
A minimalist top down shooter with slimes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Oh wow is this game punishing and has little to no replayability.
Slime Corp is a top-down shooter game. This game is pretty glitchy, from the menu being super hard to navigate with a mouse and with barely any settings, the game on easy is very hard to play. You get very limited ammos, there are a ton of enemies and most often than not they spawn right on top of you siphoning your health dangerously low. The game could've really used a spawning location warning or some safe zones, because this is barely playable. Also the right click function seems to be doing nothing... Overall, pretty unpolished and unfair game.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 31 | 71% | Free | |
| — | 0 | — | — | |
| $11.7K | 89 | 70% | $5.99 | |
| $1K | 19 | 100% | $2.99 | |
| $662 | 9 | 100% | $2.99 | |
| $0 | 0 | — | $9.99 |
Hours played at review time, across 26 reviews with recorded playtime.
免费 有成就 没中文 《史莱姆公司》 《史莱姆公司》是一款复古风格的街机俯视视角射击游戏。 游戏的主要目标是执行史莱姆收集任务:通过射击敌方史莱姆,并用牵引光束收集它们的体液,以达到任务所需的收集配额。 随机生成的关卡与程序化生成的敌人 可解锁的武器、不同的区域风格和多种游戏模式 复古风格的视觉特效(VFX)和音效(SFX) 大量的像素级屠杀场景
Игра 'Slime Corp' – это забавная и захватывающая стратегия, где вы управляете корпорацией слизней. Игровой процесс прост в освоении, но предлагает достаточно глубины, чтобы увлечь надолго. Мне очень понравилось собирать и тренировать разных слизней, каждый со своими уникальными способностями и характеристиками. Возможность автоматизировать производство и улучшать инфраструктуру добавляет стратегической глубины. Визуальный стиль милый и мультяшный, что хорошо сочетается с общей атмосферой игры. Музыкальное сопровождение ненавязчивое и приятное. Хоть игра и ориентирована на казуальную аудиторию, она не ощущается слишком простой. Постоянно появляются новые цели и задачи, которые поддерживают интерес. Единственный минус, который я заметил, – это иногда немного однообразный геймплей в поздних стадиях игры. Но в целом, 'Slime Corp' – отличный тайм-киллер, который я рекомендую всем, кто любит idle-стратегии и игры с элементами менеджмента. Это прекрасный выбор для отдыха и расслабления. Слизни рулят!
A realy cool game idea, but it needs some polishing. you should play anyways. 6/10
"Slime Corp" is a really badly made GameMaker Studio template flip, basically some really badly done sprites dropped on a basic twin stick shooter game template and rushed onto Steam for god knows what reason why. It doesn't have any value as a real game, the "tweaks" done to the game template (that can I guess be loosely described as "game development") are about as bad as the sprites. This kind of game is problematic because it creates pollution that Russian asset flippers have to compete with to get their asset flip scams profiting. What do you do in the game? It's a very, very lame and shallow twin stick shooter relying a bit too much on badly done procgen, so you can experience the joys of not enough ammo and enemies spawning directly on top of you, killing you. But this is academic, nobody in their right mind would take shovelware like this seriously. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. Not only is is pixelcrap, the absolute laziest substitute for actually doing game visuals, but the developer turned on the GameMaker Studio screen filter, making it look even worse, on purpose. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Eğlenceli ve hızlı tempolu bir retro shooter. Slime toplamak ve kaos yaratmak için güzel bir seçenek.
Yes.
컨트롤러 완벽 지원이라고 해놓고 컨트롤러 연결하면 에러떠서 멈추는 병신겜 게임 난이도랑 밸런스도 씹창남 특정 무기들은 아예 못쓸정도로 성능이 나쁜데다 애초에 모든 무기가 무한탄창이어도 게임이 쉽다 소리는 절대 안나왔을거임
не рекомендую витрачати ваші 10 хвилин.
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