
Slayer is a strategic action game built around a finely tuned combat system and dark narrative. Survival demands more than quick reflexes—you must consider movement direction, positioning, attack angles, parrying, dodging timing, and map structure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
They thought the era of ash and dust had ended. Yet shadows have stirred again, and prophecy unfolds. Born under the moonlight, the white-haired girl Elia alone can stand against the fallen star. Awakened atop the tower, she takes up the flame to stop the nightmare overtaking the world. Now, darkness threatens once more. You hold the blade of destiny.
Overview
Slayer is a strategic action game built around a finely tuned combat system and dark narrative. Survival demands more than quick reflexes—you must consider movement direction, positioning, attack angles, parrying, dodging timing, and map structure.
Try out the newly added Boss Challenge Mode.
Face a series of powerful bosses and shape your own combat style.
- Action Mode: Full directional attacks and combo-driven, exhilarating gameplay.
- Master Mode: Front-facing attacks only. Precise positioning and strategy are essential.
- Hardcore Mode: Limited lives, permadeath upon depletion. For extreme survivalists.
- Strategic Souls-like combat
- Puzzle-like stage design
- Bosses with unique patterns and mechanics
- Short, intense combat experiences
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People calling this an ARPG are wrong, it's basically Hardcore Sokoban with a sword. You have to treat every step like a chess move because of the stamina bar and tank controls. It feels clunky at first, but once you realize you can't just spam attacks, it gets really addictive. Great atmosphere too.
Actually a really solid dungeon crawler if you have patience. The mechanics are weird (breathing into a torch to heal? lol) but unique. Just be prepared to die a lot—the traps are mean and you have to restart the level every time. Feels good when you finally win though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Russian, Spanish - Latin America, French, German, Portuguese - Brazil, Portuguese - Portugal
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《Slayer:the Demon Haunted World》简评[/h1] 开场动画和音乐确实玩家感受到震撼,女战士和恶魔战斗的英姿飒爽让人印象深刻,以至于很容易在游戏开始前让玩家误以为这是一款动作游戏,而忽视掉本作的玩法其实是一款策略性角色扮演游戏这个事实。“策略性移动,否则将灭亡”,这句话指的便是本作的基础策略,全部都依赖于移动和方向两个要素,如果这两个要素没有弄明白,本作的体验其实非常的不“合理”。 [h1]移动和转向,核心的策略[/h1] 本作的玩法官方描述为“策略性移动”,就类似于下棋走格子,即玩家控制角色这枚棋子,在关卡这个棋盘上移动,从起点到终点通关的过程中,有障碍需要击碎,有敌人必须击败,有陷阱造成伤害,有木板踩过塌陷,有钥匙不得不拿……总之,想要通关就得利用好地图上的一切。 [h1]难度很神奇,明明很难,但是就蒙过去了[/h1] 仅是如此,那么本作的策略挑战难度其实不算特别大,然而,制作组不可能如玩家的意愿了,强度直接上起来。本作还有一项重要机制,那就是方向,这不亚于核心玩法,甚至于直接将游戏难度拔高了数个档次。玩家面对可以攻击、互动的目标,无论是敌人、机关还是可破坏的障碍物,玩家必须面对他们才能发起攻击、互动等行动。倘若没有正向面对这些目标,玩家还要想办法转个向才可以(不允许原地转向)。其实,还有一个问题,那就是这个难度有点玄学,有的关卡认真思考过不去,不要脑子跟着感觉来反而过来,就贼离谱。 [h1]大脑风暴,CPU燃爆[/h1] 以此规则对关卡地图的设计,对于玩家控制角色的移动走位的要求变得非常高,绝对没有想象中的那么简单,包括且不限于各种地形的限制、各种敌人的攻击、木板的有限踩踏次数以及超高伤害的陷阱……至少本人是越玩越没有信心了,又是一场大脑CPU疯转冒烟的战斗。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
