
You're here to slay the princess. Don't believe her lies.
Most likely between $12.4M and $35.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $8.99 | 97% | approximately $20.6M |
| GOG | $17.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deberían hacer un mod donde pueda cojerme a la princesa toda llena de cuchillas imagínate por cada cojida se te rompe la espada god 10/10
С детства у нас складывалось впечатление, что принцессы - это милые существа, похожие на Рапунцель, Ариэль или Белоснежку..Согласись, тебе же тоже хотелось быть когда-то похожей на них? Очевидно Да! Так вот эта игра перевернет твой мир и расскажет совсем другую историю о принцессах! Игра затягивает с первых минут, хочется узнать, когда же закончатся реплики, но им нет конца! На минуту казалось что даже им нет и начала! Вроде бы протенькая, даже детская история про принцессу, но не тут то было, принцессу,которую вам нужно убить! Сразу напрашивается вопрос-звчем? Она што - монстр? Я бы сказала это такая своеобразная взрослая сказка! Арты прорисованы очень красиво - сцены кажутся реалистичными, хоть и цвета относительно спокойные =) Много интересных диалогов и реплик, куча ответвлений, идя на одну и туже концовку, нажав в последней реплике на другое, можно выйти на третье! 3 часа пролетели незаметно! Спасибо огромное разработчикам! Однозначно буду проходить ещё =) Новелла будет актуально для людей любого возраста, иба имеет большой философский подтекст! Да или нет? Однозначно да =))
Ох, прошёл игру в первый раз, и мне трудно связно описать. Принцесса стоит спасения. Пусть достижение "Наша песня" и намекает, что я получил не хорошую концовку, но я был рад выйти с Принцессой из тесного подвала.
A must play as far as visual novels go. One of the most well written games I've played, and the soundtrack is so good I just be playin that shi sometimes.
A beautiful, truly incredible game I struggle to put into words without spoiling the premise. Though, the game is so vast and rich that even if I were to describe every scene I loved and every part that spoke to me, there would still be so much to see and explore. Themes of loss, identity, love, relationship to others and the self, perception, grief, and so much more permeate and are expressed wonderfully. The art is incredible. Everything is so stylized and feels fitting for the section your at. Designs feel like they had so much thought put into the personalities behind them, and how perception affects them. The way things are drawn are EXTREMELY relevant as well. How clean the linework stays or how messy it gets. How much color is used versus how little. The ebb and flow of lines and where they're used. Even the way they can pull you into the game. To have a visual novel make me feel actively hunted is impressive. To have it make me recoil in discomfort even when you know what's coming because the art direction was so good. The music as well. The score ALWAYS heightens the feelings occurring in the game, and really gets you enveloped in the world and story. The VAs also did an excellent job. To be able to play the same character over and over, yet have such control and awareness of your own voice to shift and change the tone or inflection for each one is incredible. They're distinct enough I could identity who was who, even if it was not shown on screen. Absolutely incredible work, and they're voices do an incredible job at making the world feel rich and alive. SOMETHING is bound to speak to you, even if its only one part. It covers so much of the human experience, and the various ways things like trauma and change can impact a person. It does it with so much love, nuance, and respect as well. The writing feels top notch, and this has been one, if not my favorite game to analyze and break down. It has SO much too. This game is way bigger, and way longer than you'd ever expect. Even when you think you find it all, there is another unexpected turn, or a winding path you never managed to cross. So, SO worth checking out. I keep it vague so that anyone who may be needing a push to buy, but don't want to be spoiled, can look. Please check this game out. It oozes with so much love, artistry, horror, and tragedy that shows the care and passion everyone who worked on or contributed to the game had. Also, my favorites were Den and Cage. I like them a lot.
Из положительного: 1. Визуальный стиль 2. Озвучка В остальном в игре нет ничего примечательного. Претенциозная и пустая. Нет никакого интересного высказывания, ни единой интересной мысли. Большая часть игры состоит из псевдофилософских, намеренно усложнённых монологов. Пьяные разговоры на кухне бывают более глубокими, чем это, к сожалению.
im 14 and this is deep
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Here I will leave the cat, people who pass by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
✖ 想方设法杀公主 ✔ 想方设法不被公主杀 披了层哲学外衣,实则是个很简单的爱情故事。 扮演杀手杀公主,旁白也在全程引导玩家这么干。 到底是应该遵守规则、拯救世界,还是遵从本心、做出相反的选择?这,是一个问题。 公主的形态和情绪并不稳定,会随玩家的选择而变动。 若是温柔相待,自会变得柔软。刀锋相向,也会面露狰狞。部分场景过于鬼畜,震撼力拉满,真正做到了把女主画的人不像人鬼不像鬼。 在一次次的循环中,剧情逐渐展露,玩家也会从一开始的一头雾水,到真正理解女主的特殊身份。面对一个时不时就变身的病娇妹妹,只有真正懂爱的人才能打破轮回的宿命,和她共同迎来好的结局。 游戏整体艺术风格不错,但是故弄玄虚的成分很多,拉拉扯扯一大堆世界观,视觉效果确实拉满,但细一琢磨,空有风格而少内涵。游戏想表达的内容其实也并没有那么高深。 再有,这游戏并非多周目,一次周目包含多个循环,但依然只有一个周目。 最后,全画廊收集过于恶臭了,本来支线就极其繁杂,更何况每个分支都自带一个结局CG,哪怕打完了分支,依然需要等到结局才触发,同类游戏从未见过如此设定。为了延长玩家时间真是费尽心机。