
Control many upgradeable futuristic racers under arcade or simulation racing style. Experience high speed aerial moves and dramatic crashes on excellently designed tracks.Feel the speed of the slipstream!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот что я могу сказать про эту игру, уже много раз ее пробовал, но не до конца закончил. Графика в ней нормальная, но при этом она не сильно отличается от остальных старых игр с такими же возможностями компа. Механика управления тоже стандартная, не вызывает никаких вопросов или желания улучшить. Игровой процесс простой и подходит для новичков, но для опытных геймеров он может показаться слишком легко решаемым. К тому же, в игре нет какого-то действительно интересного и нестандартного решения проблем, все решения очень стандартные. В итоге, если вы еще никогда не играли в подобную игру, то можете пройти через нее быстро и без особых проблем. Но для тех, кто уже много раз пробовал такое и хочет что-то новое, эта игра будет просто повторением старых геймплеев, которых мы все уже видели раньше. Хорошая игра да, но не особенно выделяющаяся из общего потока подобных игр. Играть приятно.
退出游戏:exit to DOS,然后真的退到一个DOS环境。 以前的老游戏能做成这样都算不赖了吧,经典上下视角转动默认是反的,但不知道为什么左右又是正常的。我一直理认为老游戏按键不是控制镜头,而是控制镜头前的画面范围。简单理解成镜头前面是一张巨大的画布,镜头是固定不动的,当玩家想要查看画布上方内容时,就需要输入“下”的指令朝下拖拽画布。 老游戏除了如上诉所说的蹩脚操作,还有诸如仙剑奇侠传斜四十五度等比视角下,用上下左右去打出对应右上、左下、左上、右下的操作,以及经典如生化危机、寂静岭、鬼武者等固定镜头下的坦克操作等等。坦克操作作为基于时代机能限制下的产物,却又某些方面增加了游戏的难度,提高了游戏代入感——起码来说,现在主流的3D游戏操作不会让玩家必须站桩转向后才能前往自己想去的方向。 现在,复古这些蹩脚操作视角的游戏依然有一定市场。不过未来的游戏在操作层面必然是越来越化繁为简的。 好像去年,连英雄联盟都有准备推出WASD控制移动方案的传闻。或许短时间内,PC端的RTS、MOBA等这类游戏需要鼠标精准操作的,在职业竞技水平以上不一定会有大的变动,但同步兼容键盘移动操作给普通玩家也并非不可能,哪家长线运营游戏会嫌自己玩家多吗?再往下,要让我玩用鼠标控制行走、攻击、交互等几乎全部操作的刷宝类游戏,我听着感觉耳朵都要得腱鞘炎了——我都刷宝了,真缺用鼠标那点精确走位而不是多一只手来匀走移动控制吗? 再说动作游戏,光荣特库摩有忍龙这样要输入一系列指令搓招的,也有仁王几乎完全用组合按键,基本一次到两次输入就能出招的。我倒不是说一定后者比前者要好。我不算动作领域的老登,甚至未必入门,但以我浅薄的游戏经验来看,目押指令搓招无可比拟的优点是,目押指令或可能中途看情况主动停止后续,同时在搓招过程中进行微调微操,以及成功搓招后的掌控感和成就感。说了以上可能建议保持原样的情况,之外,假如我只是想简简单单的搓个落饭纲,一个要输入一堆XY,一个按个组合键就行,抛开别的不说,哪怕是心疼一下我的手指、我20块的山寨手柄,我都选后者。也就是说,很可能一些动作游戏里的某些搓招,是可以优化到比较简洁的操作而基本不改变该招式可操作空间的,但开放商如果出于“面相硬核玩家”的傲慢,或者是出于根本懒得优化操作的懒惰,那,只能说这游戏不像长线运营游戏那样——也并不是不愿意吸收更多新玩家,而是告诉新玩家这游戏有操作门槛,允许新玩家因操作不来而转头离去,放弃将他们转化成核心玩家的可能。 好像今年漫威IP有一款格斗游戏,就是简化搓招到一键释放的。可能到格斗游戏这个层面,简化搓招听起来有些怪,不知道会不会因此在对局中因搓招权重下降,转而更多体验在了反应速度和决策上了,这听起来……是不是没那么格斗游戏了?也不知道这款游戏能运营多久,无论是IP还是简化搓招,很明显是为了吸引更多玩家。简化操作是迎合市场的趋势,先抢到玩家才有资格被玩家评判简化的好不好该不该。 如果有老玩家打游戏的方式、厂商做游戏产品的内容以“纯手工搓招,古法打游戏”自居,怎么说呢,纯手工搓招可能确实牛逼,但可别因此一味鼓吹老派“硬核”游戏,排挤市面上的简化操作的后来者游戏,认为它们有大量的“一键出招添加剂”,有害玩家操作上限的健康。这是游戏玩家和厂商里的封建地主阶级,他们是忽视了“简化游戏操作”已然成为主流的现实情况,依然保持固步自封、不思进取的态度。而这么做要么目的不纯,比如因为位居“纯手工”招牌,因而越要反对工业化商业化的“简化操作”市场来强化形象,巩固自己的招牌的既得利益;或是仅仅单纯愚蠢,认为“纯手搓”是“老祖宗的智慧”,旧的就是比新的好。这肯定是不对的,以前繁杂的操作、搓招,辩证看待,取精华去糟粕,但归根结底,简化操作是未来一段时间里不可阻挡的主流。 更不要说,可能几十年内,随着脑机接口普及,完全释放了双手,所有操作直接在脑子里就完成了,这不也是简化操作到几乎像是无需操作的程度了吗?那时候,可能我也成了认为”纯手工游戏才是真打游戏,脑机打游戏没有灵魂“的古板老登,但这能改变那时候的小登们玩的新游戏们,可能全是“纯脑机操作, 无双手适配”的事实吗?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Yes.
Неплохо, но без ремастера играть в такое страшновато... Странно, что в десятилетие всяких реанимаций старья не добрались до этой игры - было бы интересно на это посмотреть в новом исполнении
нет
A good niche game. Despite it really showing its age, the game has an extremely great presentation that's worth sitting through during gameplay. The game is extremely forgiving for a 3D futuristic combat racing game. You could tell the developers at the time, really had love and passion making the tracks and personalities for the crafts, in this game. Your selected craft can take so many hits, despite how long races can get. There's pits stop on the track, represented by the blue/navy signage with bolt symbols on them which are easy to access but the exits are a bit longer then the other sections on the track. Some pick ups which helps to get used too. The game isn't just showing its age. It would be nice if there was a higher resolution. You could also unknowingly skip sections after races if you hit the Enter key for so long. I missed the save game button because of this, could clicking on the screen, only helps.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Um jogo de corrida com mais de 30 anos. Datado em todos os aspectos. Interessante apenas para historiadores de jogos.
As a kid I felt the hype of this game, it had awesome artwork with futuristic racing and I was stoked to play it. Years later I eventually found a big box copy in a store but at that point it was way to old and overpriced, Wipeout 2097 would have been a much better deal. Having played Slipstream 5000 now, I think a demo would have been enough. There are many other good air simulators and racing games from this era I would rather play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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