
You're here to slay the princess. Don't believe her lies.
Most likely between $12.4M and $35.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 97% | approximately $20.6M |
| GOG | $17.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i don't get how this game has so many positive reviews. maybe it's just not my cup of tea. it's the same short story that you can complete in less than half an hour and then you have to repeat it over and over and over. every time you make different choices and get a different ending. and that's it. in less than two hours i got three or four endings (and their achievements). now i'm supposed to play it another hundred times to get all the remaining ones. well, maybe i won't (i'm not even sure how i'm supposed to remember all the ones i've already done).
[h1]To linger on an ending is to rob it of its life.[/h1] I was gifted [i]Slay the Princess[/i] I think two years ago by a very good friend of mine. I’m happy to tell her that I played it, and loved it so much that I haven’t really stopped thinking about it since. But having replayed it again now, and now that I am a much-grown person, it resonates even more with me. I’m a pretty easy person to make burst into tears, but this time around self-identification with the Princess was painfully easy, and thus the tears were [i]flowing[/i]. I do believe that the Princess is one of the best characters in video games, regardless of how she turns out. It’s a love story, I suppose, no matter what happens. Anyway, all of this is to say: [i]Slay the Princess[/i] is probably the most important narrative game of the decade, in my opinion. Perhaps that's a bit too hyperbolic, but [i]Slay the Princess[/i], to me, is a genuinely affecting game with a human heart beating loudly right beneath the surface. That's apparent from the very first moments of the game, with the gorgeous art and lilting piano tones that usher you into a well-written, deeply thought-through narrative. The game is fully voice acted – and wonderfully, too – but the prose and art alone are enough to carry the game. [i]Slay the Princess[/i] is intoxicating, a work of horror that always twists and turns and becomes more than you think it ever had the capacity to be. It is one of my favourite video games of all time. But with all that YES BUY THIS GAME yelling out of the way, I wanted to talk a little bit about how well the game is actually made, narratively. Choice and consequence in video games is often overblown, simply due to scope. Every choice that is added forces the designer to either concede, [i]this can’t be tracked beyond a surface level[/i], or [i]this game is so horribly long that it will never be finished[/i]. [i]Slay the Princess[/i], miraculously, is so tightly wound and constructed that the entire time you’re left wanting more – which is the perfect note to hit. The length of the game and each little route within it is short but meaningfully branching, providing a different experience in subtle ways, even on a twentieth replay. There are so many funny little lines, or meaningful choices or endings that come out of what seem like throwaway dialogue prompts, that the game continues to surprise and delight many hours in. And the horror – everything comes supplanted with genuine, creeping dread, the hope that is sparked by getting to know someone else also always suffused with the knowledge that things end, decay, or can be corrupted by just one poor choice. It is a game that feels like a proper miniature relationship simulator, but cosmically and murder inclined rather than a small slice-of-life. There’s a lot more I could say about it, but I do think that initial statement of mine holds more true at the end of this little review than the start: [i]Slay the Princess[/i] is probably the most important narrative game of the decade, in my opinion. Essential playing for anyone who likes video game horror or branching narratives[spoiler], or who enjoys being beaten to death by a Princess.[/spoiler]
Визуальная новелла с визуалом, который совсем мне не зашел, но даже так не хочется ставить отрицательную оценку, хотя и никакие это не 10 из 10. В общем-то основная претензия к визуалу и шрифту, сама идея и текст написаны умеренно интересно. У нас есть мы, есть голоса в голове (которые иногда меняют настроение) и рассказчик. Мы идем в избушку, мы берем или не берем нож, смотрим или не смотрим зеркало и неизменно спускаемся в подвал, где нас ждет принцесса в том или ином виде, ведь сам "забег" занимает минут 10-15 и мы снова стоит у входа в подвал и возможно новой итерации принцессы, чуть более властной или романтичной, маниакальной, божественной, просто странной и ведем с ней диалог, докапываясь до истины, ведь с самого начала происходит какая-то странь - нам говорят "поди, убей принцессу, иначе мир исчезнет", что ж, дело благое, мир спасать, но как-то все ненадежно, а потом будем тыкаться с этой принцессой и думать что делать! В общем карандашный сткетчбуковский стиль оказался прям не моё, но в остальном местами забавно и любопытно. Музыки тоже никакой, озвучка персонажей 50 на 50, где-то прям хорошо, где-то как будто невероятно мимо. По скидке можно взять, а 2 часа для рефанда более чем достаточно, чтобы понять суть чего тут и к чему.
