
Save the city from chaos! In the game, the player takes on the role of a helicopter pilot fulfilling objectives transmitted by the operations center.
Modeled estimate, not a reported figure. How we estimate →
About
SKYSAVIOR Helicopter Services is a helicopter game developed by the Código Justo team. In the game, players take on the role of a helicopter pilot, fulfilling objectives transmitted by the operations center.
The main objective of SKYSAVIOR Helicopter Services is to complete as many calls as possible while facing the challenges presented in each mission. Players are rewarded with points and unlock new helicopters, upgrades, and missions as they progress through the game. The ultimate goal is to become an elite rescue pilot and master all aspects of helicopter flying in extreme environments.
- Passenger transportation;
- Cargo transportation;
- Military transportation;
- Prisoner transportation;
- Organ transportation;
- Medical evacuation;
- Medical assistance;
- Traffic clearance;
- Reporting with the TV crew;
- Fertilizer spraying;
- Forest fire control;
- Building fire control;
- Vehicle fire control;
- Protest dispersal;
- Robbery suspect capture;
- Accident victim rescue;
- Rescue of swimmers on the high seas;
- Interception and shooting down of unidentified flying objects;
- Morinson Bohr SS22;
- Morinson Bohr SS66;
- Aerusky HA-2;
- Shield HB-47;
- Fragatta EX900;
- Shield H205;
- Shield KH-58;
- Bittuza D-65;
- Aerusky GA-100;
- Falcon H109;
- Cyclone SH-60;
- SkyMachine MK-52;
- SkyMachine MK-27;
- Attack H-225;
- Bittuza X3;
- Bittuza H-130B;
- Bittuza SP-225;
- Power MH-24;
- Cyclone TCH-54;
- Falcon AAH1;
- Martin SH-2S;
- Cyclone SS-53;
- Shield OBV-22;
- Power MH-30;
- Plannus CHB-47;
- SkyMachine MK-26;
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A perfect game to relive the simcity simcopter game but even better than I remember it. Its an original game with the same style and feel but lots more content. Flight model is arcade style but that is okay, very chill and fun on a controller and works well on steam deck.
Recommended If you ever spent hours buzzing rooftops in SimCopter back in the day, this scratches that exact itch. SkySavior nails the nostalgia and then some. The helicopters feel great to fly, the missions are genuinely fun, and even in its current early state I've already sunk 20 hours into it without noticing the time go. It's still in development, so go in knowing that, but the foundation here is rock solid and I'm honestly excited for where it's headed. Easy to recommend already. Three things on my wishlist for future updates: Draw distance needs work. I'd love to actually see what's coming up further out instead of everything past a certain range going blurry. Right now it limits how much you can plan your approach. Chopper handling could use a bit more snap. I want to be able to whip from a hover into a fast 180 spin and then immediately reverse the other direction. More responsive yaw would make the flying feel a lot more alive. Controls need more flexibility. Let me remap keybindings on the controller, and ideally use keyboard and joystick at the same time. Right now the input options feel locked down, and giving players control over their own setup would go a long way. Neither of those is a dealbreaker. The bones of this game are excellent and the devs clearly love what they're building. Can't wait to see the updates roll in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain*, Simplified Chinese, Korean, Japanese, Portuguese - Brazil*, Portuguese - Portugal, Russian, Bangla, Hindi +17 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This takes me back to sitting in my childhood home's Computer room with 3 bulky PC's with CRT monitors, and waiting my turn on the better Win 98 Machine that could actually run this game, instead of the Win 95, just barely playing at 5 or 6 years old(can't quite recall). I even had the OST download, and I was able to get the original games commercials imported into this game, as it has folders for each radio channel and commercials. It's a lovely way to take myself back and relax and unwind, I spent countless hours, and when I first picked this up as I kid, I just remember walking around the city as I missed the helicopter the first couple of times coming out of the hanger. This game captures it quite well and with mondern twist to it, I wish there were some things similar, stylized icons for the missions, and some missions missing, and being able to goomba stomp the criminal runaway drivers. But still I can play a few nice hours of this and it's nice to revisit those quiet nights I'd play this game, making cities, then saving it's citizens.
