No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Tap to flip the knife and slice amazing obstacles in juiciest way! Cut or slice everything and become slice master!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 333.7Kratings | 91% | — | not modelled |
| Free | 84.7Kratings | 79% |
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ad Adds😭😭😭😿😭😭😭😭
From jack To much adds
Cut Fruit
Too many Ads I really really enjoyed this game up until recently where it just randomly started spamming ads. I’d be in the middle of a round and hear talking just for it to be an ad. I could be in the middle of clicking and an ad would interrupt while my knife it midair, causing me to fail the level. It’s incredibly frustrating because this game was one that helped me calm down.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $73M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
. I love this game it’s good for when I’m sick or genuinely bored (I put four starts because I put four stars for everything )
Good Good
Way too much ads It’s so fun but there are ads when you get to the end or the beginning every time or if your in the middle of the game you even get ads so overall it’s a good game but they just act like they need ads for their game to function.
Added talking ads while playing They have added talking ads to the game which at best annoying but distracting to an unbearable degree. I have played this game for many years but will now delete it. Im done.
Ads Way too many ads, you watch more ads than playing the game
10\ 10 I’d like you like something and it goes straight through, and also I have 10 billion
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.9M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 32M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |