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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Best MOBA ever made
Straight up bad
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Turkish, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game if you have an attention span and spatial awareness
I came back to the game after about 8 years to see how much had changed. Back then, I used to play every single day. But I have never in my entire life seen such a toxic, garbage, absolute scumbag of a community. In just four matches, people threw every slur imaginable at me, called me a noob, and told me they hoped I'd die. Even if the game itself doesn't die on its own, it seems the community killed it a long time ago. I never coming back to this game. ♥♥♥♥ everybody.
Not a game I'd personally ever chose to play. Luckily it's free to play so if this is the only thing a friend wants to or can play, sure. But I could never shake the feeling that this game feels a lot like a crappy mobile game. From the menus to the animations to the microtransactions everything just feels weirdly cheap. Decently fun to play if you or your friends cannot afford anything else. Other than that there is a dozen MOBA games out there I'd rather play.
Fun hero shooter. More skill based than most.
E DAORA
Después de 2500 horas de juego, me di cuenta de que en mis partidas de justas no había cinco imbéciles… sino seis.
I S'might never play this game again. rated up because i played this game with friends back in the day
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 23.8K | 55% | Free | |
| — | 0 | — | — | |
| $0 | 26 | 77% | Free | |
| $0 | 23 | 48% | Free | |
| — | 874 | 50% | — | |
| $9.5M | 56.6K | 84% | $9.99 |