The nostalgia in this one is -strong-. For anyone who loved the old SimCopter game circa 1996, this is like a well and truly overdue update, remaster, and newness all in one. Loving what I have played so far, and greatly looking forward to all that comes next!
Damn I'm Old... After 30 years of waiting for a new SimCopter game, SKYSAVIOR is a great successor. looking forward to more updates. Great game
Really neat and fun little helicopter game! SimCopter all over again.
a game thats taken ideas from simcopter , its still not finished but it got potential , needs alot of ideas to be applied , small dev team who did good job regard some details , but its still needs development and more content to be added , developer needs support with its limited budget for this project to be better and i like it since others didn't succeed , and he's fan of simcopter also , thats enough to support oh i forgot to say . . . you can RIP Maxis
This game is a must play for players that are fans of SimCopter and are craving a modern take on the classic 1996 Maxis title, SimCopter. I like how the music changes depending on if there's a mission going on or not. I like how the music can get intense with dramatic tones when there's a mission going on and then it goes back to a simpler more happy tune when the mission is completed. It has some of the same missions as SimCopter did, plus some new ones as well! I love that you can customize the color of the various helicopters to whatever one wants and the ability to change the pilot's outfit and color. I highly recommend it! SkySavior Helicopter Services is definitely a must play and must buy if your a SimCopter fan and your looking for a very fun helicopter game that has simple controls and can be played simply with either a gamepad and/or the keyboard.
Absolutely beautiful successor to SimCopter, which I love. A very talented and motivated programmer spent quite a bit of time and effort patching the code around 2019-ish, thus making it playable on modern PC's, allowing some of us to thoroughly enjoy that classic once again. Simcopter X was the site, for anyone that wants to see the original that laid the groundwork for SkySavior. As soon as my friend mentioned this 'reborn' version of SimCopter I bought it and took it for a test flight. I can see it's still a work in progress, but what I've played so far is a testament to this team's dedication and talent in bringing such a fine homage to SimCopter to life. So after ~12 hours of 'flight time', reaching level 17, and buying each helo along the way so as to fly each one, here's my 2 cents; -I love the day/night cycle combined with the textures and color palettes of the city and geography. Ocean waves rolling up and down the coastlines....nice. The cool weather effects and sudden changes that force you to climb to a safe altitude in bad weather...awesome! Not to mention landing on the Navy ship, love it. Looks great on my 42 inch LG oled, as well. -The flight models on a couple helos feel a bit exaggerated, but otherwise are quite fun, at least with gamepad. I have yet to try m/kb. I hope to see flightstick and kb support, similar to SC, or at least a more fleshed out camera control, megaphone and equipment functionality. -The music is great. From perfectly ambient beats that blend well with the focused but chill vibe of the game. Some of the tracks that seem to play at just the right time sound like they could be from a Rainbow 6 or Splinter Cell game, or Tom Clancy Movie...very cool OST overall. -The customization features for your pilot and helo are cool, if not completely ironed out atm. -Overall, I am stoked on this game and look forward to this team's ongoing efforts with this. Keep it up! A few things I hope to see smoothed out or changed; -Obviously the menus are still being dialed in. As someone quite familiar with SimCopter, I can't help but to imagine a similar level progression scheme with varying geography and cityscapes, challenges, etc. -The map and mission managment definitely needs to be cleaned up so that it's easier to sort and isolate multiple missions simultaneously and select your own 'primary/secondary' objectives. This is where a fleshed out kb and flightstick setup on SimCopter came in handy. Being able to cycle through the numerous current missions and focus on each one is a plus. -I hope to see the ability to dispatch and manage EMS/FD/PD units to assist with, or handle calls, similar to SC. I see the fire engines, ambulances, and police cars driving around, sometimes with their lights and sirens going, but they're not really going anywhere or doing anything realistic. - Same with the traffic patterns, I hope to see more realistic traffic