
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #47, worst US #96 · 13 markets collected
About
Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, unlock new areas and complete quests.
Genres
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game but short
Lots of fun. Simple, no brain game. 4-6 hours to max out but feels really good to max things out and just idel through everything!
Super satisfying to play!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ちょっとバグはあったけど、アビリティで掃除が快適になっていくのは楽しかった。 ボリュームはそんなにないから、そこは残念だったかな。もうちょっとやりたかった。
[b]Very short, and it stops before the upgrades run out.[/b] Sludgineers is an active incremental. You suck up pollution, refine it into materials, spend the cash on upgrades, and move to the next job. Easy to get into, no learning curve. [b]Gameplay Loop[/b] - Sucking up the goop is satisfying and the animations sell it. Simple, but it works. ◼◼◼◼◼◼◼◻◻◻ 7/10 [b]Progression[/b] - Every new job throws a mechanic at you and the upgrades feel good early on. Beat the boss and you find a big chunk of the skill tree still wasn't unlocked, so it stops in the middle. ◼◼◼◼◻◻◻◻◻◻ 4/10 [b]Content[/b] - Cleared it fully in under 3 hours. After that it's the same area over and over for the achievements. ◼◼◼◼◻◻◻◻◻◻ 4/10 [b]Aesthetic & Theme[/b] - Pixel art is nice and has a lot of character. Doesn't scale well to high resolutions though. ◼◼◼◼◼◼◻◻◻◻ 7/10 [b]Value[/b] - Bought it on sale so it didn't hurt. Listed at $5.59 (20% off) right now. ◼◼◼◼◼◼◻◻◻◻ 6/10 [b]Overall[/b] - Well made and easy to like, just way too short. ◼◼◼◼◼◼◻◻◻ 6/10 If you like simple idlers and want something low-stress, it's an easy pick-up on sale. Would be a much better game with an endless mode, since there's still skill tree left over when you finish.
[b] SIMPLESMENTE VICIANTE! [/b] Gameplay: https://www.youtube.com/watch?v=9XJPxTll8qo Desde a DEMO eu amei o jogo!! Só queria limpar, refinar, melhorar as habilidades e completar o mapa. haha Já platinei o jogo, o único defeito é ser curto. :( QUERO MAIS FASES POR FAVOR! rsrs SUPER RECOMENDO!
nice
The game is so short. I beat the game in 5 hours if your really tried i think you could beat it in 3 hours. just over the steam refund amount. clean made to just scam you out of the price. dont buy.
用M5 Mac玩,卡飞了,鼠标点击也不正常,鼠标时不时移动卡顿,闹麻了å
As far as incrementals go, this one isn't reinventing the wheel, but it certainly is a smooth ride! As in, it isn't doing anything particularly new, but what it does, it does well. Took me 4-ish hours to 100% it, which is decent value for the low price-point, too. Mind, if you're the sort who cares about Achievements, a word of warning... once you 'finish' the game, you'll still have a handful of them left, and almost all of them simply require you to replay the final level, over and over, more than a dozen times, to just grind up various stats and earn resources. Not QUITE as bad as it sounds, since you at least get to watch your incremental improvements turn what was originally a rather challenging and chance-based accomplishment, into something that practically beats itself - but it's still pretty dull!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $423.2K | 1.4K | 76% | $16.99 | |
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