
Create an automated system that terraforms a planet with an army of drones. Craft and build bases, set up a weather monitoring system, prepare to survive different types of storms, and take control of the climate and biomes! Play alone or up to 4 player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0.4/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a robot sent to a planet to set up a system to make it habitable for your creators:
Design factories run by drones.
Create bases to craft and shelter in.
Upgrade your abilities and terraform to expand the area you can explore. You have both a health and charge meter that can get heavily upgraded over time.
Set up systems to monitor storms and deploy resources to protect buildings in their path.
Build out a skybase that houses a data center and launches rockets.
Discover and grow various plants and stabilize the climate to make the planet habitable. Watch as the visibility increases to reveal your creation and the planet transforms dramatically from a barren to lush environment.
Create systems to mine and process materials in automated pipelines. Configure drones to easily handle the logistics.
Skyformer’s automation is different from that of similar games. Resource deposits provide an infinite supply of resources, but as you get further into the game it challenges and rewards you for utilizing the production rates that you have and the entire map the best that you can. At the same time, it keeps calculations straightforward with simple ratios and round numbers. There are also quality of life features that make it easy to understand what's going on; you can come back to old saves and quickly pick up where you left off.
The processed materials allow you to create and run a system that controls the climate, tracks the weather, and terraforms the planet. As you terraform, the planet becomes more capable of producing weather systems, some of which being quite destructive. This game has a dynamic weather system that interacts with the geography, producing microclimates in each region based on the current global climate.
Changing the climate of the planet can allow access to previously inhospitable regions, but can also do the opposite. Observing the weather and how the geography influences it is important to surviving the terraforming process. A blend of strategies can be used to survive storms, such as building up an expansive automated drone defense system, strategically positioning buildings, or simply maximizing the power of your tools and taking storms head-on. The energy produced by the storms can also be harnessed!
The goal of the game is to achieve a climate that maximizes biomass across each region, and stabilize the atmosphere to the point at which storms are no longer destructive.
Skyformer is a debut game made with passion with both the game engine and all the art handmade by one developer over several years. Music and sound by Marty Meinerz.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 93reviews | 81% | — | $47.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
surprisingly good.
Well, My 2 Hours played are almost up, I deside to Keep the game and not refund it.. This solo Developer sure have came up with a very Uniq Automation factory game.. I like it! He worked 4-5 years on it so fare i read some place.(even its recent come to steam). and this is his only game.. Seattle, USA - With aprox 2000 copys sold so fare he do ok to be solo developer:) Guess the simultainous player number also will increase with discovery of other people from average 5 to more:) Dobt this is a developer that abandon his baby :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, French, German, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edit in response to developer: 1) I apologize that I missed the demo button. You might try moving it to the usual position in the main part of the page. So, if you're reading this, try the demo first to make sure you can handle the graphics. 2) If you're not implementing something, don't leave a placeholder, remove it until you do implement it. Telling people in dev updates that nobody's read or through discordant that a lot of people hate isn't the same. Original review: My biggest problem is with the graphics. There's a persistent fog - I assume that's supposed to show that the atmosphere isn't hospitable, but it just makes my eyes tired very quickly. The buildings are large and hard to distinguish from one another. Overall I just couldn't play for very long at a time. Also the game appears to have been rushed to 1.0 without being finished. For example, when you start a new game, there's a placeholder where additional planets were supposed to go, but apparently never implemented. I would encourage you to play the demo if there was one, but sadly there isn't at this time. I played for less than an hour and it just didn't work for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 7.7K | 91% | Free | |
| $325.9M | 234.9K | 97% | $39.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $57.8K | 77 | 70% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.6K | 145 | 61% | $12.99 | |
| $47.6K | 760 | 85% | $3.39 | |
| $47.6K | 97 | 67% | $15.99 | |
| $47.6K | 223 | 55% | $5.99 | |
| $47.6K | 77 | 94% | $16.14 | |
| $47.6K | 360 | 96% | $6.99 |