
Fantasy metroidvania with a moral choice and hunting the bosses who are not going to patiently wait for you in their lair. Study the monsters. Track'em. Kill'em. Exploration of the vast interconnected fairytale world, an acrobatic combat system and weird locals are what awaits you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enchant your spear to make it slash, burn, freeze or pierce armor. Burn spider webs and carnivorous plants, freeze enemies in place, and destroy boulders blocking your way with a piercing spearhead. Use every ability the spear grants you. You’ve already paid for them, after all...Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень красивая метроидвания с оригинальным сеттингом сказки
Очень атмосферная и интересная игра, но раз она про славянскую мифологию и прошлое, стоило бы добавить другие славянские существующие языки на данный момент например Украинский, Белорусский, Польский и т.д
Славания игра странная, но всё таки хорошая. Совершенно случайно наткнулся на неё в одном из telegram-каналов, посвященном отечественным разработкам. В первые часа полтора-два ощущения скорее негативные. Больно уж корявенько всё выглядит и ощущается. Однако, после адаптации понимаешь, что в игре есть ряд классных идей: отличная карта понятная система квестов, крутая музыка, неплохие уровни и приятное ощущение первооткрывателя при их исследовании. Порой создаётся ощущение, что ты слегка ломаешь игру и добираешься до платформ не задуманным разработчиками способом, но мне это даже понравилось. Самая слабая часть геймплея - боёвка. Странные хитбоксы копья и противников и периодический завал кучей туш раздражают. В целом, против врагов нет особой тактики. Нужно просто бить максимально быстро. Боссы тоже не вызывают интереса: механически всё максимально стандартно, сложности и вызова практически ноль. К тому же у местного торговца есть условно бесконечный запас супер лечилок, которые можно мгновенно применять через меню паузы. Ну и техническую часть трудно обойти стороной: багов достаточно много (пропадание звука, исчезновение оружия из рук, застревание в стенах, отображение заглушек вместо кнопок при обучении управлению), просадки кадров (проходил на обычном ноутбуке, но тот же Hollow Knight на нём работает без проблем), раздражающие загрузки при переходах между локациями. Краткий итог: драться в Славании не интересно, но бродить по уровням под неплохую музыку и ловить отсылки к русским сказкам приятно. Желаю разработчикам успехов. Хотел бы увидеть вторую часть!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool
Хорошая игра на вечер!
Игра сразу оттолкнула хотя очень думал что понравится по жанру и тематике
[h1]斯拉夫神话[/h1] 《Slavania》是一款以斯拉夫神话为背景的奇幻类银河恶魔城游戏。在游戏背景故事中,玩家要扮演一名手持长矛的勇士,狩猎为祸世间的各种怪物,还可以解决各种复杂的谜题。游戏拥有极大的世界地图以及极具斯拉夫特色的卡通手绘风格画面。此外,道德选择系统也是本作的另一大特色,玩家可以决定是击杀还是放生击败的怪物。而且现在还更新了官方的中文。 [h1]民族特色的设定和故事[/h1] 本作的故事来源于斯拉夫神话传说。人物形象也是按照神话故事中的伟光正形象设计。不仅如此,游戏的主要剧情就是勇士看到三头恶龙破坏家园的后,以讨伐最终恶龙踏上征程的故事,一路对付各种妖魔鬼怪。游戏除去战斗要素,流程中还有大量的解谜要素,内容还算是比较丰富的。 [h1]战斗系统没有什么两点[/h1] 游戏设计的战斗武器是长矛,长矛可以用于近战,也可以用于投掷,攻击怪物或者打开一些机关,血药注意的是,投掷后的武器是需要回收的,虽然这种设计比较新奇又有一些民族特色,但实际上手游玩还是会觉得繁琐,操作需要瞄准和考虑抛物线,还有较长的回收时间,这一切都让带投掷的战斗体验大打折扣。虽然在没有长矛的情况下会使用脚踢进行攻击,那伤害就少了不止一大截。作战能力相对的也下降了。而且游戏的打击感不能说没有,就是很弱的那种手感,整体战斗体验不是太满意。 [h1]民族特色的风格[/h1] 在游戏的画面这块,因为斯拉夫神话体系的原因,也是比较有民族特色的也有很多吸引人的地方。整体带着有卡通色彩的画风看起来也不错,配合斯拉夫民族的恬淡欢快的背景音乐也挺放松。 [h1]最后总结[/h1] 总的来说,《Slavania》还算是一个可圈可点的类银河恶魔城的游戏,虽然在一些细节、例如UI、受击反馈、动作表现并没有再多的出色地方,可作为一个独立游戏,现在又更新了简中,可见制作组还是比较有诚意的。推荐给那些对斯拉夫神话和极具民族特色比较感兴趣的玩家可以试试,换换口味了解一下其他民族对世界的理解。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Неплохая метроидвания в славянском сеттинге
Довольно скучно...
