
Skull Hotel is a horror game where you clean hotel rooms while creatures hide, waiting to kill you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Immersive Horror Experience
Experience realistic graphics and a chilling horror soundscape that intensifies as you progress. Every detail is designed to keep you on edge.

Unpredictable Danger
With a variety of original horror mechanics and dozens of hiding spots, you never know where the next threat will come from. Each playthrough is unique, making every cleaning shift a new experience.

Easy to Learn, Hard to Master
Skull Hotel is easy to pick up and play and can be finished in under 10 minutes, but its psychological horror and unpredictable gameplay make it truly difficult to complete. Expect to die multiple times before finishing the game.

Leave Your Mark
Survive your shift and sign the guest book at the reception to prove you made it. Will your name be remembered, or will you become just another lost guest?
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Simplified Chinese*, Korean*, Danish*, Finnish*, Greek* +14 more
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
找不到什么规则,疯狂突脸真没意思。
作者釜木已经没了‘,作者家里就剩作者,作者天天住这78酒店
这个作者的老木湿了,地图太阴了,总是在你意想不到的地方出现吓你一跳
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 9 | 56% | $4.99 | |
| $0 | 0 | 78% | Free | |
| $45.9K | 144 | 69% | $9.99 | |
| $17.4K | 41 | 59% | $10.99 | |
| $2.7K | 26 | 62% | $2.99 | |
| $2.6K | 88 | 68% | $0.99 |
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者18马了
不不不不不不我无疑是愤怒的,什么鬼这么阴。作者18码了。
作者这个18码的,我真不理解是怎么想出36个藏身点的,玩了一会儿跟打了肾上腺素一样
NBNB,给我玩的精神衰弱了
진짜 @H ㅁl 출ㅌr한 게임 ㅋㅋ
烂游戏bug比吃过的饭都多,刚进门什么都没干呢就被司落幕的怪在厕所冲出来杀了,时不时再在大门偷偷堵着给你增加点乐趣,穿模就不说了有时候浴室门帘一打开就猎你一点反应时间不给的来
zou8ouol,,。lju8uo089u0yutfujoluj['ljoi90p09sc\lhikyu jhgkuholp9i-pyuii8u0o89-93iaol2ljh21w l.iolr6y8uu089-p0[0m nvhikuyo94rti]i
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.