
Sköllorn is a fast-paced, minimalist RTS where the map itself is your weapon. Sever supply lanes, forge new fronts, and wield one of five asymmetric commander doctrines across procedurally generated galaxies. Solo or up to 8-player skirmishes — no two wars are ever the same.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sköllorn is a minimalist, fast-paced real-time strategy game played on a galaxy of stars connected by lanes. Stars generate fleets automatically. Fleets only travel along the connections you control. There are no harvesters, no tech trees, no build orders — just your commander's doctrine, your chosen abilities, and the split-second decisions that decide who owns the void.
Choose a commander. Build a loadout of universal abilities. Then carve, link, sever, fortify, and overwhelm your opponents across procedurally generated galaxies until every other faction collapses against your might.
Up to 8 players. PvP, PvPvE, or co-op PvE. Asymmetric commanders mean every matchup is a different puzzle — a different game, really — and every match is a chance to see what new combinations of doctrines can do to a galaxy. Play with friends, drop into matches with randoms, or take on the AI solo.

Each Commander brings unique progression, passives, and a game-changing ultimate ability that fundamentally reshapes how you approach the galaxy.
Captain Miller — The Warden
A defensive powerhouse. Fortify your empire with Bastions and project localized SHIELDs over critical chokepoints to outlast the swarm. Your orders are to hold the line — and damn it, you will see it done.
Captain Emerald — The Conqueror
Relentless and aggressive. Trade defense for blistering fleet speed and crack entire clusters open with devastating NOVA detonations. Don't stop expanding. Take it all.
Quartermaster Alice — The Architect
A master of logistics. Chain linked Forges into self-reinforcing supply networks and stockpile a reserve no enemy can match. Hunker down, build up, then bury your foe in numbers.
Colonel Nyirs — The Voidwalker
Unbound by standard space lanes. Exploit Warp nodes and use the WARP ability to teleport massive armies across the map, striking where the enemy is thinnest and severing their lifelines from impossible angles.
Architect Revna — The Weaver
A patient strategist who weaves the galaxy itself into a single fabric. Stitch CONDUITs between your allied stars to permanently bind them into a shared unit pool — strength flowing freely from one end of your empire to the other. Her homeworld awakens as a Nexus, and her conduit pools run deeper than anyone else's. The web takes time. The web is unbreakable.
Win or lose, every battle earns you XP. Each Commander has a 10-level skill tree of permanent, account-wide upgrades — passive buffs, reduced cooldowns, and evolved abilities that twist their signature ultimate into something new. Customizing your loadout before the match begins is as important as the battle itself.
Toggle a deep set of modifiers to reshape every round.
Upgradable Stars unlock runaway production and fleet throughput.
Fog of War blacks out everything beyond your borders.
Home World turns starting planets into win-or-lose objectives.
Shifting Hyperlanes redraws the map mid-battle.
…and more. Every modifier dramatically changes how the game is played — and what kind of commander you'll need to be to win it.
The battlefield is a web of celestial nodes, each generating fleets to feed your war machine. You cannot attack anywhere — you can only fight along the lanes that bind one star to another. Every map is procedurally generated, with topologies ranging from tight Grids and chaotic Scatter fields to sprawling Spirals, so the shape of every war is different.
But the web is not fixed.
Alongside your commander's signature ultimate, you bring two universal abilities drawn from a shared pool — your loadout for the match. They reshape the galaxy, supercharge your empire, and tear holes in the enemy's plan.
Reshape the Map
LINK — Forge a new lane between two distant stars to open a fresh front.
CUT — Sever an enemy lane to isolate clusters and starve their supply.
Empower Your Empire
BOOST — Instantly drop reinforcements onto an allied star.
BASTION — Convert an allied star into an entrenched fortress.
OVERDRIVE — Surge a star's production for a short, brutal window.
RECALL — Pull surplus units from across your empire to a single star.
Disrupt Your Enemy
FLARE — Strike an enemy or neutral star, vaporizing units on impact.
STASIS — Freeze an enemy star, locking down its output for ten seconds.
SIPHON — Divert half of an enemy star's production straight into your own.
MAGNETIZE — Force hostile fleets to direct to a specific star.
Build a fortress empire of Bastions. Snake a fragile tendril of supply at the enemy homeworld. Cut their backline and watch their armies starve. The map is yours to break.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
I haven't played much, but what I have played has been quite enjoyable. It's a simple RTS, but that's what makes it enjoyable. It's easy to get into, but figuring out how to get around chokepoints set up by your foes, or figuring out how to maximize your own supply lines means that an hour whizzes by rather quickly without you noticing. Victoria Miller is best commander.
Really Fun makes you think and keeps you on the edge! The Music is Fantastic and the whole concept is Awesome definitely recommend!!!
Bought this for the nostalgia from playing a very similar flash game back in 2012, no idea what it was called. Was not disappointed in the slightest! This is a fun little strategy game and plenty glad I picked it up. 1) Excellent style, surprisingly great music that is both background and foreground at once. 2) Easy to understand while also offering multiple different layers to keep things fresh and challenging all together. 3) high quality artwork for the portraits 4) Good leader traits that are both powerful and also not overpowered in the slightest Great work and I hope this is a success for the makers!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 39 reviews with recorded playtime.
amazing game! found it via a twitter user named TryHarderer!
Not far in the game atm but so far it's good if you play RTS games. Ain't Stellaris or Civ 5 but hell it's a good different! Supporting the good guy on X that got me interested in his work. Will play more when I can, everyone knows how life is these days lol
Skollorn is a quick, simple map painting game. You select a point and drag it to another point. Capture it and you get more fleets to expand elsewhere. Default is you capture everywhere but there are mode toggles to switch things up. Would recommend by yourself and other people to play with.
It's disappointing to know that the dev uses AI
Not the most complicated game you'll ever play, but plenty of replayability and the option to play PVE or PVP is nice.
Game is simple but enjoyable, music is fantastic, character art is gorgeous and the gameplay in interesting, but not to hard to learn.
A nice little strategy game. I did not expect this to be as complex as it turned out to be. The AI plays strategically, the power ups are all useful. The power creep is a definite thing, though, definetly have to keep an eye on the other opponents. I am really enjoying this game. I've spent more on games I've played less. Worth the $6
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 112 | 91% | Free | |
| $4M | 13.6K | 79% | $13.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $7.7K | 19 | 58% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 331 | 30% | $0.99 | |
| $8.2K | 185 | 83% | $2.99 | |
| $8.2K | 72 | 76% | $4.99 | |
| $8.2K | 54 | 74% | $7.99 | |
| $8.2K | 69 | 58% | $4.99 | |
| $8.2K | 289 | 66% | $1.49 |