
SmashCore is a short, physics based incremental game about smashing asteroids into dust with your gravity cursor and feeding it to the Core. Discover ancient technology and new ores in deep space and use your cash to buy upgrades in the huge skill tree.
Modeled estimate, not a reported figure. How we estimate →
About
SmashCore is a short physics based incremental experience. Smash asteroids with your gravity powers, given to you by a mysterious core. Consume the asteroid dust and feed the hungry core in exchange for riches. Use the spoils to upgrade your gravitational powers and venture deeper into space where ancient technology and new ores are waiting to be discovered.
A key element of SmashCore is the realistic physics-based asteroid destruction, there are no health bars, collisions literally remove chunks from the asteroids.
Smash asteroids with your gravity cursor and consume the dust
Feed the ravenous core
Upgrade your gravity powers in a huge skill tree
Discover ancient technology and new ores in deep space
Open the vault to find the riches within
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lovely incremental game. really captures the satisfying loop of making progress through several iterations that get faster/better each time until you're unstoppable. would love an update some day that adds more endgame content and power scaling (plenty of room for numbers to go up before the integer limit)
good game finished it while eating.
Incrémental classique mais réussi, proche de Space Rock Breaker dans certainers mécaniques (loot boxes, wormholes, traitement du minerai) mais à l'esthétique assez particulière. Rien de plus à dire, recommandé aux personnes qui veulent de l'incrémental de minage dans l'espace avec un système d'aimant plutôt que de vaisseau tirant des lasers.
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Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초반 중간까지는 게임 재밌고 할만한데 가면 갈수록 게임 속도가 너무 느림 하던거 계속 반복해야함 이런게임류가 노가다가 맞긴하지만 이건 너무 심함 .. 반복적으로 해도 달라지는게 없음
SmashCore takes a simple incremental-game concept and gives it a satisfying physical twist by making asteroid destruction the foundation of its progression. Developed and published by Braian, the game places players in control of gravitational powers that can manipulate chunks of space rock, smash objects together, and harvest the resulting material. Instead of relying entirely on clicking buttons and watching numbers increase, it makes the process of gathering resources something players can actively see and influence. The gravity cursor is the feature that gives the experience its identity. Asteroids are not simply targets with conventional health bars. Collisions can physically remove sections of them, creating a much more tangible sense of destruction. Throwing rocks into one another and watching pieces break away makes routine resource collection surprisingly entertaining. It also provides immediate visual feedback for progression because increasingly powerful abilities make previously stubborn objects much easier to dismantle. Destroyed material serves a larger purpose through the mysterious Core. Asteroid dust can be consumed by this strange and perpetually hungry entity in exchange for valuable rewards. Those resources are then reinvested into upgrades, creating a straightforward but effective cycle of destruction, consumption, improvement, and further exploration. The loop is easy to learn, while the increasing efficiency of the player's abilities supplies the steady feeling of advancement expected from an incremental game. Progression becomes more interesting through a sizable skill tree centered around improving gravitational abilities. Upgrades provide reasons to continue gathering resources beyond simply accumulating larger numbers. Becoming more powerful changes how efficiently asteroids can be manipulated and destroyed, allowing players to push deeper into space. The constant transition from struggling with certain objects to effortlessly smashing them provides much of the game's sense of satisfaction. Exploration adds another layer to the progression. Moving farther into space can reveal different ores and ancient technology, giving players something new to pursue as their capabilities improve. The ultimate objective involving a vault also provides direction to an experience that might otherwise become an endless resource grind. This is important because SmashCore is intended to be a relatively short incremental adventure rather than a massive idle game designed around hundreds of hours of repetitive accumulation. Its presentation complements the focused scope well. The stylized 2D visuals prioritize readable physics and satisfying destruction rather than elaborate graphical effects. Seeing an asteroid lose actual portions of its structure makes every collision more convincing than simply watching damage numbers appear. The space setting, mysterious technology, valuable minerals, and hungry Core also create enough atmosphere to make the progression feel like more than an abstract mathematical exercise. The smaller scale is both an advantage and a limitation. Players who enjoy incremental games because they can continuously optimize systems for dozens or hundreds of hours may find the amount of content relatively modest. On the other hand, the shorter structure allows upgrades and discoveries to arrive without excessive padding. There is a recognizable goal to pursue, and reaching it can feel more meaningful than endlessly increasing statistics without a conclusion. Steam Deck compatibility is currently best regarded as unverified rather than officially guaranteed. The game's relatively lightweight presentation and straightforward controls may make portable play feasible, but the absence of an official Verified or Playable designation means Steam Deck users should not assume completely optimized functionality. Controller behavior, interface readability, and other compatibility details may therefore require additional consideration when playing on the handheld. SmashCore ultimately works because its progression systems are closely connected to an enjoyable central mechanic. Asteroids provide material, the Core converts that material into rewards, upgrades strengthen gravitational abilities, and stronger abilities make it possible to destroy objects more efficiently while traveling farther into space. It is a simple cycle, but the physics-based interaction gives it considerably more personality than an incremental game built exclusively around menus. For players who enjoy incremental progression, mining, physics-driven destruction, skill trees, and rapidly increasing power, this is a compact and entertaining experiment. Its limited scale and inherently repetitive resource loop prevent it from becoming a particularly deep space adventure, but it does not need to be one. The tactile asteroid destruction and steady upgrades provide the main attraction, while exploration and the vault objective keep the journey moving toward a tangible conclusion. As a focused incremental experience with an unusual gravitational destruction system, it offers a satisfying combination of experimentation and progression. Rating: 7/10
Very fun, just wish there was a way to raise the chance of pulsar some more so I could get an infinite chain reaction of screen clears
бомбезная игра
A gem in the world of incremental games. It's really good but KIND OF overstayed it's welcome, just by a little bit. If you like incremental games, then this game is a really good choice.
Great incremental, love the event horizon evil space theme. Mechanic is fresh and the stream of pixel dust is satisfying to watch. Got about 3 hours for £3 so also great value 10/10
everything just everything
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