
How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Советую.аааааааааааааааааааааааааааааааааааааа
i didnt really understand any of what was going on but i enjoyed myself
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For when you just want to watch the world burn.
A real hidden gem of a city builder/auto battler, really doesn't fit into any one genre.
Is this even a game? Am I or you real or are we just puppets of the gods whims forced to toil and fret at this bizarre play of life. What is the nature of consciousness is it greater then the sum of its parts. Are we in a simulation, is free will an illusion and everything predetermined or are we stuck in a loop doomed to repeat everything ad infinitum. Or are we shattered across the multiverse reflecting all potentialities simultaneously. Some things to think about whilst one watches things unfold before you, a mirror to our own universe perhaps. I'm not sure, But nonetheless I found it strangely compelling. Warning to anyone else attempting 100% achievements if you gaze long enough into a collapse, the collapse will gaze back into you.
The game is pretty much obsolete. No one plays it anymore. Its really an automatic game. Its kinda like a cross between Populous and this other game from Electronic arts 20 30 years back I don't remember. It was for dos amiga and sega genesis. But this game its just. Nah...
💋
I really liked this game
Стратегия об управлении хаосом. Для релаксации и для тех, кто любит играть в шахматы сам с собой. Вы - Бог для двух народов, греков и викингов (есть DLC с японцами). Вы должны... опекать и охранять их? Нет! Суть игры как раз в обратном - вы должны устроить между ними такую войну, которая бы никогда не закончилась и в которой не было бы победителей! Здесь еще и контроль непрямой. Вы строите им города, добываете ресурсы, а изготовленные юниты воюют совершенно самостоятельно, без вашего участия. Зачастую еще и нерационально, но такова человеческая суть. Ну тупые они, чего вы от этих людишек ждали? Как это выглядит: сначала вы пытаетесь соблюдать баланс, развивать стороны примерно одинаково (кстати, юниты у каждого народа уникальные). Но вам надо до такого-то хода набрать столько-то очков, а очки даются за смерти юнитов и уничтожение зданий. Вы аккуратно пытаетесь сделать войну более разрушительной, но чтобы ее можно было контролировать... Усилились греки? Снесем им одну казарму и каменоломню, пусть пока посидят без камня. Викинги обстреливают греческий город, который мы хотим сохранить? Создаем на линии огня гору - здесь полноценный терраформинг. А затем начинают происходить случайные события, отовсюду вылезают бандиты (третья сторона конфликта), появляется куча мифических существ вроде минотавров и валькирий, запросто уничтожающих обычные юниты. Линия фронта исчезает, по всей карте все убивают всех, а вы пытаетесь хоть как-то ослаблять сильных и усилять слабых. Смысл всего этого - просто выжить, пока ходы не закончатся. Ну и набрать много очков, это игра на набор очков. Как и все игры Arcen Games, Skyward Collapse весьма архаична в техническом плане. Она могла бы выйти в 90-е, и не сильно бы отличалась. У юнитов почти нет анимации, зато музыка хорошая.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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