
Sinner: Sacrifice for Redemption is a boss battler action-RPG. Face eight abhorrent bosses, the first seven each based on one of the sins. Before each epic clash, you must sacrifice a stat and level down to enter combat. Each fight will be tougher than the last as you wage war against sin itself.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.43/day in the week after.
About
Rise from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin in the boss battler Sinner: Sacrifice for Redemption. Inspired by classic boss-battlers and modern skill-based action RPGs, with a dash of gothic anime styling and horror storytelling, Sinner promises a thrilling and bone-chilling experience.
A lone warrior stands on a strange shore, his mind clouded and his past forgotten, but an unstoppable force drives him on. He is Adam, guilty of a great sin and drawn to this place by powers as secret as they are terrifying. As his home, the Kingdom of Cavanis, languishes in blasphemy, Adam must face a series of trials in a desperate quest for redemption.
Challenge yourself against eight distinct, brutal bosses
Sacrifice strength and stats in Sinner’s “level-down” gameplay
Equip a plethora of unlockable weapons and items to adapt to your weaknesses
Master Sinner’s hard-but-fair combat
Bring peace to a tortured soul in a dark and harrowing tale with multiple endings
Take on new challenges in a variety of game modes for replayability

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 1Kreviews | 65% | — | $420.2K |
| $18.99 | 840ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+REP
.
boh non lo so, e' ok ma non mi e' piaciuta la meccanica del debuff. non puoi pianificare i debuff se non conosci i boss, e di sicuro non mi metto ad annullare dei sacrifici e rifare i boss. Senza considerare il fatto che essendo praticamente una boss rush senza nemmeno dei reward dopo ogni fight, e' 0 soddisfacente vincere. I boss erano ok, ma non saprei il puzzo secondo me ercole ma anche 2 o 3 se non sbaglio ciao ciao suca
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Simplified Chinese*, French, German, Japanese, Korean, Traditional Chinese*, Italian*languages with full audio support
| $18.99 |
| 557ratings |
| 77% |
| — |
| not modelled |
| $3.79−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] The good: [/h2] The feedback on hitting enemies feels satisfying and getting hit is clearly communicated. The movement feels good for the most part. Running is fast and rolling is effective. [h2] The bad: [/h2] The game is really slow. The animations take ages to complete, you can't skip cut-scenes, the bosses keep attacking and you have a very small window to punish. Your attacks don't lead into one another unless it's the same type of attack. You did a light attack and you want to do a heavy as a follow-up or vice-versa? You gotta wait. You rolled out of an attack and you want to punish? You gotta wait. The silver lining is that there is a running light and heavy attack. The game is a series of boss-fights with no way to get stronger, and if I understood things right, having defeated a boss makes the other bosses harder because you have to keep your sacrifice in the stone in order to finish the game, meaning you're gonna have more and more debuffs and hard bosses will become even harder the more you put them off. When you successfully defeat a boss, you get a bit of max health, there is no progression other than that whatsoever. [h2] The ugly: [/h2] You know that "ughhh" feeling you get when fighting some bosses in souls-borne games? The ones that you're glad to be over with and dread encountering on your next play-through, not because it was so hard to master but because it's kinda ♥♥♥♥♥♥♥♥? That's 3 out of the 5 bosses I tried defeating in this game. Most of them are really frustrating and it's not due to a lack of understanding, but due to a lot of mechanics being tied to random chance, or just plain annoying by design. Furthermore it is clear to me that the difficulty of the bosses were judged by the devs who already spent several hours fighting them while designing and testing, and who know exactly how each attack works and how it's meant to be dodged, so above some bosses or attacks being nothing more than a game of patience, you also have to know precisely how they work, and I could swear that even then, there are attacks that are guaranteed to hit you. Or at least feel like it. You get achievements for not dying to some attacks... [h2] In conclusion: [/h2] I do not recommend playing this game. It is incredibly frustrating, and when you finally get through a boss it just becomes even more frustrating with nothing to keep you coming back, nothing to motivate you.