flow, as opposed to cars just driving back and forth mindlessly on some of the long streets. Same applies to local air traffic. That'd be cool if some of those airliners zooming by actually came in for a landing, or took off from the runway, forcing you to be aware of their flight paths. -When dropping off paramedic to a 'medical assist', it would be nice to see them take action with the injured civilian, like actually approaching the victim and taking appropriate measures. As it is, they never approach the victim, and instead, just stand there waving their arms up and down. -I'm not sure where I stand on the water bucket/landing basket mechanic where you pick it up from FD and drop it when you're done. I'm not opposed to it, I'm just used to SimCopter where you purchase/unlock the water bucket, water cannon, rescue harness, tear gas, etc, at your hangar and the gear is then permanantly a part of your fleet's equipment. -The megaphone voice is too high pitched and, honestly, quite annoying. It also sounds like it was recorded "hot", as in the level was too high when recorded. The tower dispatcher is ok, but could use some more variety in lingo and information provided. Anyhow, I am really looking forward to seeing this project evolve and rollout whenever this impressive team is ready to do so. In the meantime, since I have a bit of downtime ahead, I'll be racking up some "flight time' here. Thank you to Raphael do Amaral de Albuquerque and Codigo Justo for bringing the spirit and essence of the beloved SimCopter back to life! Salud!
🚁! I craved arcade-ish helicopter sim quite like SimCopter that runs on modern systems but honestly there was nothing like it - modern helicopter offerings are few and they mostly suck if you want to just fly around transport stuff without fiddling with overly realistic controls. Day after I made another research into this topic, SKYSAVIOR ended in my queue and hell yeah! The game needs more work, but foundations are solid. If devs keep hammering with passion, this can be the modern goto game for SimCopter fans. If you crave SimCopter, this is worth the little monies asked already. And yet it's very wonky, glitchy, incomplete... If you're not used to EA jank, add to wishlist and check back later. Either way, this deserves support and attention. There is a map editor and maps can be loaded from files so if Workshop was added and I could fly in other players' cities - that would be dream come true! I'm not a map making type but I enjoy creations of those who are. In theory, importer from OpenTTD / SimCity could be written to have near-infinite amount of surprisingly realistic maps 😈 User-made maps are a killer feature for real. Roadmap mentions adding many helicopters and some new missions. While more copters is always good, I'd prefer focus on mission diversity. I love this use of Godot engine, it's spot on, however on 1440p UI overlay is scaled in an ugly manner - text and UI elements are jagged. Same with loading screens. Low poly models are nice, but as there are lots of parallel lines on the roads and solar panels (oh god the solar panels), this creates brutal aliasing which a gen Z person called "glitching". Need anti-aliasing urgently, it hurts my eyes. I know it's true to the original, but please add it later on so my eyes don't bleed out due to pixel damage. Losing your entire pilot if running below $0 is absolutely savage and not advertised, didn't expect that. While I like the hardcore element, an equivalent of a save wipe might be excessive... still, impressive level of savagery. The damage model is nice, I enjoy pieces falling of and the copter exploding. I even flew into a chimney from the top and indeed the copter fell in bouncing off the chimney inside as it should - very nice. Finally, sounds need quite some polishing, for example rotor sound which is nearly always present seems to be a single sample in loop with little to no variation when flying at constant speed - this gets close to mental torture sometimes. All that said, I've got my nostalgic joy out of this and I have big hopes for the dev(s) to give us the SimCopter successor we deserve. We've waited for eons, so no rush. Just get it done well, please - thanks a lot! EDIT: When helicopter rotates left/right, there's no need for it to ROLL in that direction. In fact that doesn't make sense and it breaks my physics immersion. It rolls when moving left/right, that correct. Please make it rotate around rotor axis or around up axis without this non-sensical rolling pls, thx.
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Where this game's players are, estimated from review languages.
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