
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like an incremental version of power wash simulator
徐々にツールが強化されていくのが非常に良かったです。 少し残念な点はステージ数が少なく、今後のアップデートなどでステージ数が増えると非常にうれしいです。
Very good, sad it ends
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.8K | 2.5K | 91% | $8.99 | |
| $415.6K | 371 | 55% | $49.99 | |
| $415.5K | 3.9K | 87% | $4.99 | |
| $415.5K | 996 | 75% | $14.99 | |
| $415.3K | 464 | 89% | $24.99 | |
| $415.3K | 1.3K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $61.7K | 286 | 88% | $4.49 | |
| $11.2K | 45 | 69% | $5.99 | |
| $2K | 23 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bello ma troppo veloce, spero in aggiornamenti al più presto
After 100%ing this game i can say it's good! Getting all the upgrades was a bit grindy but not too bad.
뇌빼고 하는게임.. 4시간이면 올클 가능
解壓~~舒服~~~
가볍게 즐기기 굿 뇌가 녹는다~ 플레이시간은 짧음
I've never seen a game successfully combine active gameplay, automation, and incremental / time-based limits in quite this way before. You play levels to gather money and resources, and a machine processes them into the currency you use to buy upgrades, in a way that takes time. Early upgrades only take game money (no processing required), later upgrades cost more of the increasing tiers of resources. Procedural levels would be nice, since there's an element of grinding to it. Or larger numbers of levels, at various tiers. Game's pretty short, 2-5 hours depending on your focus and completionism. I took 5.5 to get 100% achievements/upgrades. Pleasant little romp. Gets a little hectic towards the end, once the drones get involved.
편의와 성장과 부가기능들이 다채롭게 들어간 스킬트리. 무슨 스킬을 먼저 올려야할지 한번 더 고민하게 만드는 다양한 맵 기믹. 하지만 스킬트리를 반 밖에 안찍었는데 캠페인이 끝나버리는 매우 부실한 컨텐츠. 에이. 이런 게임 한두번 해보나. 2회차가 있거나, 엔드리스 모드같은걸로 계속 스킬트리 찍으면서 도전할 수 있게 해놨겠지. 라고 현실부정하게 할 정도로 컨텐츠가 도중에 갑자기 끝나버립니다. 인크레멘탈 게임은 100% 클리어에서 오는 만족감도 중요한 요소인데, 그걸 느낄 수가 없네요. 적당히 남아있어야 100%는 찍고 끝내겠다고 노가다를 하지, 반이나 남은 스킬트리를 다 찍을때까지 노가다 하고 싶진 않아요. 맵 만든 사람하고 스킬트리 만든사람하고 서로 싸웠나 싶을 정도입니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.