
Skull Hotel is a horror game where you clean hotel rooms while creatures hide, waiting to kill you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Immersive Horror Experience
Experience realistic graphics and a chilling horror soundscape that intensifies as you progress. Every detail is designed to keep you on edge.

Unpredictable Danger
With a variety of original horror mechanics and dozens of hiding spots, you never know where the next threat will come from. Each playthrough is unique, making every cleaning shift a new experience.

Easy to Learn, Hard to Master
Skull Hotel is easy to pick up and play and can be finished in under 10 minutes, but its psychological horror and unpredictable gameplay make it truly difficult to complete. Expect to die multiple times before finishing the game.

Leave Your Mark
Survive your shift and sign the guest book at the reception to prove you made it. Will your name be remembered, or will you become just another lost guest?
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Simplified Chinese*, Korean*, Danish*, Finnish*, Greek* +14 more
Engagement
Reviews
Themes across 356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ho... ly... SH!T. That monster just scared the living FCUK out of me. Not gonna give this game a bad rating, but no way am I gonna keep playing this sh!t. I almost had a fcuking heart attack!
这鼻痒的作者,真的十八码了,晚上记得看看家里还有没有人,没有记得往下面烧两碟原包,我要是这个鬼,我第一个就是减啥作者的老冯子,叫随作者的青蝶,36个点位,作者老冯子有36个点不,往上看不见祖辈,往下全是亲戚,我错就错在没一刀叫啥作者的劝架,总有一天请作者劝架在阳间玩一玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 356 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏里的怪物18码了,作者也没有浮木,作者小时候回家先搜点半天发现没人,结果人贩子躲在垃圾桶里直接就给他套走了
《从恐怖游戏入门到fps搜点及身位控制精通》
好吓人,但是好好玩,每次孤单的时候玩一会 ,就感觉房间里有好多人在陪我了
非常地好玩,游戏里有非常可爱的福瑞和你进行亲密接触,你需要不断地寻找福瑞并与之亲热,他们可能在任何地方,让你全程精神抖擞,当你快要8个房间都没找到这些福瑞的时候,背景音效会变得越来越令人放松,促使你去再次找到这些福瑞。如果你非常不幸,连续8个房间都没有找到福瑞,那么最后还会有一只福瑞在出口等着你亲密接触,让你多多少少还是有游戏体验感,真是一种真爱降临的感觉。非常适合一个人在家游玩,非常适合把耳机戴上声音开到最大,毕竟福瑞的声音真的要让人萌化了。非常推荐!!
操你妈傻逼游戏这个b怪就差你妈躲门后面了,游戏制作者是脑子里塞大便了吗
Because the other reviews fail to give a proper overview of what the game is, I'll step up to the plate. "Skull Hotel" is, at its core, an anomaly hunting game. You have 16 rooms - 8 rooms are normal and 8 rooms are anomalous. You need to find the normal 8 rooms, complete a few cleaning tasks (which are an excuse to make you traverse the whole room) and then exit the hotel. If you discover a given room to be anomalous, you need to exit it immediately. What sets "Skull Hotel" apart is the nature of these anomalies. Simply put, it is a monster (you can see it in the game's art), and it might be hiding somewhere inside of a given room. The catch here is that if you fail to spot it in time, the monster will instantly end your run. Most likely because you've simply walked into it like a doofus and sometimes because you didn't react quickly enough. It must be emphasized that you can't just stand there. If the monster is hiding, but then you make eye-contact with it, you have to run for it. It WILL get out of its hiding spot and chase you down. (Imagine someone turning NOPENOPENOPE into a game mechanic!) It's a really engaging loop. Enter a room, carefully inspect every corner, do the tasks and leave. As you inspect each new room, the game ramps up the challenge somewhat through tense music, some additional surprises, and just the feeling that if you screw up, you have to start over. The monster hides in some really clever spots, and the moment you do spot it, you almost feel like getting up from your own chair and bolting for the exit. The game's spoopy, is what I'm saying. Don't listen to people saying it's RNG or random trial-and-error. The game isn't unfair. It clearly lays out everything you need in the tutorial along with a few useful warnings. In my experience, the game felt like a tight package, and whenever I've screwed up, it was due to my inattentiveness rather than the game just deciding to end my run. If you're careful and observant, you could easily do it all on your first try. The devs should do a sequel to "Skull Hotel". I get they're doing the Ape game, but what they have here is the start of a new franchise, a series of tense anomaly hunt games with a deadly twist that is sure to garner a huge following.
十八码作者32个点位比FPS搜点还要细,浮木都飞升了,不不不不不不不不不不不不不不不不不不不我无疑是愤怒的,我很遗憾的告诉你们作者的浮木司了
作者能做出来这种游戏也是把全加献吉了,小时候被套构的套了发现和构没区别,长大之后当成了职业佩种师,赔了91头纯种老母住才想到的游戏,里面的扫福睿也是作者的种,把全价剁岁了做成年夜饭和自己的春钟扫福睿吃,希望作者越来越出生,争取再佩个十几万头老木住当后公
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 9 | 56% | $4.99 | |
| $0 | 18 | 78% | Free | |
| $45.9K | 144 | 69% | $9.99 | |
| $16.1K | 38 | 55% | $10.99 | |
| $2.2K | 22 | 59% | $2.99 | |
| $2.6K | 80 | 68% | $0.99 |