白毛剑士推箱子,你没玩过的船新版本 [hr][/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2] 游戏简评 [/h2] [table] [tr] [td]游戏名称[/td] [td]Slayer : the Demon Haunted World[/td] [/tr] [tr] [td]游戏类型[/td] [td]推箱子,解密[/td] [/tr] [tr] [td]适合人群[/td] [td]任何玩家[/td] [/tr] [tr] [td]画风美术[/td] [td]像素,大头[/td] [/tr] [tr] [td]游玩时长[/td] [td]单局耗时约15min,本作属于半个解密游戏,全流程通关时长因人而异[/td] [/tr] [tr] [td]游戏评分[/td] [td]8/10[/td] [/tr] [tr] [td]是否推荐[/td] [td]是[/td] [/tr] [/table] [hr][/hr] [h2] 游戏详评 [/h2] [h3] 前言 [/h3] 有篝火,死了后怪会刷新,游戏难度高,可以弹反,好,这是类魂(类在哪了?) [h3] 玩法介绍 [/h3] 本作的玩法相当有趣,其内核是推箱子,但本作争对这一内核进行了全方位的创新,包括引入“战斗机制”。 你敢想吗?在一个推箱子游戏里你甚至可以穿戴装备,掌握法术?!没错,本作就是这样的脑洞大开。 [h3] 特色解析 [/h3] 1.稍显深度的养成体系,主要表现为技能体系的构建; 2.步步为营的紧迫感,正如游戏简介所言,每一次移动都至关重要,你的敌人又是如此致命,错一步即满盘皆输 3.看似回合制,实则即时制,外加上一条所述的“紧迫感”,在敌人的穷追猛打下,还要规避各色陷阱和地形,难度翻倍 [h3] 迷你攻略 [/h3] 一开始就是连续好几关的新手教程,在这里强烈不建议跳过,虽然机制不难,但如果没有教学,早期玩的会很难受,游戏大部分机制都会在新手关中反复练习。 需要注意的是在转弯之前一定要仔细观察四周,不然很容易就跳崖了,此外因为视角问题,部分陷阱可能会被隐藏起来,冲不过去千万别硬冲,找准节奏再冲。 [h3] 推荐理由 [/h3] [*]优点 推箱子plus,在装备和技能的加持下,比传统推箱子更好玩; [*]缺点1 视角不能调整,很多地形和陷阱会被墙壁遮挡视线,希望可以解决一下(如果就是这么设计的那当我没说) ; [*]缺点2 存在宣传误导,本作和“魂”没有任何关系; [h3] 个人感受 [/h3] 本作完全和“魂”搭不上边,一点也搭不上,唯一相似的点是都很难; 单论游戏性的话,本作非常好玩,很多关卡虽然是唯一解,但过程可以是各种各样的,遇到一个陷阱,我可以靠操作躲过去,也可以绕远路来把陷阱摧毁掉后,再慢悠悠的走过去。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
[h1]步步惊心[/h1] 一款较为硬核的3D像素走格策略游戏。玩家控制的女主需要闯过一关关精心设计而非随机生成的地牢,拯救被黑暗吞噬的世界。虽然主角通过装备以及技能等机制有一定的成长性,但由于地牢中地势各异,还存在着各种障碍物、陷阱以及危险程度不低的敌人,玩家的每一步位移可谓“步步惊心”。而且最受苦的是主角只能发起正面攻击,这进一步加剧了闯关难度。因此本作更像是一款策略且带有解谜性质的游戏,有一定的试错成本。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
《SLAYER : the demon haunted World》是一款玩法独特的策略战斗游戏,故事讲述了在名为“灰烬与尘埃的时代”的黑暗世界观下,女主埃丽丝作为拯救世界的屠魔者踏入危机四伏的高塔来消灭魔物的传统王道故事,游戏采取较为复古的像素风格和类似回合制迷宫的玩法带来了不一样的玩法体验。 本作最大的特色就是区别于常见的动作游戏,用移动指令来代替攻击,有些类似于魔塔,每次玩家可以移动一格并进行攻击,只不过玩家只能对面前的人物进行攻击,这一设定极大地提升了游戏的策略深度,每一次移动与攻击都需要玩家谨慎规划。在探索残酷地下城的过程中,玩家需提前预判敌人的位置与行动模式,巧妙利用站位来躲避致命陷阱与敌人攻击。而游戏中大部分的场景都很是狭窄,只有一条线路来进行探索,但与此同时怪物却多种多样,如何精准计算移动路径,多个方向袭来的怪物和脚下的陷阱是游戏最大的问题,再加上游戏本身昏暗的地牢场景,着实给了玩家不小的压力感。 此外结合传统RPG角色成长与自定义系统同样为游戏增色不少。玩家在游戏进程中能够不断升级屠魔者,强化各项能力,收集强力装备。和大部分传统角色扮演一样,人物升级之后会获得属性点与技能点,通过提升对应数值,学习系列技能来打造出独具个性的角色。 不过需要注意的是游戏的封面多少有些照骗了,帅气的女角色立绘仅在过场动画中出现,正常对话环节和人物栏的立绘唐的批爆,大多数配角的立绘更是如此,而且整个游戏的分辨率较低,就视觉体验而言还是比较复古的,介意这点的可以先行离场了,但对游戏本身独特的玩法模式感兴趣的话,还是可以一试的。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
아니 시발 스팀 페이지랑 다르게 타일이 존나 안보이는데 너무 냉혹해... 겜 자체는 재밌게 잘만들었다. 근데 스텟 쪽은 밸패가 필요할듯. 공말고 딴거 찍을 이유가 있나?
氛围感意外地不错,黑暗压抑的地牢味道很正。虽然有时候因为视角问题摔死很搞心态,但整体瑕不掩瑜。如果你喜欢这种需要精打细算的慢节奏RPG,这款绝对值得一试
其实挺好玩的。虽然每次被陷阱秒杀都想骂人,但那种解谜成功后的快感也是实打实的。就是个痛并快乐着的过程,抖M必入
别犹豫了,买就完事了。虽然看着像个4399,但是说实话玩法深度是很深得,我觉得超级有意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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