
Skelly Selest is a score-attack hack slash dash run 'n' gun-athon. Venture into the procedurally generated perdition depths of Hell to purge the evil taint of the Deamonica Netherlords and their fiendly followers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265reviews | 94% | — | $25.1K |
| $9.99 | 54ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although it is a great game, it has some really heavy underlying issues that require improvement upon asap. I've written this review after 100%-ing the game, and boy was it painful. First off: The controls would heavily benefit from being switched to a twin-stick shooter layout instead of the way it currently works. I've plenty of times died because the controls are quite frankly jank as hell. The player character sometimes dashing into a direction you're not holding, attacks not being cancelled when you try to dash, movement/attacks sometimes seemingly being placed in an input buffer and causing you to execute things you're no longer trying to do, as you're currently trying to escape damage at all costs, and the character often facing the wrong direction when attacking. Second off: There's only two viable characters in the game: Blighted Host and Exalt Husk. Blighted because ranged and infinite ammo is very strong, Exalt because they do the most damage to bosses, making them the only viable character for Boss Rush, due to how that mode works. Thirdly: Several QoL improvements are needed. Like the banishing of certain items from the upgrade pool, because frankly holy hell are some of them META-tier, while others are very useless, or have a hidden drawback, like orbs not counting as axe or bullet damage, making them cause you to lose out on the benefits of other upgrades that require axe/bullet damage to be dealt. Another QoL that's needed is the boss rush and certain Penitance Trials really need to be made less RNG reliant. I only managed to beat the boss rush thanks to the ♥♥♥♥♥♥♥♥ stars aligning in my favour, and I managed to have enough skill to make use of that chance at victory. It's basically required that you have Exalt Husk with axe dmg+, axe reach+, and big bullets to just have the loadout necessary to beat all the bosses. Aside from that, you also need some of the bosses to only use certain attacks, as otherwise you're pretty much screwed anyways. Fourthly: Are pure hearts supposed to function exactly like regular hearts for the Exalt Husk (only have experience with this is the boss rush mode) because if so, that's super lame considering how unfathomably rare they are. This would be a really fun game if not for the sheer frustration that the controls and RNG bring to the table, especially when trying to 100% the game. I legit had fun up until I started doing the Penitance Trials and Boss Rush. All in all, Boneraiser Minions is one hell of a glow up compared to this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo surpreendentemente bom, recomendo
Quite a nice and simple arcade thingy, quite cheap too! Not super in-depth or anything but i enjoy the simplicity. Tho ill be honest if youre going for 100% some of the challenges suuuuck.
I had fun with this game but it does have it's flaws. I like the combinations you can make with the items you get, and I like fighting hordes and bosses with a good build. However, the controls the tutorial showed me (on controller) were pretty bad, you had to face a direction to attack there. The "alternate" controller controls are way better, and I have no idea why they aren't the default. (I don't know what the keyboard/mouse controls are) Also, the enemies are annoying to fight because of their digging mechanic. There are definitely better things to spend your money on, but I still think it is worth the money.
Güzel ama göz yoran doksanlar piksel artı ile dalga halinde gelen eciş bücüş yaratıkları yok ettiğimiz güzel bir rogue-lite. Caiys firmasının incelediğim ikinci oyunu ve Straimium Immortaly'deki başarısız tarafları anlayıp neyde iyi olduklarını keşfederek bu oyunu yapmışlar gibi duruyor. Piksel art bazen düşman ile arka planı birbirine karıştıran biçimde olsa da gayet hoş. Şuana kadar gördüğüm kadarı ile boss fightlar birbirini biraz tekrar etmekte onun dışında düşman çeşitliliği yeterli. Önceki oyunlarında olan mekanik kısıtlamaları biraz daha çözmüşler. Biraz dememin sebebi ise bu oyuna benzer mekaniklerde olup dinamikleri daha akıcı yapan Enter the Gungeon gibi oyunlara kıyasla hala biraz hantal kalıyor. Fiyat olarak ise özellikle indirimlerde çerez parasına alabileceğinizden dolayı bu tip oyunlara ilginiz varsa sadece yarım saat oynamak için bile alınabilir.
Excellent.
Skelly Selest is a bite-sized, colorful, and fun roguelike. The visuals and particles are by far the best part of the game. The spritework is excellent and the colors are vibrant and lively. Many of the games by Caiys are color explosions in which it is impossible to tell what is going on. Skelly Selest suffers from this, but less so. It is confusing at first, but after playing for a bit, it is easier to distinguish different gameplay elements. The largest issue with the game is the cryptic UI and gameplay elements. I completed this game, but largely through simply trial and error, and honestly, I have no clue what any of it means. Regardless: a nice and simple roguelike for those who want a beautifully colorful experience.
The game's art is super cool, I love the aesthetic but the gameplay loop is a little stale after the first few rounds through. I got very frustrated with the projectile that fires from your soul gun, it always manages to weave its way past literally every enemy even if you have a whole swarm chasing after you. This issue also plagues the axe as well, seeming big enough to hit a few enemies but always falling short, not letting you hit that enemy you think you killed, only to be damaged by that same enemy without being able to dash away due to cooldown on how quickly you can perform actions. The game also has a lot of endlag to every action you perform, after swinging, dashing or getting hit, you have to wait a whole second to act or attack back, usually resulting in taking damage. The problem is this effects where you look, sometimes having enemies behind you, but the cooldown on moves being so long that you never turn around to hit them even if you did press the correct buttons. Also, some enemies and UI features are hard to see and read due to the sheer amount of red on screen at all times. A few tweaks can fix this game for the better, it just feel clunky and not very fluent when controlling your character skeleton. 5/10
HEY YOU! YES YOU! wanna game that let you play as a holy spirit that can possess a holy spooky skeleton body and also teach you how to talk and read the old English language? well this game is for. you can play as a HORNy skeleton,green skeleton,cracked head skeleton and invisible skeleton, etc. each one of them have there gimmicks and gameplay mechanics. the soundtrack is really cute and have positive vibes. hell i even have a OST of the game as ringtone for my phone. (if Duck Game OST and VVVVVV OST had baby) also you have school or work? well you can play the game thanks to the low time the run takes.(holy skelly at late game you are overwhelmingly OP) also the graphics is really simple and can run on your ungaming PC you have. 9/10. get it if you are cool christian who likes to kill sinned people who are trying to get out of hell and it's just 5 dollars. also there is fat Scottish man having a bathtub that you can throw your trash in his tub.
Por su precio este juego esta de locos para una o dos semanas de vicio
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.1K | 265 | 71% | $4.99 | |
| $25.1K | 108 | 84% | $9.99 | |
| $25.1K | 377 | 95% | $3.99 | |
| $25.1K | 71 | 76% | $14.99 | |
| $25.1K | 138 | 86% | $6.99 | |
| $25.1K | 157 | 66% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 39 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $1M | 3.2K | 97% | $14.99 | |
| $165.2K | 448 | 70% | $14.99 |