I thought this was a pretty good boss rush game. It took me about 4 hours to beat normal mode, but a new weapon and a few other modes unlocked after I beat it. I'll probably put a few more hours in the other modes. This isn't really a souls like and like other boss rush games, you can and will get one shot by certain mechanics and moves. The controls are ok, but definitely not as tight as similar games. The bosses themselves were super interesting with some cool mechanics and arena's, but balance was definitely all over the place. I didn't mind though since I went blind into this game, so it was fun figure it all out. I still don't really get the sacrifice mechanic besides making yourself weaker and gaining HP after boss kills, but it didn't really bother me much. Also, apparently you can parry and critical strike but I didn't know this until the last boss, not sure if they tell you that or not lol. I recommend this game! Just go in knowing this is a Boss Rush Game, not a souls like.
哪里来的这么废物的哥布林主角呢 嫉妒到底是如何设计的呢 两个人全有那么多远程手段 近战弹反又手感烂的像狗屎 这游戏居然是魂三之后出的?不知道以为08年出的 打完嫉妒 想直接卸载了 没有任何想打下去的欲望 感觉再多玩一分钟都是给这个哥布林主角脸了 感觉制作组应该是就像主角一样 想吃屎的可以买 13块我都觉得不值
por que se ve tan mal? el sonido tampoco me deja bajarlo o subirlo y que es eso de que los controles no sean como dark souls si es un dark souls like? uy mal mal en general
This game is designed with one thing in mind, and that is to be as frustrating as possible! I don't know what they were going for when designing these terrible boss fights and also making it so that you get more debuffs each time you fight another boss and they continue to stack. If you recall the "sacrifice" to remove that particular debuff, then that boss respawns and you have to kill it again. You have to leave each sacrifice and get weaker after each boss fight to beat the game. Once again, this game is specifically designed to be difficult just for the sake of being frustrating. I don't recommend this game unless you just really want to test yourself. You may have a different experience than me but in my opinion, it does seem like some of the designs were made to be frustrating. Yes, soulslike games are usually hard but not just for the sake of being hard. I actually don't mind the debuff being added before the fight, but they stack for each boss fight. So by the time you're at the final boss, you're down on power, health, stamina, health potions, items that help buff your weapon and throwables, etc. So now you have the difficulty, plus your hands are tied behind your back. I feel like it would've been better to add the random debuff for each fight but once you beat the boss, you gain it back. Maybe I'm wrong and completely missed the point and this game just isn't for me. Some of the really good souls players might be better suited for this game. For the average souls enjoyer, prepared to be frustrated!
Сборник анекдотов от Танимуры
7.2h一周目通关 玩的时候发现这游戏中文配音质量还不错,就去看了一下是不是中国人做的,查了一下是上海暗星,他们去年又放出了新作预告。回到游戏,这游戏是根据7宗罪,设计了7个boss,每打一个都要封印你的部分能力,比如血瓶数量,消耗品数量,血量上限等,你也可以随时取回封印,取回后这个boss就需要重新打,有一点需要排击杀顺序的意思,然后过程中会解锁一个鸡的boss,打完解锁双剑,7宗罪全打完解锁最终boss,也就是说游戏一共就9个boss,没有小兵和地图。 战斗部分:游戏就是经典的类魂攻击,防御和翻滚,应该是没有弹反。4把武器,大剑、剑盾、双剑(打完鸡解锁)、双刀(打完最终boss解锁),角色操作手感很流畅,翻滚动作丝滑且无敌帧很长,所以可以目押躲过boss的很多攻击,熟练了甚至听声音不看画面都可以躲,基本没啥快慢刀,但是角色攻击力比较低,每个boss打的时间都比较久,所以就需要多打几次,熟悉和背板。游戏中的boss都各有特色,攻击节奏都不一样,打的最久的应该是一个双boss战,只有这么点内容我能玩7小时,确实是有些boss虽然不粪但是需要背板熟练度的。 其他:游戏的过场动画虽然是ppt,但是简单而不简陋,文本和配音都还不错,也可能是因为玩过蝶梦后我对粪作的下限变低了。游戏的主角建模很粗糙,我完全想不明白为啥给主角选个大头哥布林体型,游戏中其他boss建模也很粗糙,甚至其中代表色欲的一个美女boss也是一个大头娃。画面优化一般,偶尔模糊但是不影响玩,帧数一直稳定120. 购买推荐:目前史低13块,游戏只有9个boss战,但是游戏大小有13G,战斗部分中规中矩,其他没什么亮点的地方。
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Players by region
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