬼魂 19930414,B国萨城,惠勒联系主角却只有塞比亚士兵的回复。 主角被俘,醒来后敌人正拷打主角但被主角反击成功,并询问出队友马多克斯中士的位置在国会大厦。 潜行取回装备,和惠勒联系一路潜行,通过图书馆、公寓、下水道、公园到达国会大楼。 在国会大楼上设立狙击点观察到马多克斯中士和梅瑞诺吾正在乘车离开,此时的马多克斯一点都不像俘虏,此时迪亚兹插话得知原来马多克斯就是内鬼,之前是和梅瑞诺吾配合着演戏,他们一直将赛比亚军的武器卖到黑市,并配合主角干掉维拉迪克后现在所有的武器都是他们的了。 此时他们两的车即将开离狙击点,于是主角狙了马多克斯。 第三章:雷云行动 1、黑暗中的刀锋 Z地区边境,梅瑞诺吾又回来了,他正在将武器卖给哈山,交易地点在边境地区。迪亚兹找到了主角打算一块狙击梅瑞诺吾。 一路消灭雇佣兵,清理村子,从敌人对话中得知这附近有个无线电台,拷问电台的通讯人员,对方也了解的不多,只知道梅瑞诺吾那需要坐船穿过废弃寺院。 2、燃烧的桥 T地区,穿过洞穴的旅途,结果迪亚兹不小心踩空了主角为了拉住迪亚兹枪掉了!于是开始潜行取狙击枪,然后狙击探照灯敌人。 主角们发现这里的洞穴就是个武器库,于是现拿C4炸毁武器库后逃离,不过主角们高估了山洞的稳定性,山洞开始坍塌,一路跑酷跑出山洞。 3、因果报应 T地区,主角穿过废弃的高山寺庙和桑德斯的队伍汇合,并在敌人直升机降落的时候准备狙击! 但这时候主角发现直升机上下来的是马多克斯,他居然没狗带!此时马多克斯透过阳光反射也看到了主角的狙击点,主角们暴漏了,马多克斯也上了直升机利用导弹攻击主角! 千钧一发时主角的狙击枪狙了直升机驾驶员梅瑞诺吾(应该是他吧,白色西装)直升机失控后马多克斯努力控制直升机稳定。 4、完美收官 T地区,迪亚兹和主角继续追踪马多克斯,依旧是废弃的寺庙这里,马多克斯甚至直接入侵主角们的通讯一顿嘲讽,主角还需要干掉迫击炮点,对付训练马多克斯一样的方法训练出来的狙击手。 最终和主角对狙的时候被主角的子弹从狙击枪镜头穿过凉了··· [/spoiler] 最后主角们回收了武器乘坐直升机离开 迪亚兹:有人等你回家? 安德森:我的步枪是我最好的朋友,他就是我的生命。 ~THE END~ ~春节假期期间通关的最后一个游戏~ ~还没玩爽就得进城打工了~
This game has so much potential, but the story is weak and there’s no character development. I can’t even remember the protagonist’s name
O gameplay é onde ele tenta se destacar. O foco é no tiro de precisão, então você precisa lidar com distância, gravidade, vento e tempo de respiração pra acertar os disparos. Quando isso funciona, a sensação de acertar um tiro perfeito é bem satisfatória. O problema é que o jogo oscila bastante entre momentos de sniper mais técnicos e trechos de ação mais genérica, onde você acaba jogando como um shooter comum em primeira pessoa. Essa mudança de ritmo quebra um pouco a identidade do jogo, porque o lado mais interessante é justamente o de planejamento e precisão. As fases são lineares, com algumas oportunidades de abordagem mais estratégica, mas no geral ainda te guiam bastante pelo caminho. A inteligência artificial dos inimigos é um ponto inconsistente, às vezes funcionando bem e outras vezes parecendo pouco responsiva. Visualmente ele até tenta criar cenários mais realistas e variados, mas não chega a ser muito impressionante dentro do gênero. A trilha sonora é discreta, mais voltada pra tensão do que pra destaque. O que mais me pegou foi o potencial da ideia de sniper mais tático, que aparece em alguns momentos, mas não é explorado de forma consistente o suficiente. No fim, é um jogo que funciona melhor quando foca no que promete, mas acaba se perdendo um pouco ao tentar ser mais genérico em outras partes.
An sich ist das Spiel gut und ich beziehe meine Bewertung darauf das diese Spiel unter win 11 unspielbar ist. Endweder man hat glück und es startet oder es startet erst gar nicht. und es liegt nicht an meine PC. Auf sowas sollte man schon hingewiesen werden, sehr ärgerlich
Bozuk ya. Npc sürekli buga giriyor ilerlemiyor. Sinirimi bozdu artık. Ama ilk oyuna göre grafiksel olarak oyun uçmuş.
I can't even get to enjoy this game with all the bugs and crashes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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