Slavania is an ambitious and creatively rich indie action-adventure that blends classic Metroidvania exploration with monster hunting, light survival systems, and a strong folkloric identity. Developed by FrostLeaf Games LLC and published by FrostLeaf Games LLC in collaboration with Game Art Pioneers, the game clearly sets out to carve its own niche in a crowded genre. Rather than simply mimicking genre staples, Slavania layers its design with unusual mechanics and thematic flavor, resulting in an experience that feels handcrafted, occasionally rough, but undeniably distinctive. The world of Slavania is one of its strongest pillars. It presents a hand-drawn, storybook-like setting that mixes whimsy with unease, drawing inspiration from fairy tales and folklore rather than straightforward fantasy tropes. Forests, villages, caves, and ruined structures all feel interconnected and purposeful, encouraging exploration through curiosity rather than explicit markers. The game excels at environmental storytelling, with NPCs, monster habitats, and subtle visual cues hinting at the history and rules of the world. Exploration follows the familiar Metroidvania rhythm of gradual expansion, where new abilities unlock shortcuts, secrets, and previously unreachable areas, making backtracking feel meaningful when done well. Combat and traversal are tightly bound together through the game’s central mechanic: a magical spear that serves as both weapon and tool. This spear evolves over time, gaining elemental properties and movement-based abilities that radically expand how players approach both fights and navigation. Combat is fast and positional, rewarding players who understand enemy behavior and make smart use of mobility rather than brute force. Many enemies and bosses are designed to be studied and hunted, reinforcing the game’s emphasis on preparation and observation. This gives encounters a more deliberate pace than button-mashing action games, and success often comes from learning patterns and exploiting weaknesses. Beyond combat and exploration, Slavania introduces light survival and RPG elements that add texture to the experience. Players must manage food and drink to maintain stamina and effectiveness, and resources gathered from exploration and hunting feed into upgrades and preparation. These systems are not overly punishing, but they do add a layer of planning that encourages thoughtful play. The monster hunting structure, supported by notes and clues found in the world, gives players optional goals beyond the main path and reinforces the sense that this is a living ecosystem rather than a series of disconnected levels. Narratively, Slavania opts for subtlety over exposition. Story beats are delivered through interactions with strange, often morally ambiguous characters, and players are occasionally asked to make choices that influence how certain situations resolve. While these choices rarely branch the story in dramatic ways, they do contribute to the tone, reinforcing themes of consequence, coexistence, and survival. The writing strikes a balance between dark folklore and gentle humor, helping the game avoid becoming oppressively grim while still maintaining emotional weight. That said, Slavania’s ambition sometimes outpaces its polish. Controls and movement can feel inconsistent in places, and the clarity of objectives is not always ideal, which can lead to confusion during exploration or backtracking. Pacing can also feel uneven, with some sections flowing smoothly while others stall due to unclear progression requirements. These rough edges are typical of indie projects that aim high, and while they do not undermine the game’s core strengths, they can test the patience of players accustomed to more streamlined Metroidvania experiences. Overall, Slavania is a game driven by creativity and personality rather than refinement alone. Its blend of exploration, spear-based combat, monster hunting, and folklore-inspired worldbuilding gives it a unique identity that stands apart from more conventional genre entries. While it may not achieve flawless execution, it offers a rewarding and memorable journey for players willing to engage with its systems and accept its imperfections. For fans of Metroidvanias who value atmosphere, experimentation, and handcrafted worlds, Slavania delivers a thoughtful and distinctive adventure that lingers beyond its final moments. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $296 | 16 | 75% | $0.99 | |
| $1.4K | 9 | 100% | $5.99 | |
| $306 | 2 | 100% | $5.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $35.9K | 71 | 90% | $19.99 | |
| $22.9K | 99 | 86% | $5.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.2K | 206 | 71% | $11.99 | |
| $52.2K | 212 | 88% | $9.99 | |
| $52.2K | 113 | 82% | $29.99 | |
| $52.1K | 138 | 78% | $14.99 | |
| $52.2K | 587 | 86% | $4.99 | |
| $52.1K | 255 | 71% | $10.49 |