
Skybound is a 3D exploration platformer focused on fun, fluid movement mechanics, parkour and environmental puzzle solving.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Explore, Parkour, Save the world!
Skybound is a game about exploration with an Exhilarating movement system. Using Bells abilities to bring the world back together!
Skybound is a 3D exploration platformer focused on fun, fluid movement mechanics, parkour and environmental puzzle solving. You play as Bell, a young archaeologist exploring mystical floating islands in search of ancient artifacts. Use Bell's specialized equipment - including a Grappling Anchor, agility boots, and mastery over the magical "Flow" - to investigate ruins untouched by explorers for ages.
Swing through the sky, traverse the islands and meet its curious and whacky inhabitants. You've got a contract to fulfill and mysteries to unearth!
Please note that this is only ACT 1, more acts will be made if the game is positively received!
In Skybound you can EXPLORE three different islands.
By using Bell's GRAPPELING HOOK.
And once you've mastered the MOMENTUM and FLOW of the game you'll be FLYING like this:
And Most importantly, you can destroy oh so many POTS! Some even contain collectibles!
And if your good enough you might make it to the global Steam Leaderboards!

Bell wasn't exactly what Professor A. N. Curia - who studies anicent human civilization - expected to receive. Shipped to the Professor archaeologist as "Human Remains", the package contained something far more alive: a baby. Turns out, raising a human is excellent for research (and admittedly, pretty adorable).
Growing up, Bell took to her mentor/parent's work in a big way. She spent countless nights under the blanket reading about lost civilizations, and even more time tagging along on excavation trips. Eager as ever, she learned fast by studying artifacts, documenting ruins and decoding ancient texts. By seventeen, she'd shaped into a fine archaeologist in her own right.
Now she's got her very first solo job! The client came through Professor A. N. Curia, so they must be reputable. The mission is straightforward: retrieve an artifact from the ancient and mysterious sky islands and prove she's a real archaeologist. This is the beginning of something great!
But as Bell explores the floating ruins, something feels... off. Questions keep surfacing that don't quite add up. What exactly does the client want with this artifact? And why all the secrecy?
Skybound is a demo created over 6 weeks by a multidisciplinary team of students from many different universities together for a semester at DADIU (Danish Academy of Digital, Interactive Entertainment). This project brought together aspiring developers, artists, designers and composers, all of whom have never worked on a game of this scale before, and with this tight of a schedule.
While we're incredibly proud of what we've accomplished in such a short timeframe, you may encounter bugs or rough edges along the way. We appreciate your understanding and hope you enjoy exploring the sky islands with Bell despite any hiccups!
Thank you for playing our game!
Genres
Stats
Languages: English*, Danish*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was pretty fun for only so much gameplay, cant wait to see where it goes. to the creators i did notice at the third world when moving the coffins into their graves is was kinda glitchy and i was hitting invisible objects with my hook at the grave site, but other tan that is was very fun.
After completing the 2nd map (sandy place, it says to go back to the village. Uh... What village? Where is it? I tried returning to the first map and the tutorial and first dialog began replaying; an unskippable dialog cutscene! Found an NPC that I was supposed to visit earlier.. or maybe it's just backtracking, so the 2nd area can be repeated. While escaping at the very end of the 3rd area, I fell into a hole that did not pass through and had to restart the entire level! There's NO restart from checkpoint or Unstuck command. It seems as though every level has something that may force you to do them all over again :/.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
extremely underrated
very fun game, no idea how its free.
免费 有成就 没中文 天际行者 探索、跑酷、拯救世界! 《天际行者》主打探索玩法,拥有一套畅快淋漓的移动操作系统。借助贝尔的特殊能力,让破碎的世界重归完整! 本作是一款 3D 探索横版平台游戏,核心围绕流畅丝滑的移动操作、跑酷玩法与场景解谜展开。你将扮演少女考古学家贝尔,穿梭于充满神秘气息的浮空群岛,寻找上古遗物。依靠贝尔的专属装备 —— 钩索锚、敏捷长靴,以及掌控名为 “流能” 的魔法力量,深入尘封千年、无人踏足的古老遗迹展开调查。 在空中摆荡穿梭,游历一座座浮空岛屿,结识岛上古怪又有趣的住民。你身负委托待完成,还有无数谜团等待发掘! 注意:当前仅为第一章内容,若游戏反响良好,我们会继续制作后续章节! 游戏特色 三座风格迥异的浮空岛屿供你自由探索 操控钩索,在空中灵活摆荡穿行 熟练掌握动量与流能机制后,你能畅快凌空飞驰 海量陶罐可供击碎,部分陶罐内藏收集道具 操作足够出色即可登上 Steam 全球排行榜 游戏剧情 研究古人类文明的库利亚教授,原本完全没料到自己会收到贝尔。 一件标注 “人类遗骸” 的包裹寄到教授手中,里面却装着一个活生生的婴儿。教授发现,抚养这名人类孩童既能助力学术研究,孩子本身也十分惹人喜爱。 贝尔长大之后,深深痴迷于这位亦师亦父的导师所钻研的事业。无数个夜晚,她裹着毯子研读失落文明的典籍,还常常跟随教授外出考古挖掘。她求知若渴,通过研究古器物、记录遗迹、破译古文飞速成长。十七岁时,她已经是一名独当一面的考古学者。 如今,贝尔迎来人生首个独立委托。委托方经由库利亚教授牵线,信誉可靠。任务十分明确:前往古老神秘的浮空群岛取回一件遗物,证明自己合格考古学家的身份。一段伟大的冒险就此启程! 可当贝尔深入浮空遗迹探索时,一切都透着诡异。诸多疑点不断浮现,逻辑难以自洽。委托方究竟想用这件遗物做什么?又为何要处处保密? 制作说明:本作是学生演示试玩版 《天际行者》是丹麦数字互动娱乐学院 DADIU 为期一学期的学生项目,由来自多所高校、横跨多个专业的学生团队耗时六周制作完成。团队集结了怀揣梦想的开发、美术、策划、配乐创作者,所有人此前都从未在如此紧张的周期里制作过规模相当的游戏。 尽管我们为短时间内完成的成果倍感自豪,但游玩途中你可能会遇到漏洞、画面粗糙等问题。还望多多包涵,也希望你能抛开瑕疵,和贝尔一同尽情探索浮空群岛! 感谢游玩我们的作品!
