
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mit dem derzeitigen Balancing einfach nicht wirklich spielbar...Spätestens ab Level 5 werden die Spielmechaniken eher nervig als spaßig... Ich bin auch Ehrlich und sage, dass ich Level 5 gar nicht mehr schaffe, weil ich von Echsen und Zombiehorden jedes mal überrannt werde. Das Spiel hätte jedenfalls großes Potenzial wenn das verbessert wird. Die Arbeiter arbeiten nie und sitzen ständig auf dem WC. Das Spiel erklärt mir die Mechaniken zu wenig. Selbst auf sehr einfach kommen die mit Sündenwert 98 wie soll man den bitte runterbekomm. innerhalb von 2 minuten stehen da 1000 Humus
A nice automation and god game brew. 7-/10. +++ chill (NOT) simulation --- not all maps (world types) are unlocked in the sandbox mode, which is a bad joke -- Humus aboveground can mismanage themselves and die off way too easily (even with major HP accredits), especially with a mad ruler in charge + epic soundtrack; esp Fheeelling... -- tedious campaign ++ two planes of existence to manage - seems underdeveloped, there are no roads going above or below other pathways, for instance - no building upgrades for specialist sinologists - very few ways to adjust your expenses - imployees' traits/skills are a snoozefest, and flawed, on top of that - expenses/profits stats are utterly unreadable, like a bad distastesful hot pot, somebody threw ♥♥♥♥ or mud in, where are simple numbers? +/- nice custom start sandbox options (except for the obnoxiously locked ones, and NO, they are still locked in a "everything unlocked" new profile) --- yes, some sandbox options are locked (what is the point of the sandbox mode if you lock something there?)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, but I felt that it underdelivered especially for the price. The game feels like it's trying to be black and white, but it really doesn't feel like a god game.
Hits all the nostalgic memories from both "Theme park world" and "Black & White".
Un heureux mélange entre Two Point Hospital et Black & White. J'adore!! En plus, le jeu est entièrement doublé en français. Bravo !
Delightfully charming with a healthy dose of humor. The quality voice acting and interesting cast really bring this simple game to life.
Most boring hour of my life.
Very fun automation/park management game that leans a little more towards the automation side. Great learning curve, cute graphics, and we haven't had a good hell builder since "Afterlife" and that was literally 30 years ago.
Seems like it could be fun, but the tutorial should at least function before they start charging people money for it.
A few oversights in terms of UI and tutorialising, but overall a really nicely crafted game. Well thought through mechanics, solid voice acting and scripting. Great work from developers I'll be following from now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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