
A Cyberpunk City Building Game. Define the city of a twisted, dark, utopian, or dystopian future. Build it in the sky, underground, on the ground. Navigate evil corporations, the Yakuza, android revolts, and unrest. Or embrace them - your choice.
Modeled estimate, not a reported figure. How we estimate →
About
Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just aesthetic: Your levels will influence desirability levels, industry, and each other.
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that as well. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do not buy
Game seems unplayable, i cant get the screen to move anywhere it just keeps going back to where it started. tried using the bug reporting tool and that comes back with an error also. will give them a few weeks if not ill get my money back.
its a good concept but it needs some serious work and optimization
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not sure what happened to LapSuS. decent game though.
ci sara una localizzazione in italiano?
Great concept and I like the world building - such as the fact that Scotland is independent in the future and Ireland is reunified.
Edit: I am changing my review to a solid DO NOT GET THIS GAME. The dev has either up and abandoned it or is working on something large, and i doubt its the latter. Ive been keeping my eye on this game for the past year and a half, hover outside of one "major" update I cannot say with any confidence that this game is still being developed. Not worth the price 4/10 Original Review: This game is a solid concept and work is steady, I especially love the online aspect of it. However I would like to see maybe a co-op build style as well as an online world, and the game is mildly unstable especially with larger scale cities. when the game becomes more stable and optimized I will definitely come back to it Great game 8.5/10
While the presentation is neat the substance is lacking. Realistically speaking few of the buildings or decisions matter outside of aesthetic choice. Very few updates, poor variety of buildings, and a general lack of world immersion serve to make this game a hard buy at a quarter of the price.
There's something to it! It's definitely got the vibe down and some interesting mechanics.
Before the December optimisation I lost a pretty large city due to poor performance and crashing. Now, I have grown cities larger than the city I lost and im enjoying it! Simcity 3000 vibes. Excited to see where this game will go
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $110.5K | 179 | 27% | $19.99 | |
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| $7.4K | 20 | 65% | $11.99 | |
| $3.9K | 11 | 64% | $9.99 | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $4.2M | 4.1K | 77% | $20.79 |
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| $44.8K | 126 | 90% | $8.99 |