This was a gloomy, yet funny and entertaining little trick. Slay the Princess is a choose-your-adventure-style game, and a very well written, and well dubbed one. This game is all about going on loops and unlocking new content and endings, though after the third full loop it felt a bit too repetitive to me, ths first few the decisions feel really impactful, specially since you don't know what's going on...main problem is that as mystery is unraveled, beginning new loops to unlock new content feels a little meaningless. Regardless of that, I had quite some fun for a couple of days and for the sale price, I would recommend
"Что посеешь, то и пожнешь" Помимо отклика, зацепила необычная подача изначально происходящего. Я, будучи пресыщенной изобилием похожего, редко что-то новое изучая, добралась до игры, и не пожалела. У игры несложный сюжет, но хорошая реализация задумки, подача через глубину и ключевую мысль. Приятная музыка – с чем у меня частенько бывают проблемы в играх. Здесь музыка всегда радует. Озвучка тоже радует. Свой стиль, запоминающийся лично мне. Восхищает столько отриосванного материала! Некоторые диалоги героя? и др голосов излишне повторяющиеся в какой-то мысли, которая уже была озвучена. Но это не портит впечатление в целом (я не про задуманные повторы). Некоторые диалоги забавны) ... Любовь в этой игре – это разносторонний объём, охватывающий самые разные грани хорошего и плохого. Что игра буквально стремится раскрыть. Тема выбора, предательства, грань между ними, последствия. Что на самом деле является большим предательством? И кое что-то, что всех вариациях все равно остается, даже если в искажённом виде. [spoiler] Зацепило, как реализовали, что концовка – начало, но это уже нечто совсем другое.. [/spoiler]
i stand with my cancelled wife
✖ 想方设法杀公主 ✔ 想方设法不被公主杀 披了层哲学外衣,实则是个很简单的爱情故事。 扮演杀手杀公主,旁白也在全程引导玩家这么干。 到底是应该遵守规则、拯救世界,还是遵从本心、做出相反的选择?这,是一个问题。 公主的形态和情绪并不稳定,会随玩家的选择而变动。 若是温柔相待,自会变得柔软。刀锋相向,也会面露狰狞。部分场景过于鬼畜,震撼力拉满,真正做到了把女主画的人不像人鬼不像鬼。 在一次次的循环中,剧情逐渐展露,玩家也会从一开始的一头雾水,到真正理解女主的特殊身份。面对一个时不时就变身的病娇妹妹,只有真正懂爱的人才能打破轮回的宿命,和她共同迎来好的结局。 游戏整体艺术风格不错,但是故弄玄虚的成分很多,拉拉扯扯一大堆世界观,视觉效果确实拉满,但细一琢磨,空有风格而少内涵。游戏想表达的内容其实也并没有那么高深。 再有,这游戏并非多周目,一次周目包含多个循环,但依然只有一个周目。 最后,全画廊收集过于恶臭了,本来支线就极其繁杂,更何况每个分支都自带一个结局CG,哪怕打完了分支,依然需要等到结局才触发,同类游戏从未见过如此设定。为了延长玩家时间真是费尽心机。
有意思,超大文本量
[proceed into the cabin] what a beautiful, unique, and heart wrenching game. i thought i was going to be overwhelmed by the amount of routes this game has, but i enjoyed every second of it. the hand drawn art is probably my favorite part of the whole thing. i was so impressed with all the different types of princesses and the care that clearly went into the design of each of them. the only thing that wasn’t quite for me was the voice acting. due to the length of the game and how often i had to replay routes, i started to become a bit irritated with it, so i turned it off. otherwise it was truly a phenomenal experience. i recommend this to everyone, whether you’re a fan of visual novels or not. it’s worth the read.
Impossible not to fall in love with her. I mean, the game. In love with the game.