Extremely fun movement system. Mid story, fortunately can be skipped easily.
A great game that hits both my love of exploration and the “gotta go fast” corner of my brain. Already excited to hunt down the last remaining achievements 🥳
Interesting mechanic and pleasant visuals. A little rough around the edges is all. Two minor complaints: 1. I got stuck in a bush once with no way of getting out. 2. When falling down, you can see some out of bounds areas that are not properly detailed, which breaks immersion a little bit.
훅으로 유물 훔치기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 초기에는 기본적인 이동과 점프만 가능합니다. 이리저리 돌아다니다가 빛무리를 통한 부스트를 경험할 수 있고, 훅을 집어들어 링 이동이 가능해지죠. 링은 벽이나 기둥, 공중의 돌덩이 등에 박혀있습니다. 적당한 거리까지 접근한 뒤, 좌클릭을 통해서 훅을 던져 연결할 수 있죠. 연결이 완료되면 반동을 활용해서 먼거리를 날아갈 수 있고, 우클릭으로 대시 비슷한 느낌으로 날아가는 것도 가능합니다. 물론, 목표 지점보다 너무 멀리 날아가는 경우도 있기에 적당한 시점에서 착지할 수 있도록 하여야 하죠. 목표는 유물을 수집하는 것 입니다. 지역에 도착하면 간단하게 안내가 이루어지는데, 별도로 방향 등에 대한 안내는 없기에 잘 기억해두어야 하죠. 훅 이동과 더블 점프를 등을 활용해서 이 곳에 도달하여 유물을 수집하고 다시 배로 돌아오면 지역을 클리어하게 됩니다. 다음 지역이 오픈되고 이동해서 다시 유물을 수집하고를 반복할 수 있죠. 참고로, 지역에 따라서 환경이 변화하기에 어느정도의 적응력이 필요합니다. 첫번째 지역은 가장 처음 접하는 곳이기에 움직이는 돌 외에는 특별한 것은 없습니다. 두번째 지역에서는 모래 소용돌이가 불어서 특정 방향으로 날려버리고 뜨거운 용암이 흘러내리며, 오브를 건드려 장치를 작동시켜야 하죠. 세번째 지역은 으스스하고 어두우며 호박 랜턴들이 여기저기 존재합니다. 그 중에서 밟으면 높이 떠오르는 버섯과 접근하면 폭발하는 초록색 호박이 존재하는데, 적당한 위치의 호박들은 이동요소로 활용할 수도 있죠. 추가로, 사슬을 파괴하고 배로 돌아갈때 땅이 이리저리 이동을 해서 좀 어지러운 느낌이 들기도.... 이후 지역은 아직 미개발. 개인적으로 유물을 찾으러 가는 과정은 퍼즐적인 요소도 있다보니 머리도 아프고 길 찾기도 어렵고한데... 유물을 찾고 배로 돌아가는 과정은 빠르게 이동을 하면서 주변 환경의 반응에만 집중하면 되니 재밌더군요. [아쉬운 점] -의도된 것인지 모르겠지만 벽이나 바닥에 훅이 박히면 덜컥거리는 느낌이 있음 -수집 대상에 대한 탐지 능력이 필요하다 -목표에 대한 명확한 안내가 부족하니 정확히 어디로 가야하는지 햇갈림 -스토리를 위해서지만 진행중 말이 많음
Looks like a fun little game but unfortunately is unplayable because the character permanetly moves to the front left.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4 | 50% | Free | |
| — | 0 | — | — | |
| $837.3K | 17.5K | 96% | $2.99 | |
| $55.5K | 199 | 95% | $8.24 | |
| $240 | 0 | 89% | $9.99 | |
| $74 | 1 | 0% | $2.99 |