
Sky Tale is a cute city building game about creating lovely islands using various tiles and buildings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
[b]sky tale[/b] is an [url=https://steamcommunity.com/id/dohi64/recommended/1046030/]islanders[/url]-like, so I'll be making a lot of comparisons to it (you might want to check the link for my review). this one's on a grid with a bit more to it than plonking down random buildings where they give you the most points. sadly, [b]neither lets you re-visit previous islands[/b] without copying files over, and this only keeps the one currently in progress, not all your previous attempts like [b]islanders[/b]. I was hoping they wouldn't copy this aspect as well... there's an optional tutorial, but the gist is this: there's a random island, cards with random buildings and such, place them until you reach the coin goal shown in the bottom left to unlock more cards, rinse and repeat until you inevitably fail by running out of cards and not reaching the next goal. there's a [b]leaderboard[/b] to see how much better other players are. [b]2 game modes[/b] are available, [i]classic[/i] is the one with progression, while in [i]sandbox[/i] you can do what you want, everything's unlocked and ready to use. so far so [b]islanders[/b], but one of the main differences is, [b]there's only one island per run and you can expand it[/b] instead of moving on to a new one after a certain amount of points. the clue is in the name of the game, they're all floating in the sky and have clouds at their edges. buildings (blue cards) can only go on solid ground, but tiles like fields, trees, etc. (green cards) are to be placed on clouds. placement and grouping are still important, of course, and cards for [b]different biomes[/b] show up eventually (forest, mountain, desert, snow, jungle, etc.). another thing to note is, [b]the game is turn-based, you don't get coins/points as soon something is placed, only when the current hand of cards is used up[/b]. for example, the tooltip for a regular house says you get 1 coin at the end of a turn if there's another house nearby. so place it and your [b]income counter[/b] (mouseover on the circle in the bottom left) gets +1 (even if there are more houses nearby) and you'll get the full amount at the end of the turn. some buildings have additional conditions and only provide money if another related building does too. there are mouseover tooltips for everything, including the scenery, which was a bit weird, I can recognize a tree, thank you. still useful for samey buildings until you learn what's what. however, when you're looking for an ideal place for something, there's no immediate feedback on what that will do as you move the item around, like in [b]islanders[/b]. the highlighter for the currently selected card is also confusing at first, as it's always green. there's a lot of green tiles to place, so when you select a gray rock and it's not gray, it's strange. anyway, [b]you're constantly trying to increase your income[/b] to get more and more money after each turn, but here's another thing to consider: [b]resources on the map get used up[/b], can't profit off a single tile of rocks or a berry bush until the end of time. I didn't notice it at first and was baffled by my 19 income going down to 9 the next turn, without messing with anything bringing in money. the bottom right number shows how many cards are left in the deck, mouseover reveals the number of each category, and there's a [b]third card type: spells[/b]. they let you destroy buildings or replenish resources on the map, or straight up give you cash. [b]the non-rebindable controls work perfectly fine.[/b] no mention of controllers, but wasd, arrows or hold left click to move the camera, q/e or hold right click to rotate, and [b]zooming in/out is possible[/b] with the mouse wheel (found no hotkey for it), a major improvement over [b]islanders[/b] (as in, it's basic functionality, yet missing from that one). the number keys also let you select cards, no tooltips then obviously. the game looks more minimalistic than [b]islanders[/b] but it's still nice, and the sountrack is soothing and fitting as well. it has all the necessary settings besides rebindable controls, so separate volume settings and a mute button, resolutions, windowed mode, graphics settings, v-sync, tooltip and background toggles, plus various languages. while it's still not proper city management (nor does it claim to be), [b]if you liked [i]islanders[/i] but wanted a little bit more meat on it, check it out[/b], the 'just one more run' feeling is still present. and I have to say, it's [b]really nice to see something working properly out of the box and sold at the right price, without a lengthy early access period[/b]. I usually have tons of feedback for most games, but no notes in this case. not saying it's perfect, but if every game came out in a similar state with a similar amount of functionality, it'd be amazing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 27 reviews with recorded playtime.
Casual city builder + relaxing + replayability = Build your world block by block with different environments. Score points, pick new cards and refill your deck. Play in classic and sandbox game modes. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Чудесная игра для расслабления после тяжелого рабочего дня. Прекрасно подходит для игроков которые любят мыслить стратегически. Так же в игре реализован Лидерборд, что подстегивает конкурировать с другими игроками и делать рестарт раз за разом. А если надоест гонять классический режим, то можно пойти в креатив и построить свой город со всеми прилегающими к нему удобствами). В итоге получилась добротная игруха которая точно не хуже похожих игр представленных в сторе, и точно стоит внимания.
Causal AF https://youtu.be/5FQhCuSXMnE [table] [tr] [th]If you enjoyed my review join our steam group. [url=https://steamcommunity.com/groups/MatureMindedGamers#curation][b][h1]Mature Minded Gamers [/h1] [/b][/url] [/th] [/tr] [/table]
언압없고 재밌음
Прекрасная затягивающая игра - после понимания механики оторваться крайне сложно, игра мотивирует добиваться всё больших результатов, становятся доступны новые тайлы, пересматривается логика их размещения. Крайне советую, 10 лишних лесопилок из 10.
Ещё одна вариация на тему Dorfromantik - кладём плиточки, пытаемся максимизировать свои очки, строим поселения и рабочие зоны. Игра не так удобна для понимания, как другие аналоги и часто ты, как игрок, просто не понимаешь некоторые механики. Возможно это исправят с развитием игры, как и невыразительное музыкальное сопровождение, но даже сейчас зависнуть на пару часиков, раставляя блоки, вполне можно. https://youtu.be/Llvgz_Kn3rk
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 没中文玩不明白。跟我想象中的不太一样,似乎有益智成分。
круто хайпово чилово
开始以为建造游戏,完后因为没中文玩得一头雾水,莫名其妙就over了。 经过群友翻译说是房子附带属性,要挨着特定的东西才能有加成,完后用加成去换更多的房子和东西。 属于拼图经营类。 对于一个牧场狂人来讲,如果能看懂我会坚持玩下去,现在实在有点缺乏动力。 外语好又喜欢休闲的试试看吧,我先歇歇去了。 评分7.5 【插播广告】 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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