
SIRE is a narrative card game about dealing with the death of a parent, and the whirlwind of emotions that follow. Players combine cards to explore a darkly comedic, surreal world of loss and learning, in a combination of classic point-n-click adventure and real video footage.
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About
SIRE follows the protagonist’s journey to visit their father’s funeral on the other side of the world. Players combine cards to explore a darkly comedic, surreal world of loss and learning, in a combination of classic point-n-click adventure and real video footage of my father's actual artwork.
When my father passed away 7 years ago, the idea for SIRE was born. The game comes from an effort to show others that they are not alone, and that the dark and often confusing emotions that come with losing someone close to you are all okay. We are all completely unique in how we experience loss, and also just the same as everyone else. Similarly, SIRE is both highly specific to my own experience, as well as totally relevant to all those who lose someone important.
To those who have lost: you are not alone. Spend time with friends and family. Look for distraction, but don't hide from your feelings. You will be fine, just not right now.
A story about overcoming personal loss and generational trauma, interwoven with my own exploration of losing my father. SIRE is both a tribute to an imperfect, forgotten artist and an ode to complex parental relationships.
An experimental yet highly playable art game that mixes a point 'n click adventure with a modern digital card game.
Combine cards to solve puzzles as the player travels to a distant land to visit their late father's funeral.
Includes video and audio recordings of my own experience with losing a loved one.
A playtime of around 1 to 2 hours.
Collect artwork for the Museum of Memories that showcases the surviving works of the artist Arthur van Laarhoven.
Music by the talented Serat, a multi-genre project of Vlas Presnetsov, who is also known for his ambient project Blear Moon.
SIRE is an art project partially funded by Stimuleringsfonds NL
Genres
Stats
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn’t know what to expect going into SIRE, but it’s honestly one of the most unique little games I’ve played in a while. It mixes surreal card-based storytelling and dark humor in a way that somehow works. One moment it’s eerie and unsettling, and the next it’s oddly funny or unexpectedly heartfelt. There’s a nice rhythm to combining cards and uncovering fragments of the story. It reminded me a bit of classic point-and-clicks, but stripped down to something much more personal and strange. The art and sound design give it this offbeat, lo-fi mood that fits the subject matter perfectly. It’s short, weird, and emotionally sharp — the kind of thing that sticks with you after it ends. Definitely worth playing if you like experimental narrative games or just want something that feels genuinely different.
Quite the narrative experience this one is. I loved the playful way of interacting with all the different elements to unravel the story and oneliners as well as the bus driver that definitely didn't wan't my hug. Playful and introspective at the same time. To me the entwined memories with reallife footage and letters hit close to home and compelled me to search for them. They offer a profound peek into the storyteller's life, such as the letter from the father. It is a very intimate piece of history shared with me that makes me feel very connected and a very strange voyeur being given the admission into this life's story. Experience it!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely intimate, thoughtful and profoundly beautiful experience. A tender story about trauma, loss and becoming oneself.
Here's the review of this game I did as a member of the 2026 A MAZE selection comitee --- I really liked the mechanic of putting cards of entities i own (head, eyes, body) onto objects in my surrounding (table, passengers, doors). It really made me feel sluggish and fragmented, as if only part of my body had the energy to do some action, and that said action was not a unanimously good idea for the rest of the entities I owned. There was great ludonarrative consistency there because the written narration was completely aligned in how the gameplay made us feel. That is rare to see well-executed and I salute that. The artistic direction was really on point. There was some attention to detail, and most importantly it was intentional, the visuals and sound designed was supporting the tone of the narration. It was not just pretty because Lefferts knew how to, but because seemed to give a precisely vintage and Disco Elysium-esque tone to the story. Lefferts also knows how to do one thing well, and it's writing beautifully. The game is obviously not perfect: it gets repetitive after a while, and the storyline gets a bit muddy, and it's also not as non-linear as it appears to be, but overall it's not only a good game, it's a daring and uncommon game.
Despite my father being the polar opposite and my journey to the funeral being accompanied with differnt emotions did this game help me with my griefing process. The vulnerability through the real-life footage, interspersed with poetry written about the relationship of father and child, has a way of reflecting back onto me behind the screen. Also, the mechanics of moving cards to interact and explore the "world" is rather enjoable,
Sire is a short yet deep game. When you finish it, you get the same feeling as finding a childhood object you had forgotten in a dusty box. The writing is excellent and the card-based gameplay is intuitive and dynamic. I had only seen this kind of design in Cult Simulator, and I admit it had never really won me over. In this game, though, it’s used incredibly well. It’s engaging and gives you the sensation of actively moving through the experience. Highly recommended!
Amazing combination of personal story telling and pace with the mechanic that allows you to unfold the story in your own way. Can only recommend, its a gem.
Great game - thumbs up 👍
i read this whole thing with Lenval Brown's voice in my head
Unique work of art. Resonates with grieve I have experienced.
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