
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love you sintopia
enjoyable
I absolutely love Sintopia. It’s the closest thing to Black & White that I’ve played in years, and it scratches an itch I honestly thought no modern game was going to touch again. The story is fun, quirky and full of personality, and the whole game is just genuinely engaging. There’s always something happening, something to manage, or some little bit of chaos to enjoy, and I’ve had a great time with it. There’s definitely room for more content and for the game to grow, but don’t let that put you off. What’s already here is fun, charming and well worth playing. If you’ve been missing that Black & White style of god game, give Sintopia a shot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Management game with Majesty-ish elements. Send overworld guys on a war to die and send them to hell, then "upgrade" and rez them back using hell buildings. Devs actually balance things instead of leaving it in "good enough, normies won't complain" state.
Fun, good music, lots of puns. No complaints.
I love the game very much. You have a campaign, challagnes and a free mode. You can unlock certain perks by playing the challenges wich change how you can play. As a side note, if you don't have the best pc (like me) the game can crash easily.
It's a good game for what it is. Managing Hell is more like a factory builder instead of a game like Two-Point Hospital. You lay down soul roads for souls to walk on and will walk in one direction. You have logic gates that will help you sort souls to ensure they head to the right building and once you're satisfied, you send them to the resurrection gate and send them back to the overworld. The management part really comes into play in the overworld. Humus (The species you cleanse) gain sin as they go about their lives. Should they accumulate too much sin, they become a Deviant and will cause problem for the rest of their kind. Should they gain too much of one sin, the Humus will act as a gateway for a demon. It's not completely out of your hands; you have access to a variety of spells as well as cultists that will do your bidding come nightfall. You don't have full control of the overworld but you can direct it and make sure they don't fall off a cliff. All that being said, despite the positive review, I don't think it's worth more than $30. There's not alot of option when it comes to building and incremental upgrades tend to be more helpful than new toys and rounds in challenge tend to be the same despite the modifiers. I do recommend the game but only if it's on sale.
funny chill game not too bad 7/10 tacos nice to chill play
vad är det för mening med att spela deta spelet om alla i spelet dör oavset
J'ai terminé la campagne en mode normal, en ayant fait duré les missions à mort juste pour le plaisir d'avoir embauché plein de démons, d'avoir des millions etc... Je me suis vraiment bien amusé. Le jeu est vraiment original. Les musiques et graphiques sont plaisants. On regrette parfois certaines vues / caméras sur certaines grandes maps. Je me souvent suis perdu :) Les mécaniques de jeu demandent un peu d'"attention" mais pas de difficulté insurmontable. On le prend vite en main. En mode normal, le jeu résiste juste ce qu'il faut sans trop être punitif. Les démons apportent un vrai bonus pour certains, tandis que d'autres sont moins intéressants. Les traits des diablotins : sympa mais au final je prends toujours les même. (travaille plus vite pour moins cher ! ) Il est dommage de pouvoir terminer la campagne sans avoir jamais utilisé certains types de bâtiments. Ils doivent commander une stratégie particulière, sûrement pour le mode défi ou dans des modes de difficulté plus élevés? Point à améliorer svp : Le système de sauvegarde est vraiment déroutant (et peu pratique). On perd ses sauvegardes si l'on change de monde? Si vous avez avancé, ils partent du principe que vous n'avez plus besoin de la sauvegarde... Ca je n'ai pas trop trop kiffé... Et j'hésite à faire du défi car je ne comprends pas le système... La campagne a une durée trop trop courte :) On en voudrait un peu plus :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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